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Rhapsody: A Musical Adventure

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Rhapsody: A Musical Adventure

Dec 17, 1998

Main game

3.47 average rating based on 83 ratings

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Rhapsody: A Musical Adventure, released in Japan as The Puppet Princess of Marl Kingdom is a tactical role-playing game for the PlayStation from Atlus USA and Nippon Ichi Software, the creators of Disgaea, and is part of the Marl Kingdom series. Rhapsody, along with its sequels, are considered musical RPGs, meaning in place of FMV cutscenes, there are musical numbers, complete with vocals. The game is also known for its "overwhelming cuteness" and low level of difficulty. Although this may make the game seem geared towards a younger audience, in Japan, the game and series in general has seen much … More
Rhapsody: A Musical Adventure, released in Japan as The Puppet Princess of Marl Kingdom is a tactical role-playing game for the PlayStation from Atlus USA and Nippon Ichi Software, the creators of Disgaea, and is part of the Marl Kingdom series. Rhapsody, along with its sequels, are considered musical RPGs, meaning in place of FMV cutscenes, there are musical numbers, complete with vocals. The game is also known for its "overwhelming cuteness" and low level of difficulty. Although this may make the game seem geared towards a younger audience, in Japan, the game and series in general has seen much success. Less
Release Dates
Dec 17, 1998 Full Release (Japan)
PlayStation
Mar 30, 2000 Full Release (North_America)
PlayStation
Dec 21, 2006 Digital Compatibility Release (Japan)
PlayStation 3, PlayStation Portable
Aug 30, 2022 Full Release (Worldwide)
PC (Microsoft Windows)
Oct 27, 2022 Full Release (Japan)
Nintendo Switch
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User Stats
298
In Collection
81
Wish Listed
6
Playing
130
Backlogged
How Long Is Rhapsody: A Musical Adventure?
Main story: 13.5 hours
Main + extras: 10.4 hours
100% completion: 11.1 hours
Total completions: 5
Related Content
Octjillery
Octjillery gave Aug 4, 2025
Octjillery gave Aug 4, 2025
A real slog for such a short game
This review is for the PC (Microsoft Windows) version

[Finished this up on Friday, 8.1.2025]

First played a chunk of this in like...2009 via the CycloDS, because my then-boyfriend had one. I had never heard of it, but a musical RPG sounded like fun. I thought it was cute, but never got a chance to finish it. Picked up the Steam version recently so that I could play it on my Deck.

There are some good elements to the game--namely the character and monster designs, the music, and overall appearance. It's also quite short. I finished the game at around 16 hours but some of that was idle time and some of it was just me derping around in the beginning.

At the moment, I can't think of a game with worse dungeon designs. There's no mini map, and there are maybe five different screen types just repeated 500 times over in every single dungeon. If it's a cave, you have an intersection, a straight path, a curved corner, a dead end (many, many of these for no reason but to waste more of your time), or a set of stairs. For towers/non-cave dungeons, you have four-way intersections with doors, too many dead ends, rooms with just a staircase, …

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[Finished this up on Friday, 8.1.2025]

First played a chunk of this in like...2009 via the CycloDS, because my then-boyfriend had one. I had never heard of it, but a musical RPG sounded like fun. I thought it was cute, but never got a chance to finish it. Picked up the Steam version recently so that I could play it on my Deck.

There are some good elements to the game--namely the character and monster designs, the music, and overall appearance. It's also quite short. I finished the game at around 16 hours but some of that was idle time and some of it was just me derping around in the beginning.

At the moment, I can't think of a game with worse dungeon designs. There's no mini map, and there are maybe five different screen types just repeated 500 times over in every single dungeon. If it's a cave, you have an intersection, a straight path, a curved corner, a dead end (many, many of these for no reason but to waste more of your time), or a set of stairs. For towers/non-cave dungeons, you have four-way intersections with doors, too many dead ends, rooms with just a staircase, or some other number of doorways. They're all mazes, absolutely nonsensical, horrifically repetitive and I hated every second I had to be in any of these areas. Unfortunately, you have to go back to several of them multiple times because of shitty writing. The only thing that didn't make it the most insufferable gaming experience of my life is the fact that the encounter rate isn't insanely high, so you can flounder your way through like ten rooms before a battle initiates.

The game explains absolutely nothing to you about the mechanics. I don't know if they expected you to read the manual with the original game or what. The main character, Cornet, is a human girl who befriends puppets by playing her horn. She can also sometimes befriend monsters after a fight. I didn't know that ahead of time, so I looked it up when one joined early on, and found several things that the game did not bother to explain: monsters have a chance to join ONLY IF Cornet is the one who landed the final blow; monsters are PERMADEAD if they fall in battle, like they're legit just gone if they get KO'd; and there are a handful of monsters that will never join, namely bosses and any toad enemies, likely because Cornet hates toads. At the time, I had a little dragon monster on my team, and I swapped him out for all puppets as soon as I could because the permadeath thing is stupid. (You CAN get the same type of monster again, but you'd be starting over at level 1 and it wouldn't be your beloved friend who died.)

Cornet always starts in the back behind whatever puppets/monsters are on your team and there's no changing position of any kind. The "Order" tab on the menu is just for changing party members, not actual position. This was really annoying because the combat is on a grid so you essentially can never get a first turn hit in with her because she's too far back and can only use her horn. The horn is also never explained, but it basically just gives all of the puppets (not monsters) in range of it Power Up, and adds some notes to this (musical) staff at the top of the screen. You can fill up to five of these to use Cornet's specials, which are all food/dessert-based and have various effects. I honestly rarely used this because battles were incredibly easy and I wanted to get in hits on specific monsters to try to get them to join most of the time. I didn't spend a lot of time trying to recruit monsters, though, because you can only have so many on your bench, and then the old man who stores monsters has pretty limited capacity. You can also sell monsters to a kid in the second town, but overall you definitely wouldn't have room for one of everything. I was close to capacity at the end of the game but not because I did any grinding. (Note: Your puppets also take up these slots.) It just kind of sucks because there were some monsters I would have loved to use, like a siren and this cool bee lady, but they seemed to be overall weaker than the puppets when I did use monsters in the very beginning, and I didn't want to risk them getting KO'd.

Another thing that was never explained was "skill level." A handful of times, I'd finish a battle and someone's skill level had gone up. No one's was above like 2 or 3 when I looked over it at endgame. I went through the entire game having no idea what this was. I looked it up later, and apparently characters get skill level experience when they deal the finishing blow in combat. This level increases their critical chance. Okayyy then.

Leveling is really quick. Basically every battle, almost the whole party would level up. I'm assuming this is because the game is so short, but also because you have are constantly able to get new monster party members, so it makes sense for them to level quickly. Regardless, combat is super easy and even every boss fight was done in like two turns.

The story is bare bones, boring, and poorly written. After some early events, Cornet and co. go on a quest to collect five stones to break a curse. These are predominantly found in the aforementioned shitty dungeons, but then you'll often have to backtrack into the same dungeons for some other dumb reason. Other than having this general idea of what you need to do, you just kind of have to fumble around to figure out where you need to go. For example, some of these stones can be found in whatever order, but at one point, you have to go three towns back and talk to some rando in a pub for it to trigger your ability to take a ship to the place with the water stone. Why would I ever think to do that?

I had the game's audio set to Japanese, so the musical performances in the game were in Japanese. I still need to look up the English versions just to hear them.

I did collect all of the puppets, and I did most of their "quests" just as I went through the game. I collected all of the illustrations and netted a few other Steam achievements, but the ones for beating the game on Hard mode and whatever else are being left alone because I never want to play through this again.

I probably had some other thoughts but this was most of it. Didn't really feel anything for any of the characters, but the first puppet that you get is named Sharte, which was about the only thing I found funny in this game. She was also a permanent party member for me because she was solid, so there's that.

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Capt.ACAB
Capt.ACAB gave Jun 2, 2023
Capt.ACAB gave Jun 2, 2023
Horrible unfinished RPG
This review is for the PlayStation version

What a miserable game. Horrible writing, terrible sound design, reused assets all over the place, absurdly easy difficulty, and terrible profession.

The only redeeming factor are the pretty good graphics and unique music.

Play Punky Skunk instead.

RPeterG
RPeterG gave Oct 28, 2020
RPeterG gave Oct 28, 2020
Rescuing a Prince, again! Wait, we didn't do that last time?
This review is for the PlayStation version

Rhapsody is a different RPG. For one, as the name implies, it's a musical! There full songs thrown through out in which the characters sing. All things said the quality of these songs are very good. The normal game music is also pretty good. The plot is somewhat of a reversal of how things normally go as well. You play as a female character who needs to save the prince, instead of the other way around. Your character is also not some deadly warrior, or master wizard, she's just a peasant who can control puppets with a magic horn. The thing is that it all work well. The story is silly but has some genuine humor in it that had me laughing out loud. The art style is colorful and still looked really nice on my CRT. On the negative side this game is really easy, as in the easiest RPG I've ever played. I had to use no healing items of any kind during my playthrough. Heck, I never even used healing magic until the last couple battles in the game. There was really no challenge at any point until the final boss, and this was very minimal. Also, …

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Rhapsody is a different RPG. For one, as the name implies, it's a musical! There full songs thrown through out in which the characters sing. All things said the quality of these songs are very good. The normal game music is also pretty good. The plot is somewhat of a reversal of how things normally go as well. You play as a female character who needs to save the prince, instead of the other way around. Your character is also not some deadly warrior, or master wizard, she's just a peasant who can control puppets with a magic horn. The thing is that it all work well. The story is silly but has some genuine humor in it that had me laughing out loud. The art style is colorful and still looked really nice on my CRT. On the negative side this game is really easy, as in the easiest RPG I've ever played. I had to use no healing items of any kind during my playthrough. Heck, I never even used healing magic until the last couple battles in the game. There was really no challenge at any point until the final boss, and this was very minimal. Also, the dungeons are extremely bland and frustrating due to every screen being very similar to the last, making it unnecessarily difficult to navigate (victim of the times here I'm sure). One nice thing is that the random battles did not seem to be too frequent. There really isn't much as far as equipment for your characters. Just three slots for charms to boost attributes or reduce mp costs. Overall I would say this fits the bill as an "average" RPG. It would really be good for someone just getting into RPG's. Another reason it would be good for RPG newcomers is that it is short, I beat it in under 12 hours.

Pro's -Colorful art style still looks good -Great music -Good humor

Con's -Extremly easy -Battles can be boring (due to not really needing to put thought into winning them)
-Very short (which may be a Pro for some)

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Esteta
Esteta gave Apr 11, 2026
Esteta gave Apr 11, 2026
I really, REALLY wanted to like this
This review is for the PlayStation version

So, long story short, this is a tactical JRPG about a girl, Cornet, that wants to find love. I was finding the story both original and hilarious at times. The performance of the songs are very good (in Japanese at least, I haven't checked the English ones) and the visuals are cute. Oh, and the music is good.

I was enjoying the game a lot in the first few hours. I thought I had encountered a gem, specially because under all the comedic nonsense there were a couple very good, very emotional scenes.

Cornet finds her prince a few hours into the game, and then the guy gets kidnapped. Then is when the problems begin. There's two dungeons in the game and they repeat constantly. I've seen dungeon crawlers with better level design. Rhapsody copy-pastes entire dungeons (although sometimes it has the decency of changing the color) and I mean that literally. I'm not saying they look similar. I'm not saying they're all the same kind of dungeon. I'm saying that they copy-paste dungeons in the most literal way I possibly can.

Then there's the combat. It's a tactical JRPG that doesn't requiere any tactics. I played on normal, thinking …

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So, long story short, this is a tactical JRPG about a girl, Cornet, that wants to find love. I was finding the story both original and hilarious at times. The performance of the songs are very good (in Japanese at least, I haven't checked the English ones) and the visuals are cute. Oh, and the music is good.

I was enjoying the game a lot in the first few hours. I thought I had encountered a gem, specially because under all the comedic nonsense there were a couple very good, very emotional scenes.

Cornet finds her prince a few hours into the game, and then the guy gets kidnapped. Then is when the problems begin. There's two dungeons in the game and they repeat constantly. I've seen dungeon crawlers with better level design. Rhapsody copy-pastes entire dungeons (although sometimes it has the decency of changing the color) and I mean that literally. I'm not saying they look similar. I'm not saying they're all the same kind of dungeon. I'm saying that they copy-paste dungeons in the most literal way I possibly can.

Then there's the combat. It's a tactical JRPG that doesn't requiere any tactics. I played on normal, thinking this was an old school game and that I would probably get thrown around like a training doll. I wasn't. The game is so easy most enemies die before they can even do anything, which makes the combat very dull.

Nothing kills my enjoyment of a game more quickly that being forced to repeat entire sections, and Rhapsody is the epythome of that. After seeing the same dungeon repeated for the fitfh time, I just gave up.

I was really invested in the story, but the repetitive level design and the dull combat defeated me. I wish Rhapsody was a visual novel instead.

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MrSaturn21
MrSaturn21 gave Aug 17, 2014
MrSaturn21 gave Aug 17, 2014
MrSaturn21's review of Rhapsody: A Musical Adventure

Not your average RPG.

The game art is extremely cute and makes everything pleasant to look at and frankly, might be the only redeeming quality of this game. Thank god its so adorable. And the characters are drawn so well!

The dungeons are insane. Almost little to no markers for you to remember where you are going so you have to keep track of each screen in your head, because practically every dungeon room looks the same.

The music is an odd addition. I was surprised how ok with it I was that my characters broke out into song, especially at the end (which was very heartfelt!)

Its a good rpg. I would say its a good first rpg were it not for the unforgiving dungeons. I probably wouldnt play it again though. Once is enough.

Octjillery
Octjillery updated their status Jul 28, 2025
Octjillery updated their status Jul 28, 2025

First played a chunk of this in like...2009 via the CycloDS, because my then-boyfriend had one. I had never heard of it, but a musical RPG sounded like fun. I thought it was cute, but never got a chance to finish it.

Picked up the Steam version recently so that I could play it on my Deck. Put some time into it the other day, and while I have some small complaints, it's super easy and doesn't take much of my energy to play. As I go back to work tomorrow, and have been getting shit sleep all summer even when I'm not TRYING to fight it, it's scratching that itch for a JRPG while not asking much of me.

TheBeautifulEric
TheBeautifulEric updated their status Dec 28, 2024
TheBeautifulEric updated their status Dec 28, 2024

This game is underrated, I never hear people talk about it. I only knew it existed because one of my friend's grew up playing it. It's really cute and charming, feeling like a mixture between playing a game and watching a performance akin to a play. Solid tactics style gameplay with a diverse pool of puppets. Some of the dialogue has aged really poorly and the content gets pretty heavy both in the story events and flavor text. The game is poorly balanced, but that didn't really detract from my experience. I think the biggest flaw I found with the game is its dungeon design. All of the dungeons look similar to each other and rooms within dungeons look identical. The lack of a map makes navigation a nightmare. Despite the downsides, I had an overall positive experience with the game and I hope more people give it a try.

Capt.ACAB
Capt.ACAB updated their status May 23, 2023
Capt.ACAB updated their status May 23, 2023

bro's name really is Sharte

Capt.ACAB
Capt.ACAB updated their status May 23, 2023
Capt.ACAB updated their status May 23, 2023

Cursed "game"

Capt.ACAB
Capt.ACAB updated their status May 21, 2023
Capt.ACAB updated their status May 21, 2023

Idk about this one y'all... Feels like I'm playing a children's point and click adventure.

I'll probably stick it out since it's short.

bikwin
bikwin updated their status Apr 16, 2021
bikwin updated their status Apr 16, 2021

this game is piss easy to the point where you have to be trying to lose. it's only about 10 hours long so you never get a chance to explore the mechanics. every dungeon is tedious walking through a bunch of single screen rooms that all look the same. and yet, despite everything, i would still die for cornet

RPeterG
RPeterG updated their status Oct 7, 2020
RPeterG updated their status Oct 7, 2020

So I have begun my musical adventure in Rhapsody and well, it certainly is musical. It definitely has a more light hearted tone that many other RPG's. One thing I have appreciated so far is the humor. At one point my companion warned me that if I fought that big mean looking dragon that I might die, and that would be terrible because I would have to watch this scene again. Haha. Music has been solid, which I would hope given then name of the title. Battle system is a simple tactical style which so far has not presented a challenge at all. Most of the enemies simply miss when they attack me. Hopefully it begins to pose more of challenge as I move through the game. One thing I appreciate is that the the main quest is for your character, who is a female, to save the prince. A nice reversal for how these things normally go.

SuperFieroStatus
SuperFieroStatus updated their status Oct 4, 2015
SuperFieroStatus updated their status Oct 4, 2015

There used to be ads for this in GameFan magazine all the time. I've always had a secret desire to play it. Maybe one day if I find the original PlayStation version I will. Don't know what made me thing of this game today, but it just popped in my head.