Metroid is my favourite series. The original game was, quite literally, the first game I ever purchased with my own money. Super is my favourite game of all time, only threatened by Breath of the Wild and Chrono Trigger (a few others come close, but those two are difficult to topple). It's the only series in which I own a copy of every game, and have played through all the mainline titles to 100% completion (so excluding from this, as I do in most rankings, Prime Hunters, Federation Force, and Pinball—fine games but not "the core" series).
Hearing earlier this year that not only was a new Metroid coming but that it was a resurrection of a title long thought deceased was just the sort of thing I needed to make 2021 a little more bearable. And now it's here, and it's excellent. Mostly incredible. It's actually very near the top of the heap for me, and might threaten the top two spots were it not for a few key things holding it back.
First, the good. The atmosphere, visuals, sound design—all excellent. The combat is wickedly fast and smooth (and feels a little, with the flash dash manouevre, that they maybe cribbed a bit from Hollow Knight), and also fucking brutal at times. In fact, I think it's safe to say this is the hardest a Metroid has ever been. Is it too hard? I don't think so, no, but it would be a poor place for a newcomer to waltz in. It definitely has the methodical hunting/puzzling of every other title in the series, but its boss fights and the EMMI encounters give this one a different weight. A... sense of dread, if you will.
Speaking of the EMMI encounters... I don't love them or hate them. A couple had me wanting to pull my hair out, for sure, but they are made bearable by -very- generous checkpointing. I do think the counter window is too narrow, and it falls into the Uncharted mistake of having you repeat something that -should- be dramatic enough times that it loses its drama, but they are at least unique puzzles in and of themselves.
To the bad... I love the expansiveness of the world but sometimes feel as if it loses the sense of everything being so expertly tied together like in Super or Prime 1. It never takes that long to get from one end of a map to another—especially once you've upgraded to full murder machine status and no longer have to concern yourself with environmental concerns and the like.
Truly, the only full-on negative I can think of is, except for a couple of very welcome callbacks, the music is almost entirely forgettable. Which is really sad from a series that has given us such incredibly moody music for years. Even the boss music is just... there. There's not really any drive to any of it. It's not bad, it's just not good or engaging.
It's a small-ish wart on an otherwise excellent package. It doesn't rise to the very top of the Metroid heap for me, but it comes closer than any title has done in a while.
As such, it's time for a personal ranking (mainline titles only). Best to worst:
Super > Prime 1 > Dread > Zero Mission > Prime 2 > Samus Returns > Prime 3 > OG Metroid > Return of Samus > Fusion > Other M
I know a great many people love Fusion, but for me it commits the two cardinal sins of a good Metroidvania: being too linear, to the point of being annoying; and having a point of no return that it doesn't signpost terribly well, restricting you from going back and collecting everything until -after- you've finished the game. The only reason it's not at the bottom is because Other M's story is so atrocious (I actually don't mind playing Other M, I just hate everything to do with its narrative and characterizations).
Anyway, Dread is great and was, for me, worth the wait. It feels very much like a game with one foot in the old while also having paid attention to how much the Metroidvania genre has evolved over the last several years of pretty amazing indie titles.