Galak-Z: The Dimensional box art

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Galak-Z: The Dimensional

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Galak-Z: The Dimensional

Aug 4, 2015

Main game

2.74 average rating based on 90 ratings

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"Galak-Z is a modern, A.I. and physics-driven open-world action game, viewed through the lens of the classic 16-bit space shooter. It’s 2D combat taken to the next level. Players will take control of a variety of classic spacecraft inspired by anime of the late 70’s and early 80’s, piloted by a cast of characters every bit as colorful as the rainbow-hued explosions erupting all around them. Newtonian physics take center stage as players experience finely-tuned control, blasting enemies, unleashing missile salvos, and tossing enemies into explosive obstacles. The bar is raised for intense deep-space dogfighting with dynamic and life-like enemies, … More
"Galak-Z is a modern, A.I. and physics-driven open-world action game, viewed through the lens of the classic 16-bit space shooter. It’s 2D combat taken to the next level. Players will take control of a variety of classic spacecraft inspired by anime of the late 70’s and early 80’s, piloted by a cast of characters every bit as colorful as the rainbow-hued explosions erupting all around them. Newtonian physics take center stage as players experience finely-tuned control, blasting enemies, unleashing missile salvos, and tossing enemies into explosive obstacles. The bar is raised for intense deep-space dogfighting with dynamic and life-like enemies, powered by the next generation Cyntient AI platform, developed by Cyntient Inc. Players will be forced to outmaneuver, outgun and outsmart enemies that think, react and cooperate like seasoned pilots. Both stealth and skill are required to defeat enemy squads in a brutal game of cat and mouse. Prepare for an enemy that comes alive like never before." The game was later re-branded as Galak-Z: The Void with the released of a free DLC update for the game. Less
Release Dates
Aug 04, 2015 (Worldwide)
PlayStation 4
Oct 29, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
1214
In Collection
23
Wish Listed
13
Playing
752
Backlogged
How Long Is Galak-Z: The Dimensional?
No playthrough data yet
Related Content
itamar
itamar gave Jul 24, 2023
itamar gave Jul 24, 2023
ols school indeed
This review is for the PC (Microsoft Windows) version

Very retro space shooter with some nice modern amenities, some very hackneyed dialogue and lots of particles.

It committed the cardinal sin of making me restart a level when I was killed by the level-end boss.

anarchistica
anarchistica gave Apr 18, 2018
anarchistica gave Apr 18, 2018
Too much of a mess

Galak-Z isn't like the usual bottom-feeding trash you find in the shmup category, it has actual production value with a story and animation and stuff. It also has some neat ways you can customise your laser cannon. Unfortunately, it also has a lot of flaws:

✖ Damage is permanent. Once your shields go down, you take damage. You have 4 hit points, so you can take 3 points of damage. Healing one point of damage costs 200 salvage, and you earn about 600-800 salvage per mission. In other words, if you barely survive you have little salvage left for upgrades, making future missions harder.

✖ Every mission seems to take place in the same big asteroid environment.

✖ The cursor is always 'forward' for movement. It's also used for aiming. It's also easy to lose track of during fights. It doesn't work for me and many others.

✖ The game is visually confusing. There is too much going on on screen. There is the quest indicator, the cursor, your engine temperature, etc. The game randomly zooms in and out near enemies. It's also not always clear if you can pass "through" rock or if it is a solid barrier. You …

Read More

Galak-Z isn't like the usual bottom-feeding trash you find in the shmup category, it has actual production value with a story and animation and stuff. It also has some neat ways you can customise your laser cannon. Unfortunately, it also has a lot of flaws:

✖ Damage is permanent. Once your shields go down, you take damage. You have 4 hit points, so you can take 3 points of damage. Healing one point of damage costs 200 salvage, and you earn about 600-800 salvage per mission. In other words, if you barely survive you have little salvage left for upgrades, making future missions harder.

✖ Every mission seems to take place in the same big asteroid environment.

✖ The cursor is always 'forward' for movement. It's also used for aiming. It's also easy to lose track of during fights. It doesn't work for me and many others.

✖ The game is visually confusing. There is too much going on on screen. There is the quest indicator, the cursor, your engine temperature, etc. The game randomly zooms in and out near enemies. It's also not always clear if you can pass "through" rock or if it is a solid barrier. You have to look at your map to tell. Placing the quest indicator near the edge and toning down the engine interface would've helped a lot.

✖ If you lose a mission you lose any salvage/items you've gathered and you have to replay it from the start, including all the onboard dialogue, unskippable launch animation and the mission dialogue. This gets old really really fast.

Between Galak-Z and their other game Skulls of the Shogun you get the idea that 17-BIT loves repetition and would be better off making games in genres more focused on the story and less on the gameplay.

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Delerat
Delerat gave Dec 16, 2016
Delerat gave Dec 16, 2016
Delerat's review of Galak-Z: The Dimensional

This game has a lot of potential to be good, but needed to run with the roguelike structure a little more. Also, I got a couple levels into a run and ran into a bug where an enemy clipped into the wall and so I had to forfeit the run.

Delerat
Delerat updated their status Dec 16, 2016
Delerat updated their status Dec 16, 2016

This game has a lot of potential to be good, but needed to run with the roguelike structure a little more. Also, I got a couple levels into a run and ran into a bug where an enemy clipped into the wall and so I had to forfeit the run.

Akachru
Akachru updated their status May 9, 2016
Akachru updated their status May 9, 2016

this game is not easy...

Awkward controls are the biggest culprit here.