Review R0R0 3/5 · Jul 22, 2025
More is less
I just want to open with a clarification, of course this is a masterpiece, this technical marvel of a game includes some of the grandest set pieces in any visual medium, some of the most impressive writing of any video game and a level of consistent quality that feels almost impossible. The criticism I throw at it comes from love, …
I just want to open with a clarification, of course this is a masterpiece, this technical marvel of a game includes some of the grandest set pieces in any visual medium, some of the most impressive writing of any video game and a level of consistent quality that feels almost impossible. The criticism I throw at it comes from love, not spite, an urge to sand down it's edges because the whole, for the most part, is utter perfection. Ok, now…
I only had one issue with God of War 2018, there wasn't enough of it, it's re imagination of a rage infused god killer into a father utterly terrified at the prospect of turning his son into the type of man who would make the same mistakes might be some of the most inspired writing of any medium, let alone video games. The script plus a combat system ripped straight out of Mortal Kombat gave us a near flawless fable on masculinity, grief and redemption.
Ragnarok on the other hand is a sequel in every sense of the word with a philosophy of ‘more’ that has forced me to reassess Part 1 and conclude that that piece ended early because Barlog and his team had said what they needed to say. At the end of the first, Kratos and his son have faced their demons, and both come to place of mutual understanding, a love and acceptance that has pushed the man beyond shame and towards hope.
Ragnarok feels like more of the same, and I must again stress the fact that that alone is more than worth the time you'll spend with it because It manages to achieve the impossible and match the brilliance of the first over and over again, and yet I don't mean to say ‘more’ makes anything better, because regardless of the fact that this iteration of the original story is filled to the brim with more God's made in the image of man, more realms at the brink of destruction, more loot picking and chest smashing than you would ever need in an immortal life time (I swear to god if I watch Kratos open another chest I'm gonna fucking scream), at the 20 hour mark I genuinely felt like I had seen enough. That feeling persisted.
This is the first AAA game I've played in about 3 years, and at the end of it, more than the awe at the sheer scale of narrative, the weight of work it would have taken to achieve it. What i feel above all else is exhaustion.
It's odd to slight anyone for doing ‘too much work’ but here we are. I think 2018's restraint surprisingly enough was its greatest strength as it drew a clear line of action in plot, character, and world(s), where in contrast this mashes a convoluted plot, into a multilayered setting, filled with an ensemble cast of gods and warriors with their own convoluted plots etc etc. Every time I went off the beaten path, and fought some random mini-boss, or did some annoying ass chest puzzle, I couldn't help but ask myself, ‘what tf am I doing?’ because I genuinely wasn't sure. I never once asked that question with 2018.
To clarify one last time, I'm not saying this is a bad game, I'm saying this wasn't for me. I can imagine being 13 again and being thrown into Vanaheim, only to be rushed to Muspelheim 5 minutes later, then back to Vanaheim and feeling awed by the grandiosity of it all, but now as a grown ass man with other shit to do I couldn't help but feel like my time was being wasted. There worse ways to waste time though.

