God of War Ragnarök (2022)

SIE Santa Monica Studio

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5

4.53 from 1883 ratings · #26 top rated on Grouvee

3817 members have it in their collection · 326 playing now · 874 backlogged · 1733 wish listed

How long? Main story 35h · with extras 40h · 100% 55h (from 163 logged playthroughs)

God of War: Ragnarök is the ninth installment in the God of War series and the sequel to 2018's God of War. Continuing with the Norse mythology theme, the game is set in ancient Norway and features series protagonists Kratos, the former Greek God of War, and his young son Atreus. The game kicked off the events of Ragnarök, where … Read more
God of War: Ragnarök is the ninth installment in the God of War series and the sequel to 2018's God of War. Continuing with the Norse mythology theme, the game is set in ancient Norway and features series protagonists Kratos, the former Greek God of War, and his young son Atreus. The game kicked off the events of Ragnarök, where Kratos and Atreus must journey to each of the Nine Realms in search of answers as they prepare for the prophesied battle that will end the world. Read less
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Release dates

  • Nov 09, 2022 (Full Release) (Worldwide) PlayStation 4, PlayStation 5
  • Sep 19, 2024 (Full Release) (Worldwide) PC (Microsoft Windows)

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Featured in lists

completed games by aadil · 57 games · 0
Games to Finish by universe1701 · 28 games · 0
2022 Favorites by SIGINT · 10 games · 0
Need to play by Cukie · 79 games · 0
Unfinished by parzival666x · 36 games · 0
Finished by younoukn · 70 games · 0

Rating distribution

5 stars
1233
4 stars
468
3 stars
140
2 stars
26
1 star
15
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Community All Reviews Statuses

AlinuxOP

Review AlinuxOP 5/5 · Dec 25, 2025

It's even better than the prequel!

God of War series it seems that are those kind of game series which are improving and are getting better and better with each launched title. I don't know about the old ones, I didn't play them because I don't own a console, but comparing it with the God of War (2018), I think that "Ragnarok" it's a total improvement, …

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God of War series it seems that are those kind of game series which are improving and are getting better and better with each launched title. I don't know about the old ones, I didn't play them because I don't own a console, but comparing it with the God of War (2018), I think that "Ragnarok" it's a total improvement, a fine addition to the installment.

God of War Ragnarok, which has been released at the end of 2022 is longer than its prequel and it depicts the same bloody and tumultous life of Kratos and Atreus, this time against the all nordic Gods, especially Odin and Thor (who actually appeared at the end of the first game, from 2018). This title is clearly an improvement, because it has a better gameplay mechanics, the storyline is more intringuing (of course, with its plot twists) and more dramatic. Also, the character development has been perfected.

I can't say too much about it, because is all the same with the title of 2018, but a lot better. If you really liked the first one, then you will love this one! Anyway, seeing a grown up Atreus, a much fatherly Kratos and a much wiser Mimir, it's a fantastic thing. It's everything that a sequel should be, an improvement, not a downgrade.

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UnTipoSerio

Review UnTipoSerio 4/5 · Oct 24, 2025

Un buen cierre

Si bien mecánicamente hay poquísima evolución, de alguna manera God of War: Ragnarök no se ha sentido demasiado repetitivo. Lamentablemente, esa continuidad se traduce también en una cámara que sigue siendo problemática y en unos combates que, en la máxima dificultad, castigan más por el caos que por el desafío. En lo narrativo, es evidente que Ragnarök supone un paso …

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Si bien mecánicamente hay poquísima evolución, de alguna manera God of War: Ragnarök no se ha sentido demasiado repetitivo. Lamentablemente, esa continuidad se traduce también en una cámara que sigue siendo problemática y en unos combates que, en la máxima dificultad, castigan más por el caos que por el desafío. En lo narrativo, es evidente que Ragnarök supone un paso adelante, con un mayor peso emocional y un desarrollo de personajes más orgánico. No obstante, he echado en falta una mayor apuesta por la epicidad y la puesta en escena, sobre todo en el tramo final.

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Vencel

Review Vencel 5/5 · Feb 16, 2025

God of War Ragnarok (PS5)

Más grande, más épico, más emocional y más maduro. La saga sigue evolucionando con una nueva entrega más redonda y disfrutona, ampliando el plantel de personajes y tramas haciendo más compleja la historia. Deseando ver que es lo próximo que hagan.

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kotenoru

Review kotenoru 5/5 · Dec 31, 2024

I could play 50 times the first combat and still enjoy it. I felt powerful, I felt engaged into the game. I haven't felt this since Darksouls I.

Bfaab

Review Bfaab 4/5 · Sep 16, 2023

Un po’ come quando aspetti di mangiarti quel dolcetto con gocce di cioccolato e scopri che no, era della fottuta uvetta

aitorfmg

Review aitorfmg 5/5 · Jan 24, 2023

«God of War: Ragnarök» (Santa Monica Studio, 2022): la rehumanización de la bestia

Bien es sabido que, en los últimos años, se han ido pavimentando las nuevas formas narrativas del videojuego. Naughty Dog nos hizo vivir el episodio de invierno en The Last of Us (2013), Toby Fox sorprendió a todos con el juego metanarrativo y cómplice para con el usuario en Undertale (2015), Yoko Taro lleva más de una década subvirtiendo la …

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Bien es sabido que, en los últimos años, se han ido pavimentando las nuevas formas narrativas del videojuego. Naughty Dog nos hizo vivir el episodio de invierno en The Last of Us (2013), Toby Fox sorprendió a todos con el juego metanarrativo y cómplice para con el usuario en Undertale (2015), Yoko Taro lleva más de una década subvirtiendo la narrativa tradicional con elementos específicos del medio (el Yokoverso formado por las sagas Drakengard y NieR) y las obras de From Software han forjado un tipo de narrativa basada en trasfondos de ítems en el inventario y sutiles elementos del escenario. Hay, hasta cierto punto, un patrón: en el panorama independiente, con sus Firewatch (2016), What Remains of Edith Finch (2017), Celeste (2018), Sayonara Wild Hearts (2019) e Inscryption (2021), entre los muchos que podrían mencionarse, se tiende a romper con las bases del medio videolúdico. Por otra parte, los juegos más mainstream (los dos Red Dead Redemption, 2010-2018; The Witcher III, 2015; los dos Horizon, 2017-2022) presentan, en la mayoría de ocasiones, narrativas cercanas a la sensibilidad del cine. Las cinemáticas son la hoja de ruta y el jugador suelta el mando mientras sucede la historia. Quizás hay un mínimo sistema de decisiones que fomenta la interactividad, pero es más bien la excepción.

RESEÑA COMPLETA EN RIRCA

ANÁLISIS DE PERSONAJE DE FREYA EN RIRCA

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drinksomeofthismichael

Review drinksomeofthismichael 5/5 · Jan 3, 2023

Sad it’s over :-(

An absolutely beautiful game and an experience that once it was nearing its end, made me kind of sad. There’s things about this game I prefer over the 2018 release and vice versa. But nonetheless, really enjoyed it and just like the 2018, got the platinum trophy for it as well.

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pixelcrypt

Review pixelcrypt 5/5 · Dec 29, 2022

A super solid sequel

Update: 1/16/26

Just did a back-to-back 100% hard mode replay of God of War 2018 and Ragnarok. Initially, I had felt a bit lukewarm on the original while absolutely loving the sequel… but on replay, I feel a bit the opposite. Perhaps playing back to back made me a bit burnt out during the sequel, but there was just a …

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Update: 1/16/26

Just did a back-to-back 100% hard mode replay of God of War 2018 and Ragnarok. Initially, I had felt a bit lukewarm on the original while absolutely loving the sequel… but on replay, I feel a bit the opposite. Perhaps playing back to back made me a bit burnt out during the sequel, but there was just a lot more repetitive filler content and a pretty slow uninteresting start. Still, it has some very high highs and overall I think it’s a super solid game.

This is basically my favorite kind of 3D game (besides survival horror) - semi-open world Metroidvania-likes with lots of exploration, interesting side content, simple but effective RPG elements, and a great story!

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This game pushed all the right buttons and was a massive improvement on the 2018 game. The exploration is unlike anything I’ve ever seen. Every single side mission is well crafted and never feels repetitive. The combat is extremely satisfying. The story is as good as everyone says. It’s probably the most beautiful game I’ve played on the PS4 as well.

I think what blows me away the most is the optional quests. I’ve never played a game this massive that never feels repetitive. Taking every side path is extremely rewarding, to where I would recommend everyone go for 100% completion on this game,

It took me about 82 hours to 100% on hard (give me no mercy mode). The hardest part are the berserkers and the final 2 optional bosses. Everything else is doable so I would recommend that difficulty if you’re up for a challenge!

Beautiful and amazing game, and easily one of my favorites this year.

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Aerin

Review Aerin 5/5 · Dec 17, 2022

What a special game this was. The father and son relationship is so emotional and moving it's unreal by the end I felt like a proud auntie watching her nephew grow up. The journey was epic , the adventure was thrilling and the storytelling is one of the best I've seen. There's nothing to dislike about this game , go …

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What a special game this was. The father and son relationship is so emotional and moving it's unreal by the end I felt like a proud auntie watching her nephew grow up. The journey was epic , the adventure was thrilling and the storytelling is one of the best I've seen. There's nothing to dislike about this game , go play it .

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Phalk

Review Phalk 4/5 · Dec 13, 2022

Very good game overall

Even being just more of the same 2018 game it's still a pretty good game. Closes the norse story with a satisfying ending.

Lemonade229

Review Lemonade229 5/5 · Dec 13, 2022

another phenomenal entry

once again santa monica studio has done it and made an amazing god of war game. the combat is seamless and they keep expanding it the entire game through so you never get bored of the same thing. the characters are all so 3-dimensional and it makes you care for them all so much. and the storyline is once again …

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once again santa monica studio has done it and made an amazing god of war game. the combat is seamless and they keep expanding it the entire game through so you never get bored of the same thing. the characters are all so 3-dimensional and it makes you care for them all so much. and the storyline is once again so amazing and keeps you guessing major plot points. that, and this game is VERY long so definitely worth the money!! cant wait for the 3rd game of this trilogy to be released as im sure it will be just as great as the past 2!!!

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skinnyapples

Review skinnyapples 5/5 · Nov 21, 2022

A whole journey

Growing up with the original games I never imagined the path these sequels would take Kratos on, I am thrilled at the depth and care that has been given to the story and its characters. The game was an evolution from its 2018 predecessor, keeping what worked, which was mostly everything, and increasing the quality overall. The gameplay was smooth, …

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Growing up with the original games I never imagined the path these sequels would take Kratos on, I am thrilled at the depth and care that has been given to the story and its characters. The game was an evolution from its 2018 predecessor, keeping what worked, which was mostly everything, and increasing the quality overall. The gameplay was smooth, responsive, dynamic, and challenging which is always welcomed. Exploration was incredible with its humongous maps, realm diversity, lore, and just overall exciting when discovering something new with your companions. The graphics were stunning from beginning to end with music that made all the action and emotions resonate. What a game and satisfying portrayal of Kratos as the god of war, this pantheon of gods feels completely explored and I am very satisfied with these sequels, not sure where they go from here but I will be on the edge of my seat to see what comes next.

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SIGINT

Review SIGINT 4/5 · Nov 13, 2022

Boy Oh Boy

Though a lot of its details faded from my memory over time, I had a really nice time with God of War's 2018 outing on the PS4, particularly due to its story and characters. The sequel is somehow significantly better in this regard, even making its predecessor feel better in retrospect now that it's part of a greater whole. …

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Though a lot of its details faded from my memory over time, I had a really nice time with God of War's 2018 outing on the PS4, particularly due to its story and characters. The sequel is somehow significantly better in this regard, even making its predecessor feel better in retrospect now that it's part of a greater whole. It has a perfect balance of drama and humor, it's full of mystery, excitement, and suspense, and it takes you to some really cool magical places and events. It has some issues, but is a fantastic conclusion to this era of God of War.

The biggest issue for me early on was poor pacing in some of the main story quests. They tend to send you far away from the start point of a quest, then need you to go all the way back for some story reason. Usually this means sending you back on a slightly different path, where the party talks about what just happened while being constantly interrupted by more enemies and obstacles. I found that the game desperately needed a break from that gameplay loop at some of these times. Putting fast travel points at a few key spots would have really improved the balance between gameplay and story.

It's an unenviable task, though, trying to maintain balances like that while appealing to as wide an audience as possible. While I may complain that the gameplay feels overused, many others would complain that there's too much talking. While some players may find the combat very difficult, others will be annoyed at how much it telegraphs everything.

Where they do nail the wide-ranging appeal is in the huge list of gameplay customization settings and accessibility features. I appreciated being able to heavily tweak controls and other gameplay elements to my liking for a more comfortable experience. The one option they need to add is something to tone down your party members "helping" constantly with combat, puzzles, and exploration. Can get a bit annoying, but at times it's useful too, so just a nudge down would be great.

I said the combat can be overused at times, but make no mistake, it feels great. Your arsenal continually expands over the course of the game, and there are so many satisfying ways to take down enemies. Companion abilities are easy to control and let you set up some pretty nice combos as well. Tougher enemies keep you on your toes, forcing use of a range of different defensive options. It can be pretty intense when lots of them are around. Main bosses spread throughout the game are really exciting, both in gameplay and spectacle, making up some of the most memorable parts of the game.

While early on, you do visit a couple of less exciting areas, it doesn't take long to arrive at some pretty awesome ones. I particularly love the colorful zones that are full of vibrant plant and animal life. Many areas have a strong sense of place and history that you pick up while you're there, and feel very memorable as a result. They're brought to life not just by flora and fauna, but unique characters that give each zone a bit of extra personality. It's a great set of areas, and the game is always taking you to a different one with a different set of companions.

Puzzles and other little environmental obstacles are a bit of a mixed bag here. I do like that these use the exact same abilities you use in combat in a logical way—certainly more interesting mechanically than those I encountered in the otherwise-amazing The Last of Us Part I. I just still found a lot of them really boring both to solve and to execute. The main problem may just be repetition. They have some okay ideas that develop into more complex puzzles, but by the time I got to them, I was rolling my eyes at having yet another case of matching the same weapon to the same corresponding thing it "unlocks". By the end of the game, this is less of an issue because you're mixing up what you're doing a lot.

Last thing I'll note is the voice acting, which by and large is very entertaining and full of personality, while also nailing the emotional side of the story when it needs to. I ran into lines every now and then that were read a bit awkwardly, and I'm left guessing that some of them were recorded remotely or quickly at some point due to COVID, outside the original context of the scene and without proper direction. Not the first game I've seen that in over the last couple years, but not a big problem by any means.

So, yeah, all that taken into account, it's not a perfect experience for sure, at least not for me. But it's nonetheless a really great one, one of the best of this year, and an essential companion to the first game. That is not something you can say about every direct sequel, but it's safe to say that this one overcomes any genre fatigue and loss of novelty like they're nothing.

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