Flintlock: The Siege of Dawn (2024)

A44

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.08 from 48 ratings

205 members have it in their collection · 6 playing now · 86 backlogged · 92 wish listed

How long? Main story 8h · with extras 22h · 100% 26h (from 7 logged playthroughs)

Gods and guns collide in the open-world action-RPG Flintlock: The Siege of Dawn. Embrace vengeance, gunpowder and magic and embark on an epic journey to lead mankind’s final siege against the tide of the dead.
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Featured in lists

Alphabet Challenge 2024 by BMO · 40 games · 1
Gaming journal '25 by JuroHikari · 112 games · 0
Summer Next Fest 2024 by BMO · 34 games · 0
Favourites of 2024 by BMO · 17 games · 0

Rating distribution

5 stars
1
4 stars
14
3 stars
23
2 stars
8
1 star
2
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Community All Reviews Statuses

Volt2742

Status Volt2742 Jan 8, 2026

I always kind of knew this game existed and I finally got around to playing it because it was leaving gamepass, but I decided to drop it around 4.5 hours in, which from what I can tell is about halfway through the game. I think there could have been something good here, but in the end nothing really comes together …

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I always kind of knew this game existed and I finally got around to playing it because it was leaving gamepass, but I decided to drop it around 4.5 hours in, which from what I can tell is about halfway through the game. I think there could have been something good here, but in the end nothing really comes together that well.

To start with the thing I think was the best, the combat isn't terribly unique, but it is good, when it works. 90% of the time it feels way too jank, the lock on doesn't go from dead enemy to new alive enemy, the parry and then attack after parry feels weird, the dodge feels weird, and just the 1 2 3 4 of the attack combo doens't feel right. There's also the whole mechanic where the fox god like death attacks enemies and it like takes off their armor or something but it feels like an extra thrown in gimmick. There were certain times though where it came together and felt decent, but usually it just felt clunky.

Movement almost feels good, but once again jank comes into play. I like the double jump and the powder dash, but the way the flips work and the way ledges are very wonky and sometimes the character grabs on to them and sometimes they don't and sometimes it is very weird animations was frustrating. The world is also so large and open but the actual traversal is so painfully slow, even with the triangle things that pop up sometimes, but the triangle portals are usually for backtracking not forward trecking, and the sprint speed is just soooo slow compared to how open and empty the environments are.

When it comes to the story, idk, it like exists. Nothing about it at all was interesting and the enemies that show up, besides the one big boss I fought, were painfully generic.

I think at best this game could be like an 8/10, if things were cleaned up and just made to feel better, but they way it stands from the amount I played, there was just nothing special or good that makes this game really worth playing in my eyes, at best something is just ok, and at worst they aren't necessarily bad but they are frustrating. Solid 5/10.

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Gangreen

Status Gangreen Aug 30, 2024

Intriguing start to a game with a cool setting. Although it has Dark Souls elements it doesn’t quite play as a Dark Souls with its precision combat. So far that is okay but it does mean I need to retrain my brain a bit for what the game is going for.

BMO

Status BMO Aug 4, 2024

Flintlock passes 500k players.

Good for them, Flintlock is a ton of fun, a really wonderful smaller sized indie Souls-lite from A44. And I can’t help but once again plug Kepler Interactive because, so far, I’ve been impressed with the games this indie dev owned co-op has put out. Tchia (Awaceb) was one of my favourites last year and …

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Flintlock passes 500k players.

Good for them, Flintlock is a ton of fun, a really wonderful smaller sized indie Souls-lite from A44. And I can’t help but once again plug Kepler Interactive because, so far, I’ve been impressed with the games this indie dev owned co-op has put out. Tchia (Awaceb) was one of my favourites last year and Ultros (Hadoque) and Flintlock: The Siege of Dawn (A44) are two of my favourites this year. Even games I didn’t fully jive with, such as Scorn, are still impressive for small devs. I know there’s no one answer to the AAA woes of the world, but it’s nice to see an Indie co-op make a mark on the industry.

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wingkon

Status wingkon Jul 28, 2024

Solid souls-lite, but with fun combat and very difficult bosses. It took me like 30 tries to beat Dukmar until I learned you can use the Flame Cannon to stagger his Kamehameha wave.

There are a few nitpicks I have over the game, but none so dire as the fact that the framerate was terrible for me. It was the …

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Solid souls-lite, but with fun combat and very difficult bosses. It took me like 30 tries to beat Dukmar until I learned you can use the Flame Cannon to stagger his Kamehameha wave.

There are a few nitpicks I have over the game, but none so dire as the fact that the framerate was terrible for me. It was the same situation when I played Senua's Saga. Not sure if it's my computer or just AA games in general.

Anyways, there's a solid foundation here with fun combat, a cool world, and badass protagonists one of which is a fox god. It's also nice to play a short-ish action game that won't suck up months of my life.

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BMO

Status BMO Jul 28, 2024

The lack of I-frames on a dodge as well as the lack of an attack cancel is really bringing this game down in its late chapters.

BMO

Status BMO Jul 17, 2024

Oh no, this is out tomorrow. Not only have I not finished Nine Sols due to my tendency to take breaks from it, I’ve also spent way too much time playing ZZZ. Now I don’t want to start a soulslite when I’m currently playing a Sekiro-like. Ugh.

BMO

Status BMO Jun 19, 2024

Although I was certain I wanted to purchase and play this at launch, I started toying with the idea of playing it on GamePass. I found out after I played the demo that it was coming to GamePass (I guess I somehow missed that during the showcase) so I thought that it would be convenient to play it that way. …

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Although I was certain I wanted to purchase and play this at launch, I started toying with the idea of playing it on GamePass. I found out after I played the demo that it was coming to GamePass (I guess I somehow missed that during the showcase) so I thought that it would be convenient to play it that way. But I was reading Flintlock: The Siege Of Dawn Is A Hit In Need Of A Crowd on The Gamer and I empathize with the sentiment that the author is putting down. It’s made me revisit my original desire to purchase the game, and I think that’s the right decision for me. I do still think services like GamePass can be a good way to discover games, but it makes less and less sense for me to chose GamePass over purchasing a game when I know for certain I already want to play it.

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BMO

Status BMO Jun 14, 2024

A44 confirmed that demo save data won’t transfer to the final release, so I’m going to drop this because I don’t really want to invest any more time in a demo when I’d rather invest it in the actual game. I’ve learned enough from the demo to know I enjoy it, so I’m going to move on and wait for …

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A44 confirmed that demo save data won’t transfer to the final release, so I’m going to drop this because I don’t really want to invest any more time in a demo when I’d rather invest it in the actual game. I’ve learned enough from the demo to know I enjoy it, so I’m going to move on and wait for release.

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BMO

Status BMO Jun 11, 2024

This is a very small problem, but I wish this wasn't dropping in five weeks. Partially because I'm really into it and want to jump right into the full game immediately, and partially because I suspect my demo save won't transfer over to the launch version. The reason the latter bothers me is because the demo is quite big, and …

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This is a very small problem, but I wish this wasn't dropping in five weeks. Partially because I'm really into it and want to jump right into the full game immediately, and partially because I suspect my demo save won't transfer over to the launch version. The reason the latter bothers me is because the demo is quite big, and there are a lot of areas to explore that don't seem to be gated, and there doesn't seem to be a limit to what I can unlock skill and gear wise. If the game was dropping months, or a year from now, I could forget about it and start all over. But starting over in only a few weeks isn't quite as appealing, and it kind of makes me want to drop the demo instead of trying to explore further and/or beat the next boss.

I know, I know, I could easily solve this by not buying it at launch. But I so want to. That's why it's a very small problem.

On another note, I've seen a couple outlets covering Summer Game Fest classify this as Eurojank largely because it's published by Kepler Interactive. I think that's interesting for a few reasons. One is the obvious, that A44 is from New Zealand, and not Europe. But let's put that aside and say Eurojank transcends geopolitical boundaries. Well in that case, the demo isn't particularly janky. Actually it's quite polished. It looks gorgeous, runs smooth as butter, feels great to play and I haven't run into a single bug.

So if Flintlock isn't functionally janky, is it just Eurojank by association because Kepler typically publishes Eurojank? Well, of all the Kepler published games I've played so far, which include this demo, Tchia, Ultros, Scorn and bits of Pacific Drive, I haven't found any of them janky. In fact, my experience of all of them was that of polished works, even if I didn't love all of them (Scorn wasn't as enjoyable as I hoped and Pacific Drive is a cool concept but I didn't like the survival elements enough to jump from the demo to the full game). Now, I know at least one person who played Pacific Drive and ran into bugs, but I'd say that my personal experience of Kepler published games has been that of polished works that are doing interesting things. So why call things Eurojank if they aren't really full of jank? And if Kepler largely publishes pretty polished games (in my experience), can they really be called a Eurojank publisher just because they are based in Europe?

And then there's the fact that publishers are not the ones developing the games. They publish which means marketing, distribution, etc. Even if Kepler had a few janky titles under it's belt, are we really going to slap that label on everything they publish given publishers are not developers? It seems like a fairly useless and even potentially misleading form of categorization that gives publishers more credit for that which devs create than they deserve.

Long story short, this ain't no janky game! I hope that's true for the launch version, but so far I'm impressed.

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BMO

Status BMO Jun 10, 2024

I think I’m sold on this. It’s quite a lot of fun and the demo is really gripping me. I don’t think it’s doing anything that revolutionary, but it does seem like a good time.

BMO

Status BMO Jun 10, 2024

This isn’t too bad. I had no going in expectations and the gameplay is quite fun. In many ways it’s kind of standard open world AAA fare, but it has an intriguing setup and world.