Metroid Dread (2021)

MercurySteam, Nintendo EPD, Nintendo EPD Production Group No. 7

Nintendo Switch

4.35 from 1282 ratings · #109 top rated on Grouvee

2686 members have it in their collection · 189 playing now · 663 backlogged · 792 wish listed

How long? Main story 10h · with extras 13h · 100% 13h (from 130 logged playthroughs)

Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more … Read more
Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR? Read less
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Release dates

  • Oct 07, 2021 (Europe) Nintendo Switch
  • Oct 08, 2021 (Worldwide) Nintendo Switch

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Rating distribution

5 stars
668
4 stars
459
3 stars
106
2 stars
38
1 star
11
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Community All Reviews Statuses

jed

Review jed 4/5 · May 25, 2026

A Polished Metroid Game

At first I felt like this was just a rehash of previous Metroid games. But as the game went on, I came to appreciate more some of the improvements on the formula this game makes. The addition of the flash shift for quick dodging allows for more interesting combat, and I found the boss battles to be overall well designed. …

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At first I felt like this was just a rehash of previous Metroid games. But as the game went on, I came to appreciate more some of the improvements on the formula this game makes. The addition of the flash shift for quick dodging allows for more interesting combat, and I found the boss battles to be overall well designed. And the map indicating the vicinity of hidden items was a welcome quality of life improvement. This is a well-made, polished Metroid game that is a worthy addition to the series.

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jared_c

Review jared_c 4/5 · Feb 17, 2026

Near Perfection

4.5/5

Metroid Dread is another fantastic entry in a legendary series. Taking place after Metroid Fusion, this is another in the classic 2d metroidvania style. With some aspects of the game being easier than prior entries, other are more difficult to really balance this game out. Even after some time sitting with this one to think, I think it pretty …

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4.5/5

Metroid Dread is another fantastic entry in a legendary series. Taking place after Metroid Fusion, this is another in the classic 2d metroidvania style. With some aspects of the game being easier than prior entries, other are more difficult to really balance this game out. Even after some time sitting with this one to think, I think it pretty easily jumps into top 3 Metroid games all time for me.

I won't speak much on the story, but it's the classic Samus arrives on a planet and something happens to her which makes her lose all the items and abilities she has at the start. The story does have some nice twists and turns in it, and I'm curious to see where they take it with future entries.

The feel of the gameplay and controlling Samus may be the best of any of the Metroid games. Movement is a bit faster, with more options at your disposal. It runs incredibly smooth, not sure it ever dipped below 60 fps for the duration of my playthrough. The aspect that makes this game a bit easier than others is the exploration is a bit toned down and slightly more linear than in the past with a few zones you will travel between, sometimes needing to complete an area before you can go back to exploring. The other side of the coin is the increased difficulty in some spots. There are new enemies in this game called EMMI that are robot hunters that will track you down and can one shot kill you if they capture you and you miss the (incredibly precise) parry window. These enemies cannot be defeated until you defeat a mini boss and receive a temporary power up that can take out one of these each time. These EMMI are confined to specific areas each, but getting through these areas can be really tedious at times while you try to find the exact path you are supposed to take to advance.

If you are a fan of Metroid games, you've probably already played this. If you haven't, but are a fan of the metroidvania genre, this is a no brainer!

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pkravster

Review pkravster 4/5 · Dec 23, 2023

Way too hard... the fact you can't change difficulty midway through is ridiculous for a game in 2023

thevioletcow

Review thevioletcow 4/5 · Apr 13, 2023

Emphasis on "Dread"

It's been awhile since I've played a Metroid game and, phew, this one kicked my butt.

Some good: Even amongst so many incredible indie Metroidvanias, Metroid's core design stands out. Samus rips across the screen. Even the average player will feel like they're speedrunning the game, it's great, and adds to the frantic, on edge sense felt throughout most of …

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It's been awhile since I've played a Metroid game and, phew, this one kicked my butt.

Some good: Even amongst so many incredible indie Metroidvanias, Metroid's core design stands out. Samus rips across the screen. Even the average player will feel like they're speedrunning the game, it's great, and adds to the frantic, on edge sense felt throughout most of the game.

Speaking of, it's called Dread for a reason. This is a difficult, hostile game. Navigation feels smoother and more designed than previous entries, but everything on planet ZDR wants to eat, dissolve, spear, or otherwise kill you. The unique enemies, the EMMIs, are initially cool, though they eventually start to feel like weird puzzles that require dying over and over again until you figure out exactly where you should fight them. That is to say, they eventually bogged down the experience for me despite being interesting at first.

Meanwhile, art design and music are stellar. Each new area is freaky in its own way and monsters have a surprising amount of personality. This is probably as close to a AAA 2.5d experience as we'll ever get. Finally, the story is surprisingly good. There's not a lot, but everything there works in favor of the tone and gameplay.

It's a good time to be a Metroid fan, and if you're interested, I'd say pick this up.

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dieter.meter.v1

Review dieter.meter.v1 4/5 · Oct 16, 2022

Metroid Dread Review

finished playing this game earlier today because i have nothing else to do because i am deathly ill and will likely pass away soon. it was dece. I really liked most of the exploration and level design aspects, but the combat was kinda doodoo. a lot of the main bosses had some interesting aspects to their combat, but there were …

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finished playing this game earlier today because i have nothing else to do because i am deathly ill and will likely pass away soon. it was dece. I really liked most of the exploration and level design aspects, but the combat was kinda doodoo. a lot of the main bosses had some interesting aspects to their combat, but there were WAY too many reskins of the same boss imo. If i have to fight ONE MORE GODDAMN ROBOT BIRD WARRIOR DUO BOSS ISTFG. That being said, the best part of the game is definitely exploring the world and discovering items and finding shortcuts and all that. They definitely have the metroidvania formula down, so that was pretty fun. The EMMI robots that stalk you around the planet were definitely scary, but i wish the stakes were a bit higher with them. When you get killed by one of the EMMIs, it’s kinda stressful n scary but the player isn’t really punished that much for dying. Art direction was good; storyline wasn’t all that deep but i mean it’s not really a story driven game so who cares.

This game certainly earns a 75% on the Dieter Meter. I enjoyed it👍

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RxBrad

Review RxBrad 4/5 · Apr 4, 2022

I Can't Decide if I Like Metroid Games

After falling off Samus Returns, here I am actually liking a Metroid game. 🤯

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I got 57% of items, and I didn't even need to "cheat" online to progress. And much of my time was spent compulsively trying to uncover every single inch of the map (does that even get you anything?).

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Not much to say, except that this was …

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After falling off Samus Returns, here I am actually liking a Metroid game. 🤯

enter image description here

I got 57% of items, and I didn't even need to "cheat" online to progress. And much of my time was spent compulsively trying to uncover every single inch of the map (does that even get you anything?).

enter image description here

Not much to say, except that this was some good Metroidvania'ing. Nothing was stupidly obtuse, and the gameplay was appropriately challenging. And the Shinespark & melee mechanics didn't make me outright hate the game like some previous Metroids I've played. I did get a little tired of the Robot Chozo fights after about the 10th iteration, though.

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carlogo

Review carlogo 4/5 · Mar 3, 2022

Metroid forever, EMMIs never

I'm not sure if I will ever play this again on account of those EMMI encounters (what WERE they thinking), but it still has all the things that make a good Metroid where you don't wanna put it down and find more and more upgrades as you go around clearing the map. I'm not coming to Metroid for story/lore at …

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I'm not sure if I will ever play this again on account of those EMMI encounters (what WERE they thinking), but it still has all the things that make a good Metroid where you don't wanna put it down and find more and more upgrades as you go around clearing the map. I'm not coming to Metroid for story/lore at all but it goes to some places at the end that made me go "huh, I see…"

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snowknicks

Review snowknicks 3/5 · Feb 24, 2022

Dread

3/5

What I played I enjoyed. But there are too many damn games. I paused this and now I don't see myself going back. I'm sure it's great, but I'll never know, and that's okay.

ktynnlol

Status ktynnlol Dec 20, 2021

Damn, I've made a ton of progress last night. Unlocked multiple new areas and got 4 or 5 new items/goodies. Controls can feel a bit tricky once you get... more items.

Movement is sleeeeek and I'm loving the style/aesthetic of this game so darn much.

ktynnlol

Status ktynnlol Dec 12, 2021

Currently trying to beat Kraid. I found out there's a handful more bosses waiting, which has me quite excited! I'm taking my time with this game and so far the scope and pacing have been wonderful.

I googled my way out of being stuck for two times so far. No shame. I really love it when games are cryptic and …

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Currently trying to beat Kraid. I found out there's a handful more bosses waiting, which has me quite excited! I'm taking my time with this game and so far the scope and pacing have been wonderful.

I googled my way out of being stuck for two times so far. No shame. I really love it when games are cryptic and have you running around figuring out secrets in order to progress.

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ktynnlol

Status ktynnlol Dec 2, 2021

I've started playing this a few days ago. Absolutely in love with it.

I'm only a few hours in but everything from the visual style, to the combat, the boss fights, the atmosphere, it's all so darn good.

This title reminds me of Luigi's Mansion 3, it has a similar amount of dense atmosphere, there's a richness in the flow …

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I've started playing this a few days ago. Absolutely in love with it.

I'm only a few hours in but everything from the visual style, to the combat, the boss fights, the atmosphere, it's all so darn good.

This title reminds me of Luigi's Mansion 3, it has a similar amount of dense atmosphere, there's a richness in the flow of the game, the gameplay and the world built around it. I'm really surprised by it. It's also done by a third-party studio, like Luigi's Mansion 3.

To me, Metroid Dread is Nintendo's version of RE2Remake. It's a modern take on a classic formula. And I like it. The pacing is perfect too. Curious to see where it ends up, I also love those EMMI's, tense!

Honestly, I'm happy I ignored the game and the hype surrounding its release. To indulge in it, after all the fuss and opinions and reviews, feels great. On that note, happy to limit or neglect my time spent with social media and gaming forums/news.

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kingbk83

Status kingbk83 Nov 21, 2021

Finally beat this game. Wow! That last boss fight is epic. So much fun.

I loved this game, and I will say it, it's better than Super Metroid.

Bravo, Nintendo and MercurySteam!

pixelcrypt

Review pixelcrypt 4/5 · Nov 19, 2021

This has grown on me

Giving this a second play-through, and I thoroughly enjoyed it more than my first one. Maybe because I’ve been diving into the older Metroids and understand the series better? But I had a blast, it’s definitely one of my faves.

They nailed quality of life improvements that the series needed. The map is the best example, one of the best …

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Giving this a second play-through, and I thoroughly enjoyed it more than my first one. Maybe because I’ve been diving into the older Metroids and understand the series better? But I had a blast, it’s definitely one of my faves.

They nailed quality of life improvements that the series needed. The map is the best example, one of the best designed maps in Metroidvania history. I loved how the ranged attacks felt and the 2.5d style works amazingly well. Also, the shine spark puzzles were actually doable this time!

Only thing I would’ve loved is a more creative art style - i.e. the way super Metroid just pops off the screen. They played it safe, but it still offers very warm and cozy sci-fi settings.

But ya, ended up getting 100% which I never do in Metroid games - without a guide! Speaks to the level of quality of the map. Loved my time with it and can’t wait to revisit again.

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Predefiance

Status Predefiance Nov 13, 2021

Elite Chozo Warrior. Just damn. This thing packs too hard of a pack. I've got 7 to 8 energy tanks and this thing pumps through two of them when it hits me. It means my movement can't afford to be sloppy for a second and I'm finding it very demoralising to continually die again and gain. I will get it …

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Elite Chozo Warrior. Just damn. This thing packs too hard of a pack. I've got 7 to 8 energy tanks and this thing pumps through two of them when it hits me. It means my movement can't afford to be sloppy for a second and I'm finding it very demoralising to continually die again and gain. I will get it eventually but it's caused me to take a break. I just wish it didn't hit so hard. I also wish my Amiibo restored 100 EN each life instead of day, that would go a long way in helping me grind out a victory.

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Albe_AP

Status Albe_AP Nov 10, 2021

Absolutely DREADful for now. This is a game from 2005 with 2017 graphics, with little to none effort in innovation and game design. It's like the development team refused to acknowledge the existence of any other metroidvania title and built everything from scratch, nothing that was fun (Hollow Knight), engaging (Iconoclasts) or challenging (Momodora) for me in other titles can …

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Absolutely DREADful for now. This is a game from 2005 with 2017 graphics, with little to none effort in innovation and game design. It's like the development team refused to acknowledge the existence of any other metroidvania title and built everything from scratch, nothing that was fun (Hollow Knight), engaging (Iconoclasts) or challenging (Momodora) for me in other titles can be found here. Here's everything I have a problem with:

  • Every map is always abruptly cut in two by some bullshit closed thermal door, forcing you to go all around the map or don't go there at all (castrating the feeling of exploration), just to make fun of you a couple hours later with a shortcut opened with a new powerup that save you 20 seconds and nothing else (e.g. some grapple beam blocks)
  • Combat design is really unbalanced, with the possibility to gain so much maximum health that after some hours of gameplay you just ignore enemies and damage boost through the map and half the bosses getting nullified by simply pressing A to dash over their heads.
  • The powerups are so boring I could get asleep after two full cups of coffee, the dash was the only really good one. Everything is just a recycled movement upgrade from past titles or a simple firepower upgrade: "Uh wow now the lasers I shoot are green, what a fantastic game". Also, there's very little incentive to explore, since the ONLY reward you'll ever get for finding a secret is a missile tank upgrade.
  • Lastly, probably the most irritating part: the so-called "Metroid Moments". After 35 fucking years, nobody has told Sakamoto that breakable blocks not distinguishable in-game or in the map from every other tile is the worst idea for a 2D game, especially if it's vital for story progression. I got stuck so many times and had to seek help because "Oh look, this single block below the missile tank can be broken with a morph bomb with absolutely no clue other than the proximity with another piece of map, which happens half the fucking time with no breakable blocks whatsoever because we needed to stretch the game to more than 10 hours so you have to go around 2 areas to make 10 meters."

Other that that, movement is really smooth and two bossfight were really neat, even if the design is always a bit uninspired. Only a very good ending/endgame can save this game and push it to a 3/5, otherwise it's a 2/5.

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trayson

Status trayson Nov 5, 2021

Very good, but in context of all the hype and massive unquestioned praise this game has been getting, I more-so just want to say: good. Like it's not groundbreaking in any regard. It's a very by-the-books Metroid game (which makes it naturally very good). I would argue that time has made that both a good thing and an underwhelming thing. …

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Very good, but in context of all the hype and massive unquestioned praise this game has been getting, I more-so just want to say: good. Like it's not groundbreaking in any regard. It's a very by-the-books Metroid game (which makes it naturally very good). I would argue that time has made that both a good thing and an underwhelming thing. It's good because it's been so long to the point where we've felt like this day would never come -- a new 2D Metroid game that is comparable to its predecessors??? But since it's been like 20 years since we've seen this, I'd argue we've been "spoiled" with so many great indie games that have more-or-less found perfection with this type of game. There's been so many good "Metroid" games, that the only BIG appeal that this game has for me is if I pretend I'm playing this as a 10yo on my Gamecube (which I did pretend, and that greatly helps).

But even if I compare it to its predecessors, there's still a couple glaring issues I have with it:

  • uninspired music
  • unmemorable map/art/graphical style
  • the outer shell of this game is casualized, while the game still holds a philosophy of precision and intention (i.e. doing shinespark on an analog stick; the 3d can obscure grid-information)
  • there's little weight to dying, considering there's a common auto-save before and after big events (this removes any tension of getting to save rooms, meaning I don't think I ever went out of my way to intentionally save, encouraging a more mindless experience)

It's weird actually. I feel like 2D Metroid was made for limitations -- a small resolution, only a few buttons, a crusty soundchip (so the main focus for the composer would have to be to make something memorable to outweigh the crustiness)

I feel like there's nothing that should've stopped Nintendo from making a new pixelart Metroid game, with faux-limitations. I think that would've helped make this actually feel like a real sequel, rather than just a ... idk what to call what this felt like. But I don't hold it in the same part of my mind where I hold Metroid, Metroid 2, Super Metroid, Metroid Fusion, and Metroid Zero Mission.
Maybe that's inevitable with how much time has passed, and how much older I am. idk. But all of that time naturally raises overall expectations, even though I went into this with low expectations (because of my experiences with modern Nintendo). Yeah, it was a romp -- a rollercoaster. But now that it's over, there's not much I have to say about it other than it was good. Maybe that's all that Metroid needs to be, and I should stop making it sound like I want it to be more. :p

TL;DR: A game's soundtrack can heavily influence my overall feelings of it.

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Kilpi

Review Kilpi 3/5 · Nov 4, 2021

Hiottu kokonaisuus, mutta ei yllä Switchin parhaimmistoon

Metroid Dread on toinen läpipelaamani 2D-Metroid ja viides kosketus koko pelisarjaan. Pelin atmosfääri on hyvä ja toiminta messevää, mutta sarjalle tuttu melko minimalistinen tarinankerronta jätti toivomisen varaa.

Pelisuunnittelu on yksi parhaimmista 2D-peleissä ja se hienosti ohjaa hienovaraisesti eteenpäin pitämättä kuitenkaan kädestä kiinni. Itselläni ei ollut oikein koskaan sellaista tilannetta etten olisi tiennyt mihin seuraavaksi pitäisi mennä. Uusia kykyjä tulee hyvää …

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Metroid Dread on toinen läpipelaamani 2D-Metroid ja viides kosketus koko pelisarjaan. Pelin atmosfääri on hyvä ja toiminta messevää, mutta sarjalle tuttu melko minimalistinen tarinankerronta jätti toivomisen varaa.

Pelisuunnittelu on yksi parhaimmista 2D-peleissä ja se hienosti ohjaa hienovaraisesti eteenpäin pitämättä kuitenkaan kädestä kiinni. Itselläni ei ollut oikein koskaan sellaista tilannetta etten olisi tiennyt mihin seuraavaksi pitäisi mennä. Uusia kykyjä tulee hyvää tahtia ja peli etenee kokoajan junan lailla etiäpäin. Rytmitys toimikin hienosti ekat kaksi kolmasosaa, mutta pelin loppupuoliskolla rytmityksessä oli suuria ongelmia. Salareittien löytäminen on monelle varmasti tämän pelin suola, mutta itselläni suurimmat ongelmat etenemisen kannalta oli hölmöt kohdat, joissa piti löytää vain oikea palikka seinästä tai lattiasta, joka tuhoutuu oikealla välineellä. Oikean palikan löytymisestä ei suuria riemunkiljahduksia tullut. Tietyllä tavalla laiskaakin pelisuunnittelua vaikkakin, kaikissa näissä kohdissa eteneminen oli rajattu kohtuu pieneen alueeseen. Tämän vuoksi kyllä se oikea palikka sieltä aina löytyi ilman läpipeluuohjeita.

Itselleni bossit tuottivat hyvin suuria vaikeuksia vaikkei bossit ilmeisesti lopulta mitään kovin ihmeellisiä olleet yleisen mielipiteen perusteella. Pelkästään loppubossia hinkkasin 5 tuntia, jonka jälkeen olin vain totaalisen ärsyyntynyt koko peliin. Ehkä saan syyttää siitä vain omaa 2D-pelaamisen vähyyttä ja nakkisormia. Vaikka bossit olivat vaikeita, itseäni jäi ihmetyttämään se, miksei niiden läpipääsystä tullut samanlaisia onnistumisen fiiliksiä, kuin esimerkiksi Dark Soulsin vastaavista kokemuksista. Ehkä syynä oli bossien tietynlainen puzzlemaisuus ja kokemus siitä, että vaikka kuolema korjaa, käytännössä jokainen uudelleen yritys vei entistä pidemmälle bossitappelussa. Lopulta se voitto vaan tulee sieltä vaikka väkisin.

Maailma kaikkine eri kulkumuotoineen oli välillä todella sekava ja hieman ehkä irtaannutti maailmasta. Selkeät, korkeintaan muutamat siirtymiset seuraaville alueille olisivat riittäneet, ja pelissä mukana olevia teleportteja ei oltaisi tarvittu sekoittamaan pakkaa.

Peli on hyvin hiottu kokonaisuus ja monelle tämän genren ystävälle varmasti kokemisen arvoinen peli. Kuitenkaan tämä ei nouse ainakaan omalla listalla Switch-pelien parhaimmistoon Zelda Breath of the Wildin tai Super Mario Odysseyn rinnalle. Peli on hyvää peruskeskitasoa, ei huono, muttei mitenkään tajunnanräjäyttävä kokemus.

3/5 Hyvä

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thebigmack

Status thebigmack Nov 1, 2021

When playing Metroid Dread, does anybody else go on a scouring journey to find any new items after unlocking a new ability? I'm playing it like this and the backtracking is becoming a chore.

fishmountains

Review fishmountains 5/5 · Oct 27, 2021

Fantastic! If you loved Super Metroid, this game will blow your mind. 100% two-dimensional, excellent bosses, really fun atmosphere, cool abilities, perfect difficulty (bosses take a few attempts - main boss took me maybe 8 attempts before I figure him out). Clear time 12:46:39

thebigmack

Status thebigmack Oct 27, 2021

I'm not sure what I can say that others haven't. The feel, the exploration, the sound. It feels like I'm playing Metroid for the first time. It is a tried and true format but I'm too busy having fun.

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Dallen

Review Dallen 5/5 · Oct 26, 2021

Finally

I would have liked a tad more story and emotion from Samus..something closer to fusion than prime. I get after other m we are scared of letting Samus have feelings but this is her meeting her lost parents...there should be SOMETHING here. Aside from that and the EMMI being pretty underwhelming the game is basically perfect. This is by far …

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I would have liked a tad more story and emotion from Samus..something closer to fusion than prime. I get after other m we are scared of letting Samus have feelings but this is her meeting her lost parents...there should be SOMETHING here. Aside from that and the EMMI being pretty underwhelming the game is basically perfect. This is by far the best controlling metroid game and it looks amazing and the background detail is beautiful. This game is legendary.

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shinespark

Status shinespark Oct 25, 2021

Finished my first Hard playthrough with a 2:22:01!

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Even though bosses took a little longer to beat due to their increased HP, using the new sequence breaks and quick kills still saved me like 40 minutes over my first low % attempt on Normal.

shinespark

Status shinespark Oct 25, 2021

Took like 2 hours but I finally learned how to get the early Space Jump! Very tricky timing, but the sequence break it unlocks is massive.

supersaiyanchrono

Status supersaiyanchrono Oct 23, 2021

So after 100%ing the game on both Normal and Hard and finally doing a speedrun on Normal in 03:16:12 I can definitely say I really like Metroid Dread. I found all three playthroughs intensely satisfying for their own unique reasons. I love the bosses and world layout in this game so much.

Predefiance

Status Predefiance Oct 22, 2021

I must be bad at this game because I've gotten stuck on bosses for days and feel constantly loss. I'm near 9 hours playthrough time. 8 hour game... head shake In all though I feel this really adds to the experience, it has by no means changed my opinion of the game, if anything it's strengthened it.

BadBoyBule

Review BadBoyBule 4/5 · Oct 19, 2021

Elinvoimainen ja erinomainen Retro-Metroid

Edellisestä uudesta 2D Metroidista on aikaa lie kuinka paljon. Tänä vuonna Nintendo kuitenkin sadatti mannaa taivaalta Metroid-fanien laariin julkaisemalla viisitoista vuotta huhumyllyssä pyörineen Metroid Dreadin. Ja tämä manna oli ainakin itselle makoisaa.

Metroid Dread toimii muuten hyvin samalla tapaa kuin 2D-edeltäjänsä: pelaaja ohjaa Samusta läpi sokkeloisen kartan etsimässä uusia kykyjä uusille alueille pääsemiseen ja vihollisten kurmottamiseen. Tällä kertaa kuitenkin liikkuvuuteen …

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Edellisestä uudesta 2D Metroidista on aikaa lie kuinka paljon. Tänä vuonna Nintendo kuitenkin sadatti mannaa taivaalta Metroid-fanien laariin julkaisemalla viisitoista vuotta huhumyllyssä pyörineen Metroid Dreadin. Ja tämä manna oli ainakin itselle makoisaa.

Metroid Dread toimii muuten hyvin samalla tapaa kuin 2D-edeltäjänsä: pelaaja ohjaa Samusta läpi sokkeloisen kartan etsimässä uusia kykyjä uusille alueille pääsemiseen ja vihollisten kurmottamiseen. Tällä kertaa kuitenkin liikkuvuuteen ja pelattavuuteen on tuotu älyttömät määrät sulavuutta ja sutjakkuutta. Pelin loppupuolella mieleeni tuli jopa Doom Eternal pelin movesetin, tahdin ja haasteen puolesta. Samuun ohjaaminen ja pelin vastaan heittämien haasteiden selvittäminen on yksinkertaisesti hiton hauskaa. Ja haastetta on Nintendo-peliksi yllättävän paljon. Eikä pelin laatu rajoitu pelkästään pelattavuuteen, vaan muita plussia ovat pelin siisti ulkoasu ja sulava performanssi sekä huolellinen karttasuunnittelu, jossa uudet kyvyt ja eteneminen on sidottu hienosti yhteen.

Yleiseltä pelisuunnitelultaan Metroid Dread uskoo pelaajan aivotoimintaan – niin hyvässä kuin pahassa. Kättä ei pidellä oikeastaan lainkaan, suuntaa ei juuri anneta ja joskus etenemisen kannalta pakolliset jutut ovat hieman liian hyvin piilotettuja. Tämä on tietenkin varsin perinteinen metroidmainen lähestymistapa, mutta välillä sitä koki olevansa hieman liian hukassa. Lisäksi pelin lyhyenkin keston aikana on sorruttu kierrättämään samoja väliloppareita melko paljon. Tämä on valitettavaa, mutta ei loppujen lopuksi hirveän iso synti, sillä näin hyvä pelattavuus tekee toisteisistakin matseista hauskoja.

Kauhufanina olisin toivonut peliltä hieman painostavampaa tunnelmaa. Pelin trailerit ja previkat antoivat ymmärtää tälläistä olevan tulossa, mutta lopputulos on mielessäni enemmänkin nopeatempoinen toimintapeli kuin tunnelmallinen selviytymistaistelu vierasta ympäristöä vastaan. Paikkansa tietenkin kummallakin. Tässä pelissä tunnelmaa olisi kuitenkin voitu lisätä mieleenpainuvammalla äänisuunnittelulla, kiinnostavammilla perusvihujen designeilla sekä etenkin peliympäristöä hyödyntävällä tarinankerronnalla. Muutamissa kohdissa tätä tapahtuukin, esim. kun alueiden taustalla näkyy liikkuvan myöhemmin vastaan tulevia vihollisia, mutta enempikin olisi kelvannut.

Kokonaisuutena Metroid Dread on hyvin vahva ja hauska kokonaisuus, joka vahvistaa Switchin klassikkokattausta entisestään. Toivottavasti tämä ei ole viimeinen kerta, kun näemme 2D-Metroidia, sillä tämäntapaista paluuta on odotettu.

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ElectronicJourneys

Review ElectronicJourneys 4/5 · Oct 13, 2021

Bullet Point Review

PROS

  • Speedy movement and satisfying controls
  • Highly rewarding exploration due to a plethora of upgrades and secrets to uncover
  • Fun and challenging boss fights
  • Organic structure and lack of hand-holding make progression feel meaningful

CONS

  • Thematically nonsensical mechanics hurt immersion, seriously what is the difference between a Missile Block and a Power Bomb Block in the context of the game …
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PROS

  • Speedy movement and satisfying controls
  • Highly rewarding exploration due to a plethora of upgrades and secrets to uncover
  • Fun and challenging boss fights
  • Organic structure and lack of hand-holding make progression feel meaningful

CONS

  • Thematically nonsensical mechanics hurt immersion, seriously what is the difference between a Missile Block and a Power Bomb Block in the context of the game world?
  • Lacks the lonely atmosphere that makes the best Metroid games so special
  • Disappointingly forgettable music
  • Some of the speed booster puzzles are a total pain in the ass
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