Guilty Gear Xrd: Rev 2 box art

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Guilty Gear Xrd: Rev 2

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Guilty Gear Xrd: Rev 2

Mar 30, 2017

Standalone Expansion for Guilty Gear Xrd: Revelator

4.00 average rating based on 177 ratings

5
54
4
74
3
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Guilty Gear Xrd Rev 2 is a standalone expansion of Guilty Gear Xrd Revelator and is also available as DLC for that game.
Release Dates
Mar 30, 2017 (Japan)
Arcade
May 25, 2017 (Japan)
PlayStation 3, PlayStation 4
May 26, 2017 (Worldwide)
PlayStation 3, PlayStation 4
May 31, 2017 (Worldwide)
PC (Microsoft Windows)
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User Stats
413
In Collection
57
Wish Listed
21
Playing
80
Backlogged
How Long Is Guilty Gear Xrd: Rev 2?
Main story: 2.7 hours
Main + extras: 49.4 hours
Total completions: 6
QuilDewIvy
QuilDewIvy gave Feb 6, 2020
QuilDewIvy gave Feb 6, 2020
Guilty Gear Xrd REV 2: Quick Review

Arc System Works really knows how to make a competent anime fighter, but Guilty Gear especially just has some great setplay and okizeme (for those who don't play fighters, basically setting up attacks after knocking down your opponent) as well as interesting neutral game that's very unique. Most of the characters are really fun to play, with particular setplay dynamics ranging from Venom's pool ball setups to Kum's moving ball setup to Millia's loops. Roman cancels are also still in and while they aren't perfect (YRC slowing down time is shit) they add another dimension to meter management and decisionmaking that's just incredibly deep and fun to play around with.

The music is also great, giving a huge metal power to each character with their themes and just being kickass to listen to while fighting. And even if you don't approve of the new soundtrack, you can queue up tracks of old like Guilty Gear XX's. The character designs are anime as hell and they're great as well, it is an aesthetic feat to watch even if you can't get into the base gameplay.

The only real issues are more personal, as in setplay is cool for a solid 20-30 …

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Arc System Works really knows how to make a competent anime fighter, but Guilty Gear especially just has some great setplay and okizeme (for those who don't play fighters, basically setting up attacks after knocking down your opponent) as well as interesting neutral game that's very unique. Most of the characters are really fun to play, with particular setplay dynamics ranging from Venom's pool ball setups to Kum's moving ball setup to Millia's loops. Roman cancels are also still in and while they aren't perfect (YRC slowing down time is shit) they add another dimension to meter management and decisionmaking that's just incredibly deep and fun to play around with.

The music is also great, giving a huge metal power to each character with their themes and just being kickass to listen to while fighting. And even if you don't approve of the new soundtrack, you can queue up tracks of old like Guilty Gear XX's. The character designs are anime as hell and they're great as well, it is an aesthetic feat to watch even if you can't get into the base gameplay.

The only real issues are more personal, as in setplay is cool for a solid 20-30 hours and then not so cool when that's all neutral becomes at times. Also the netcode is some real trash to work with, and Danger Time is still a terrible mechanic. It's a great fighting game and I highly recommend trying it even if you're not a big fan of anime fighters. (8/10)

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Mazinkaiser
Mazinkaiser gave Oct 7, 2018
Mazinkaiser gave Oct 7, 2018
Guilty Gear Xrd Rev 2: Trying Really Hard to Teach

Note: This review also covers the previous game, REVELATOR, since this one is only a minor update and considered the definitive REVELATOR.

From an update perspective, a new Xrd was inevitable. Slamming in a new story that brings back fun characters and a slew of interesting fighting styles with characters like Answer, Jack O', Baiken, Dizzy, Jam, Raven, etc - Guilty Gear Xrd Rev 2 is what you want from an updated version, including a few tweaks to the pre-existing system like Burst versions of special attacks.

The biggest thing, however, and the one that both works for and against Rev 2, is its tutorial system. Rev 2 and Revelator go off the rails in attempting as robust of a tutorial as possible for a fighting game. FAQs in the menu, fun little obstacle courses to teach the basics, a meter that shows the direction of the controller at any point in time - it definitely seems from a surface level that this series has itself together when it comes to tutorials.

However, something seems amiss after the first tutorial segment. Not all moves are covered under the tutorial, the detection for if you actually did a move correctly is …

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Note: This review also covers the previous game, REVELATOR, since this one is only a minor update and considered the definitive REVELATOR.

From an update perspective, a new Xrd was inevitable. Slamming in a new story that brings back fun characters and a slew of interesting fighting styles with characters like Answer, Jack O', Baiken, Dizzy, Jam, Raven, etc - Guilty Gear Xrd Rev 2 is what you want from an updated version, including a few tweaks to the pre-existing system like Burst versions of special attacks.

The biggest thing, however, and the one that both works for and against Rev 2, is its tutorial system. Rev 2 and Revelator go off the rails in attempting as robust of a tutorial as possible for a fighting game. FAQs in the menu, fun little obstacle courses to teach the basics, a meter that shows the direction of the controller at any point in time - it definitely seems from a surface level that this series has itself together when it comes to tutorials.

However, something seems amiss after the first tutorial segment. Not all moves are covered under the tutorial, the detection for if you actually did a move correctly is off (and sometimes nigh impossible, if you're doing Faust's backstep) and the game still manages to gate important skills behind frustrating maneuvers. In a sense, we're used to fighting games throwing us out there without any experience and us either practicing hundreds of hours or just staying at a set skill level, but Rev 2 has the nerve to make itself welcoming, all while kicking out the difficulty curve underneath you at the very basics. That said, it's still a solidly made game that goes out of its way to tutorialize as much as it can, regardless of missteps. That's more than what we can say of most fighters -

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guzoh
guzoh gave May 2, 2023
guzoh gave May 2, 2023
Anime Fighter de caras maneiros

Infelizmente não possuo 30 braços para realizar um combo que não seja automático

HPLWonder
HPLWonder gave May 14, 2022
HPLWonder gave May 14, 2022
This game shows how good 3D games could look

I was always a fan of fighting games, I was never good at them, but I was always able to have a great time with them, and I had a psp, which had blazblue, tekken, soul calibur, street fighter, samurai shodown, and guilty gear... I didn't like guilty gear... It was too difficult to understand and I never got properly invested in it, and the pixel art threw me off compared to blazblue with its far more gritty and dark artstyle. This didn't mean that I wasn't interested in it, because in 2021, I saw fans of blazblue flock to a guilty gear trailer for guilty gear strive, a new game, and it, was, amazing. I wanted to play it, but there's was some time left till its release, so I instead, decided to get Xrd rev 2, an expansion of rev 1, which in itself is an expansion of xrd sign, strange names... (watch this, the psp one was called guilty gear XX accent core Plus R, yeah...). As soon as I got it, the incredible artstyle immediatly hit me, "wow" I said "these 2D drawings are insanely detailed", and then I hit the opponent, and the camera spun. …

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I was always a fan of fighting games, I was never good at them, but I was always able to have a great time with them, and I had a psp, which had blazblue, tekken, soul calibur, street fighter, samurai shodown, and guilty gear... I didn't like guilty gear... It was too difficult to understand and I never got properly invested in it, and the pixel art threw me off compared to blazblue with its far more gritty and dark artstyle. This didn't mean that I wasn't interested in it, because in 2021, I saw fans of blazblue flock to a guilty gear trailer for guilty gear strive, a new game, and it, was, amazing. I wanted to play it, but there's was some time left till its release, so I instead, decided to get Xrd rev 2, an expansion of rev 1, which in itself is an expansion of xrd sign, strange names... (watch this, the psp one was called guilty gear XX accent core Plus R, yeah...). As soon as I got it, the incredible artstyle immediatly hit me, "wow" I said "these 2D drawings are insanely detailed", and then I hit the opponent, and the camera spun. My jaw dropped, "wait, this is 3D?". It's proof to me, that animes can look good in 3D, and this, forced me to go look at dragon ball fighterz and go "WAIT, THIS IS ALSO 3D?". I never really got into anime until 2019, so I never really got into these kinds of games either due to their artstyle, but, Oh my good lord do these games ever so look jawdropping, they prove to me that 3D games have the potential to look good, and not just another stupid photorealistic game that has realistic horse balls physics, no no no, just, make it look unique, give it a personality, and I, will be impressed. Oh yeah and the gameplay is also really good, the soundtrack is also really good, and the story is also really dumb but good, and the amount of content and characters is also really good. Best moment: opening the character select screen and trying to understand these character's names. Worst moment: the slow boring parts of the story mode in between the "sakuga" moments in the fight scenes.

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TatskyNuki
TatskyNuki updated their status Aug 1, 2021
TatskyNuki updated their status Aug 1, 2021

I seriously hate doing combos. A reminder that this is not a fighter I typically enjoy because I just like neutral game and pulling out supers. As soon as I have to learn super tight frame-perfect combos, I SLEEP

TatskyNuki
TatskyNuki updated their status Jul 29, 2021
TatskyNuki updated their status Jul 29, 2021

I haven't played this game in years but I like how the tutorial heavily teaches the fundamental buttons and roman cancelling without actually teaching like, actual core shit like how useful a crouching dust attack is or not even teaching specials. I assume there's other tutorials for that but those feel like things you'd want in like, the main tutorial. Apparently nobody speedruns the tutorial but my days of playing Rivals of Aether way too much kicked in and I got the cheevo on the second go, it's actually not that hard.

I got an achievement for fishing that's rad

OrieKiske
OrieKiske updated their status Jan 1, 2019
OrieKiske updated their status Jan 1, 2019

Me cum for soundtrack, me likey likey this game, favorite fighter