Metroid Dread (2021)

MercurySteam, Nintendo EPD, Nintendo EPD Production Group No. 7

Nintendo Switch

4.35 from 1282 ratings · #109 top rated on Grouvee

2686 members have it in their collection · 189 playing now · 663 backlogged · 792 wish listed

How long? Main story 10h · with extras 13h · 100% 13h (from 130 logged playthroughs)

Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more … Read more
Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR? Read less
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Release dates

  • Oct 07, 2021 (Europe) Nintendo Switch
  • Oct 08, 2021 (Worldwide) Nintendo Switch

Also available on

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Featured in lists

Rating distribution

5 stars
668
4 stars
459
3 stars
106
2 stars
38
1 star
11
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Community All Reviews Statuses

ktynnlol

Status ktynnlol Dec 20, 2021

Damn, I've made a ton of progress last night. Unlocked multiple new areas and got 4 or 5 new items/goodies. Controls can feel a bit tricky once you get... more items.

Movement is sleeeeek and I'm loving the style/aesthetic of this game so darn much.

ktynnlol

Status ktynnlol Dec 12, 2021

Currently trying to beat Kraid. I found out there's a handful more bosses waiting, which has me quite excited! I'm taking my time with this game and so far the scope and pacing have been wonderful.

I googled my way out of being stuck for two times so far. No shame. I really love it when games are cryptic and …

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Currently trying to beat Kraid. I found out there's a handful more bosses waiting, which has me quite excited! I'm taking my time with this game and so far the scope and pacing have been wonderful.

I googled my way out of being stuck for two times so far. No shame. I really love it when games are cryptic and have you running around figuring out secrets in order to progress.

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ktynnlol

Status ktynnlol Dec 2, 2021

I've started playing this a few days ago. Absolutely in love with it.

I'm only a few hours in but everything from the visual style, to the combat, the boss fights, the atmosphere, it's all so darn good.

This title reminds me of Luigi's Mansion 3, it has a similar amount of dense atmosphere, there's a richness in the flow …

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I've started playing this a few days ago. Absolutely in love with it.

I'm only a few hours in but everything from the visual style, to the combat, the boss fights, the atmosphere, it's all so darn good.

This title reminds me of Luigi's Mansion 3, it has a similar amount of dense atmosphere, there's a richness in the flow of the game, the gameplay and the world built around it. I'm really surprised by it. It's also done by a third-party studio, like Luigi's Mansion 3.

To me, Metroid Dread is Nintendo's version of RE2Remake. It's a modern take on a classic formula. And I like it. The pacing is perfect too. Curious to see where it ends up, I also love those EMMI's, tense!

Honestly, I'm happy I ignored the game and the hype surrounding its release. To indulge in it, after all the fuss and opinions and reviews, feels great. On that note, happy to limit or neglect my time spent with social media and gaming forums/news.

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kingbk83

Status kingbk83 Nov 21, 2021

Finally beat this game. Wow! That last boss fight is epic. So much fun.

I loved this game, and I will say it, it's better than Super Metroid.

Bravo, Nintendo and MercurySteam!

Predefiance

Status Predefiance Nov 13, 2021

Elite Chozo Warrior. Just damn. This thing packs too hard of a pack. I've got 7 to 8 energy tanks and this thing pumps through two of them when it hits me. It means my movement can't afford to be sloppy for a second and I'm finding it very demoralising to continually die again and gain. I will get it …

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Elite Chozo Warrior. Just damn. This thing packs too hard of a pack. I've got 7 to 8 energy tanks and this thing pumps through two of them when it hits me. It means my movement can't afford to be sloppy for a second and I'm finding it very demoralising to continually die again and gain. I will get it eventually but it's caused me to take a break. I just wish it didn't hit so hard. I also wish my Amiibo restored 100 EN each life instead of day, that would go a long way in helping me grind out a victory.

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Albe_AP

Status Albe_AP Nov 10, 2021

Absolutely DREADful for now. This is a game from 2005 with 2017 graphics, with little to none effort in innovation and game design. It's like the development team refused to acknowledge the existence of any other metroidvania title and built everything from scratch, nothing that was fun (Hollow Knight), engaging (Iconoclasts) or challenging (Momodora) for me in other titles can …

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Absolutely DREADful for now. This is a game from 2005 with 2017 graphics, with little to none effort in innovation and game design. It's like the development team refused to acknowledge the existence of any other metroidvania title and built everything from scratch, nothing that was fun (Hollow Knight), engaging (Iconoclasts) or challenging (Momodora) for me in other titles can be found here. Here's everything I have a problem with:

  • Every map is always abruptly cut in two by some bullshit closed thermal door, forcing you to go all around the map or don't go there at all (castrating the feeling of exploration), just to make fun of you a couple hours later with a shortcut opened with a new powerup that save you 20 seconds and nothing else (e.g. some grapple beam blocks)
  • Combat design is really unbalanced, with the possibility to gain so much maximum health that after some hours of gameplay you just ignore enemies and damage boost through the map and half the bosses getting nullified by simply pressing A to dash over their heads.
  • The powerups are so boring I could get asleep after two full cups of coffee, the dash was the only really good one. Everything is just a recycled movement upgrade from past titles or a simple firepower upgrade: "Uh wow now the lasers I shoot are green, what a fantastic game". Also, there's very little incentive to explore, since the ONLY reward you'll ever get for finding a secret is a missile tank upgrade.
  • Lastly, probably the most irritating part: the so-called "Metroid Moments". After 35 fucking years, nobody has told Sakamoto that breakable blocks not distinguishable in-game or in the map from every other tile is the worst idea for a 2D game, especially if it's vital for story progression. I got stuck so many times and had to seek help because "Oh look, this single block below the missile tank can be broken with a morph bomb with absolutely no clue other than the proximity with another piece of map, which happens half the fucking time with no breakable blocks whatsoever because we needed to stretch the game to more than 10 hours so you have to go around 2 areas to make 10 meters."

Other that that, movement is really smooth and two bossfight were really neat, even if the design is always a bit uninspired. Only a very good ending/endgame can save this game and push it to a 3/5, otherwise it's a 2/5.

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trayson

Status trayson Nov 5, 2021

Very good, but in context of all the hype and massive unquestioned praise this game has been getting, I more-so just want to say: good. Like it's not groundbreaking in any regard. It's a very by-the-books Metroid game (which makes it naturally very good). I would argue that time has made that both a good thing and an underwhelming thing. …

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Very good, but in context of all the hype and massive unquestioned praise this game has been getting, I more-so just want to say: good. Like it's not groundbreaking in any regard. It's a very by-the-books Metroid game (which makes it naturally very good). I would argue that time has made that both a good thing and an underwhelming thing. It's good because it's been so long to the point where we've felt like this day would never come -- a new 2D Metroid game that is comparable to its predecessors??? But since it's been like 20 years since we've seen this, I'd argue we've been "spoiled" with so many great indie games that have more-or-less found perfection with this type of game. There's been so many good "Metroid" games, that the only BIG appeal that this game has for me is if I pretend I'm playing this as a 10yo on my Gamecube (which I did pretend, and that greatly helps).

But even if I compare it to its predecessors, there's still a couple glaring issues I have with it:

  • uninspired music
  • unmemorable map/art/graphical style
  • the outer shell of this game is casualized, while the game still holds a philosophy of precision and intention (i.e. doing shinespark on an analog stick; the 3d can obscure grid-information)
  • there's little weight to dying, considering there's a common auto-save before and after big events (this removes any tension of getting to save rooms, meaning I don't think I ever went out of my way to intentionally save, encouraging a more mindless experience)

It's weird actually. I feel like 2D Metroid was made for limitations -- a small resolution, only a few buttons, a crusty soundchip (so the main focus for the composer would have to be to make something memorable to outweigh the crustiness)

I feel like there's nothing that should've stopped Nintendo from making a new pixelart Metroid game, with faux-limitations. I think that would've helped make this actually feel like a real sequel, rather than just a ... idk what to call what this felt like. But I don't hold it in the same part of my mind where I hold Metroid, Metroid 2, Super Metroid, Metroid Fusion, and Metroid Zero Mission.
Maybe that's inevitable with how much time has passed, and how much older I am. idk. But all of that time naturally raises overall expectations, even though I went into this with low expectations (because of my experiences with modern Nintendo). Yeah, it was a romp -- a rollercoaster. But now that it's over, there's not much I have to say about it other than it was good. Maybe that's all that Metroid needs to be, and I should stop making it sound like I want it to be more. :p

TL;DR: A game's soundtrack can heavily influence my overall feelings of it.

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thebigmack

Status thebigmack Nov 1, 2021

When playing Metroid Dread, does anybody else go on a scouring journey to find any new items after unlocking a new ability? I'm playing it like this and the backtracking is becoming a chore.

thebigmack

Status thebigmack Oct 27, 2021

I'm not sure what I can say that others haven't. The feel, the exploration, the sound. It feels like I'm playing Metroid for the first time. It is a tried and true format but I'm too busy having fun.

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shinespark

Status shinespark Oct 25, 2021

Finished my first Hard playthrough with a 2:22:01!

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Even though bosses took a little longer to beat due to their increased HP, using the new sequence breaks and quick kills still saved me like 40 minutes over my first low % attempt on Normal.

shinespark

Status shinespark Oct 25, 2021

Took like 2 hours but I finally learned how to get the early Space Jump! Very tricky timing, but the sequence break it unlocks is massive.

supersaiyanchrono

Status supersaiyanchrono Oct 23, 2021

So after 100%ing the game on both Normal and Hard and finally doing a speedrun on Normal in 03:16:12 I can definitely say I really like Metroid Dread. I found all three playthroughs intensely satisfying for their own unique reasons. I love the bosses and world layout in this game so much.

Predefiance

Status Predefiance Oct 22, 2021

I must be bad at this game because I've gotten stuck on bosses for days and feel constantly loss. I'm near 9 hours playthrough time. 8 hour game... head shake In all though I feel this really adds to the experience, it has by no means changed my opinion of the game, if anything it's strengthened it.