Metroid Dread (2021)

MercurySteam, Nintendo EPD, Nintendo EPD Production Group No. 7

Nintendo Switch

4.35 from 1282 ratings · #109 top rated on Grouvee

2686 members have it in their collection · 189 playing now · 663 backlogged · 792 wish listed

How long? Main story 10h · with extras 13h · 100% 13h (from 130 logged playthroughs)

Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more … Read more
Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR? Read less
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Release dates

  • Oct 07, 2021 (Europe) Nintendo Switch
  • Oct 08, 2021 (Worldwide) Nintendo Switch

Also available on

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Featured in lists

Rating distribution

5 stars
668
4 stars
459
3 stars
106
2 stars
38
1 star
11
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Community All Reviews Statuses

Yaru

Status Yaru Jun 9, 2025

Dropped (5 hours)

Extremely frustrating gameplay with very few enjoyable elements to make it worthwile.

Yaru

Status Yaru May 31, 2025

Gameplay itself is fun, but this game is bad at making you feel like you understand where you have to go next and why. I have running around in a loop for the past thirty minutes with no clear answer.

realiststyle

Status realiststyle Oct 23, 2024

Man this was a nice addition to the series... I really sucked at the EMMI parts and that final boss... otherwise it was right in the feels bringing me back to playing Metroid 2 as a kid.

Coocoopuff

Status Coocoopuff Nov 20, 2023

That last boss has me on the fence. It read pretty cool mechanics wise, probably my favorite boss of the game, but the lack of checkpoints made it a chore wow.

While most abilities felt impactful, the fast running one felt like it wasn't used at all

I don't think the game is very approachable to casual gamers

Coocoopuff

Status Coocoopuff Nov 19, 2023

  • Platforming feels weird and not responsive. Can't pin point it.
  • controls don't feel intuitive. Constantly pressing the wrong thing at the wrong time
  • bosses are damage sponges. Boss battles are a drag
  • later EMMI encounters are tedious
  • Level design is phenomenal. Somehow the game always takes you where you need to go
  • Even though it is a Metroidvania and you …
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  • Platforming feels weird and not responsive. Can't pin point it.
  • controls don't feel intuitive. Constantly pressing the wrong thing at the wrong time
  • bosses are damage sponges. Boss battles are a drag
  • later EMMI encounters are tedious
  • Level design is phenomenal. Somehow the game always takes you where you need to go
  • Even though it is a Metroidvania and you do backtracking, it doesn't feel like you backtrack at all due to the amazing level design
  • Power ups are game changers and actually are exciting ( no boring +1% to attack or speed for example)
  • varied levels and enemies.
  • constantly keeps things fresh
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wisegmr

Status wisegmr Sep 29, 2023

Total time 27:20:35, 37% items, 799 energy, 107 missiles, 2 power bombs, 360 deaths, 174421 damage received, 30 bosses destroyed, 90 times sved

Gangreen

Status Gangreen Jun 12, 2022

What did they do to Metroid? The levels are gorgeous but their design is abysmal. So many one way paths with no way to get back; so often there is one tiny destructible block to get through in order to make any progress. The game has a horrible linear feeling with no reason to go anywhere else but where the …

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What did they do to Metroid? The levels are gorgeous but their design is abysmal. So many one way paths with no way to get back; so often there is one tiny destructible block to get through in order to make any progress. The game has a horrible linear feeling with no reason to go anywhere else but where the level forces you.

I finally got the morph ball, something like the 5th major power unlock, and it briefly felt like the game was starting to open into more possible paths. But then they dead-end me again, dropping me down a hole with no return and forcing me to leave the area entirely to go somewhere else. Who thought this was good design?

And don’t even get me started on the Emmis…

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Gangreen

Status Gangreen Jun 4, 2022

  • Beautiful levels that don’t look like a typical Metroid level but are still true to the spirit of it.
  • Excellent graphics and some fun cutscenes
  • Neat new items; I love they don’t give you the spider ball early on
  • Bogged down by the unkillable monsters and an extremely lame hiding mechanic
TheBeautifulEric

Status TheBeautifulEric May 19, 2022 Completed

Very early impressions after restarting my game (I only had about a hour of progress and forgot how to play). Metroid is my 3rd favorite series, but this might be my least entry. I hate how map completion is pixel by pixel instead of large squares being filled. I hate EMMIs, they make it less fun to explore, which was …

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Very early impressions after restarting my game (I only had about a hour of progress and forgot how to play). Metroid is my 3rd favorite series, but this might be my least entry. I hate how map completion is pixel by pixel instead of large squares being filled. I hate EMMIs, they make it less fun to explore, which was one of my fav elements of the series. The SA-X sections in fusion were fun because they were short bursts, but the EMMIs seem to be a large part of the game. In fact, the EMMIs seem worse than Mr. X was in the RE2 remake. Hopefully I’m wrong and I end up loving the game.

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donnyblot

Status donnyblot Feb 17, 2022

Im finally got my hands on this game. Im extremely excited to explore and finish this series. 🥲

ktynnlol

Status ktynnlol Feb 7, 2022

I finished it a few weeks ago. A decent 8/10 game for me. Love the 60fps, love the environments, love the art direction, love the gameplay.

What I did not like:

  • Progression being halted due to being stuck.
  • Mental gymnastics required for rockets/charged rockets and other items.
  • Some bosses felt cheap, unfair.
  • EMMI's become tedious after a while, you don't …
Read more

I finished it a few weeks ago. A decent 8/10 game for me. Love the 60fps, love the environments, love the art direction, love the gameplay.

What I did not like:

  • Progression being halted due to being stuck.
  • Mental gymnastics required for rockets/charged rockets and other items.
  • Some bosses felt cheap, unfair.
  • EMMI's become tedious after a while, you don't unlock new ways to deal with them.
  • Some items/abilities aren't integrated that well in the game or level design, like the "boost" and "jump" moves.
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ktynnlol

Status ktynnlol Dec 27, 2021

I feel like I'm getting really close to the end of the game. The increased amount of suit abilities and moves are making this game quite hard to control. Enemy types have began to transform too, turning every room into a bit of a drag. EMMI's have also began to annoy me, rather than entertain me. It would've been nice …

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I feel like I'm getting really close to the end of the game. The increased amount of suit abilities and moves are making this game quite hard to control. Enemy types have began to transform too, turning every room into a bit of a drag. EMMI's have also began to annoy me, rather than entertain me. It would've been nice if you acquired a weapon to stun/deal with them in some sort of way. But the encounters have become more of a hurdle, fucks with the pacing.

As deeper as I get into the game, the more I'm inclined to see Dread as a flawed product. It does some things very, very well. But it's a game that has also frustrated me quite a lot.

Especially the damn controls... the mental gymnastics required to Switch weapons/grapple/missiles/etc. Yikes. Solid 8/10 so far.

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shinespark

Status shinespark Dec 23, 2021

Couple months out from release, I think Metroid Dread honestly has one of my favorite videogame endings in years. It's simple and a little goofy, but also just deeply satisfying.

Fascist bird dad has Samus in his grasp, tells her he is inevitable and there's nothing to be done, tells her to submit her body and her life to him …

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Couple months out from release, I think Metroid Dread honestly has one of my favorite videogame endings in years. It's simple and a little goofy, but also just deeply satisfying.

Fascist bird dad has Samus in his grasp, tells her he is inevitable and there's nothing to be done, tells her to submit her body and her life to him to do with as he pleases. And Samus just screams NO FUCK YOUUUUU and smashes his fascist head in.

Truly beautiful, and perfectly encapsulates the kind of energy I'll need to get through 2022.

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