I was a big fan of God of War... I'm really referring to the 2018 game, but I guess really, I've played all of the major releases in this series, some of them quite a bit (I have platinum trophies for 1-3, and the 2 reboots). However while I'm in retrospect ambivalent about the earlier games, this reboot I feel has done such an interesting thing for the series and despite risking pretension, I actually think the parallel metanarrative of gaming confronting its past toxic masculinity problem, rampant in the early games, but not uncommon in games at large even to date, was actually very cool to see addressed in the medium. In part, I'm a bit of a sucker for stories about people owning up to their past mistakes, big or small, and actually doing the work to do better and make the world better to make up for those harms, even when it's hard, and that's ultimately what this reboot is all about. That said, without really grasping this nuance at first, I definitely found it straight-up hilarious when I heard there was going to a be a dramatic story-driven dad game starring Kratos of all people when the 2018 game was first announced. However I, like many, was pretty pleasantly surprised with the end product. With this lengthy preface, I had really high hopes for God of War: Ragnarok and was really looking forward to it pretty much the moment I finished God of War (2018).
The above paragraph made me realize I also really hate the necessity of having to type out "God of War (2018)" and "the first game" is confusing since this is a reboot so pardon the numerous references to "the previous game" below, all of which will refer to God of War (2018).
Now, with the above in mind, I found myself somewhat disappointed with Ragnarok. As I write this introduction to what will likely be a somewhat lengthy review, I'm not totally sure how to pin down my ultimate feelings on it as while there are definitely some issues I had with the narrative that I'll get into, I don't know that that was the reason, but I'm hoping writing this review will help me pin it down.
Note: I do not plan to spoiler tag anything from the previous game so if you don't want those spoilers, please don't read on and do go play it, it's awesome!
If you liked the previous game, you will get a lot of the same good stuff with Ragnarok, perhaps even to a fault. But for the most part, it does feel like it took the fun and varied gameplay of the previous entry and only improved on it, adding more options, and more enemy types, new battlegrounds, and just a lot that makes combat even more fluid. My biggest issue is that despite this, it feels a bit too much like a rehashing of the previous game. I say they mostly only added and that's true, but it just still felt slightly stale. Perhaps this is because, for an intense action game like this, the previous game was quite long when you think about it. Games with such fast-paced combat like this aren't usually quite so expansive or require so much repetition. You play with that system for all that time and it may be good, but without a significant change, that novelty will fade. I'm not totally down on this feature given that, as indicated by my rating, I still had a good deal of fun with it and there are definitely exceptions to change things up. Playing as Atreus at numerous points in the game is a ton of fun and Kratos does acquire a new primary weapon that significantly expands your arsenal and attack style . At the end of the day, I'm not sure they could've done it much better as I'm not suggesting they should've gone in a totally different direction and the additions are rather significant in some ways, but it still interfered with my enjoyment a bit. Most tellingly, despite being the try-hard that I am, I didn't play on the super hard difficulty not because I didn't think I could handle it, but because I just didn't feel like struggling and mastering this combat style all over again.
The story is one of the biggest hits and biggest misses of the game for me. The narrative of the previous game is unsurprisingly continued where it left off. Stakes are often ratcheted up with the great war of the gods on the horizon, set in motion by the events of the previous game. There are some fantastic moments in this story that have awesome payoff for the character arcs setup by the first game. Much of it's rather expected and predictable, but there are still great moments of tangible triumph, tragedy, and emotional connection that really reach into those upper echelons of what's been achieved in video game narrative. I loved some of the moments between Atreus and Kratos and seeing the conclusion to this arc and the way they battle through it all together really stirred my heart, to be a cheeseball for a moment.
But the story is not without significant flaws in my eyes. Apart from the above-mentioned moments, the plot is extremely meandering and often feels like it has very little direction. It noticeably feels like the writers knew this game would have some big showdowns with the big Thor cliffhanger at the end of the previous game and the implications of impending Ragnarok and they knew what it needed to get to, but beyond that, had no idea how to carry this plot for a lengthy narrative. There are a few immediate hooks as, at the start, Atreus hopes to track down Tyr, hoping against hope he's out there and could turn the tide in their favor. But after a few initial track-down-this-lead quests, the characters end up at a loss for what to do. They feel like they're in a reactive state and yet there's nothing to react to. This is generally solved by having someone (usually Atreus) do something that's just kind of stupid, if not a little out of character, to create drama and a new conflict to resolve. This may be more forgivable once, but this kind of thing is the impetus for what feels like most of the game's actual events leading up the final showdowns. There's also a ton of thematic emphasis on "is prophecy really set in stone or can it be avoided?" The characters bring up this question a ton to mostly just shrug and keep going. Then it's never really given much of a satisfying conclusion. I find prophecy plots can be very interesting but despite the emphasis in this game, a lot of it felt very much like they didn't feel up to engaging with it to a significant degree and that was disappointing.
The story issues of the game were probably my biggest gripes about Ragnarok. I wondered if I was just being harsh but honestly, I really found myself just not overly compelled to play more of the game. I didn't hate it by any means and did enjoy my time with it, but pretty much only after making myself sit down with it for a bit. Some parts were in fact kind of dull, like the extremely (and unnecessarily) long Angrboda chapter. I mentioned it in my way-too-long review of that game, but I found I was way more engaged and compelled by Forspoken which I played immediately after Ragnarok, which probably sounds a little crazy given the vast disparity in the two games' reception, but it is what it is.
Ragnarok also just feels very "safe." Aside from perhaps the main twist, nothing in the game is really overly surprising or feels like it's taking a risk for an interesting narrative. That's not all bad. Again, selling us on the previous game given the history of the God of War series was already a significant risk that they pulled off with aplomb, at least going by general consensus. But this safe approach still leaves me feeling a bit less enthusiastic about a lot of the game than I might've otherwise been. On the flipside though, I suppose taking more risks might mean botching it, but I'd still have appreciated the attempt. That is after all one of the things that was so impressive about its predecessor.
To conclude on a positive note, there's plenty of things I haven't touched on that the game does great. It looks amazing, with some of the best graphics to date. The character design and art direction is fantastic with old and new characters looking and feeling great. The music isn't quite memorable but works well as a backdrop to the action and exploration. The idle dialogue between the characters, especially Mimir, is amusing as always. Environments, while a little derivative in some ways from the previous game, have a lot to explore. There's a wide range of challenge and a good variety of enemies and encounter types. Aside from perhaps my qualms with the story, none of the game's overall design feels lazy or half-assed. It's clearly a game about love, made with love.

Despite what might otherwise be some significant hang-ups for me, Ragnarok is still a great game and I think it's plenty worth playing if you were even somewhat of a fan of the previous game. I have waffled back and forth in my mind between 4 and 5 stars since finishing it as I do want to recognize the many very good things the game achieves and how it pushes itself beyond just the standards of the previous game. But I think I'd prefer to let my rating indicate that ambivalence some and after writing out the above, I understand a lot more what it was that I took issue with and why it's felt more like 4 stars for me, so yay for achieving goals!