Status shinespark Oct 20, 2021
Figured out an early Screw Attack route that's slower but way less execution heavy, excited to try it out on my first Hard run.
MercurySteam, Nintendo EPD, Nintendo EPD Production Group No. 7
4.35 from 1282 ratings · #109 top rated on Grouvee
2686 members have it in their collection · 189 playing now · 663 backlogged · 792 wish listed
How long? Main story 10h · with extras 13h · 100% 13h (from 130 logged playthroughs)
Status shinespark Oct 20, 2021
Figured out an early Screw Attack route that's slower but way less execution heavy, excited to try it out on my first Hard run.
Status Predefiance Oct 17, 2021
Up to the water world and I feel literally gobsmacked with how incredible the scenery is. The dim music, the new creatures, the complete aesthetic is just so awesome and beautiful. So glad this game is a real thing.
Status SIGINT Oct 16, 2021
The things that were bothering me about this game still bother me after another long sitting today, however I will say that at some times it really just nails the satisfying parts of the Metroid formula. There are a couple of sequences I played today, involving two iconic power-ups of past games, that introduced those powers and then looped back …
The things that were bothering me about this game still bother me after another long sitting today, however I will say that at some times it really just nails the satisfying parts of the Metroid formula. There are a couple of sequences I played today, involving two iconic power-ups of past games, that introduced those powers and then looped back to previous areas in such a smooth way that you can't help but be impressed. And a couple areas I reached like one where
I only have a few very small new complaints. Some of these power-ups like the
Status shinespark Oct 16, 2021
Finished my second Normal run, just picking up the items on the immediate critical path, and wound up with 32% in 3:02.40. Skipping the Spin Boost was really stressful and I don't recommend it!
Status SIGINT Oct 14, 2021
My experience with the first couple hours here is not feeling incredibly hot. After a text dump opening with bland orchestral music, I was greeted with the game’s unappealingly synthetic visual design, cheap-looking UI, and instant death enemies making exploration and progression a big hassle at times. Most of the story and tutorial is delivered in random dumps through an …
Read moreMy experience with the first couple hours here is not feeling incredibly hot. After a text dump opening with bland orchestral music, I was greeted with the game’s unappealingly synthetic visual design, cheap-looking UI, and instant death enemies making exploration and progression a big hassle at times. Most of the story and tutorial is delivered in random dumps through an AI character that is both annoying-sounding and completely devoid of personality. 3D aiming is cumbersome and I find myself wondering why you can’t just aim with the right stick (or move with the D-pad for that matter). All this is to say that despite having a bit of fun so far, I’m not yet feeling immersed in a way that lets me look past these issues. Totally open and optimistic to the possibility that that will change soon, because the way the game is playing out is otherwise fine.
Read lessStatus shinespark Oct 14, 2021
Trying to learn these newfangled Pseudo Wave Beam sequence breaks, they're super tough!
Status DucksOnQuack Oct 14, 2021
You thought Kotaku handling the topic of emulation was bad? Take a look at Gamepur.


THEY DIRECTLY LINKED TO AN .NSP! HOW ARE THEY NOT BEING CALLED OUT ON A LARGE SCALE LIKE THIS? THE WRITER IS ADVOCATING PIRACY ON A BRAND NEW GAME!
Status DucksOnQuack Oct 13, 2021

3rd playthrough is down. I was 8 minutes too late to get all of the pictures, but there's always next time. I have never wanted to keep replaying a game to learn routes and skips this much since DOOM Eternal, one of the contenders for my literal favorite video game ever. I cannot get my hands off this game for …

3rd playthrough is down. I was 8 minutes too late to get all of the pictures, but there's always next time. I have never wanted to keep replaying a game to learn routes and skips this much since DOOM Eternal, one of the contenders for my literal favorite video game ever. I cannot get my hands off this game for hours at the middle of the night.
Status shinespark Oct 12, 2021
Beat the game with 100% items, it's super good!
But now I'm really excited to plan out a faster any% route for my second playthrough. The map being so much more detailed makes charting a perfect line feel achievable without having the entire game memorized backwards and forwards, and even on my first run through I found 4 or 5 …
Beat the game with 100% items, it's super good!
But now I'm really excited to plan out a faster any% route for my second playthrough. The map being so much more detailed makes charting a perfect line feel achievable without having the entire game memorized backwards and forwards, and even on my first run through I found 4 or 5 intentional sequence breaks, so I'm sure there's a ton of time I can shave off my initial 12 hour run.
Status DucksOnQuack Oct 10, 2021
On my 2nd playthrough.
On my 2nd playthrough.
Status shinespark Oct 9, 2021
Was banging my head against a puzzle and finally realized it was teaching me a rad new movement trick for Samus, and now the way I think about every room in the game has changed! Echoes of learning to walljump for the first time in Super and being totally awestruck.
In general this game is really good at suggesting the …
Was banging my head against a puzzle and finally realized it was teaching me a rad new movement trick for Samus, and now the way I think about every room in the game has changed! Echoes of learning to walljump for the first time in Super and being totally awestruck.
In general this game is really good at suggesting the possibilities inherent in Samus's moveset and nudging you towards figuring out the execution yourself, it's impressive.