Super Mario Galaxy 2 (2010)

Nintendo, Nintendo EAD

Wii · Wii U

4.42 from 3056 ratings · #54 top rated on Grouvee

6531 members have it in their collection · 188 playing now · 1670 backlogged · 1309 wish listed

How long? Main story 11h · with extras 18h · 100% 32h (from 22 logged playthroughs)

Super Mario Galaxy 2 is the sequel to Super Mario Galaxy and the fourth 3D platformer entry in the Mario franchise. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire … Read more
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy and the fourth 3D platformer entry in the Mario franchise. The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. Read less
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Release dates

  • May 23, 2010 (Full Release) (North_America) Wii
  • May 27, 2010 (Full Release) (Japan) Wii
  • Jun 11, 2010 (Full Release) (Europe) Wii
  • Jul 01, 2010 (Full Release) (Australia) Wii
  • 2010 (Full Release) (Brazil) Wii
  • Jan 13, 2015 (Digital Compatibility Release) (North_America) Wii U
  • Jan 14, 2015 (Digital Compatibility Release) (Europe) Wii U
  • Jan 15, 2015 (Digital Compatibility Release) (Japan) Wii U
  • Jan 15, 2015 (Digital Compatibility Release) (Australia) Wii U

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Rating distribution

5 stars
1724
4 stars
978
3 stars
296
2 stars
44
1 star
14
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Community All Reviews Statuses

fishmountains

Review fishmountains 5/5 · Feb 23, 2026

Wii at its Best

Great game. There were a handful of really challenging stars that took me 12 or more tries to get. The game requires you to collect certain amounts of stars in order to proceed (like Mario 64) which forces you to spend time trying to get some of the harder stars. The game is about as beautiful and fun as Wii …

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Great game. There were a handful of really challenging stars that took me 12 or more tries to get. The game requires you to collect certain amounts of stars in order to proceed (like Mario 64) which forces you to spend time trying to get some of the harder stars. The game is about as beautiful and fun as Wii games come.

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TheBeautifulEric

Review TheBeautifulEric 5/5 · Feb 16, 2026 Completed

Super Mario Galaxy 2

If I'm being objective, this isn't a 5 star game, but this is still one of my favorite games so I'm keeping it as is. Things that annoyed me on my replay is that it's super slow. There's a lot of unskippable loading screens and transitions, which takes away from the amount of time actually playing the game. You have …

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If I'm being objective, this isn't a 5 star game, but this is still one of my favorite games so I'm keeping it as is. Things that annoyed me on my replay is that it's super slow. There's a lot of unskippable loading screens and transitions, which takes away from the amount of time actually playing the game. You have to choose your galaxy, watch the animation, choose your star, watch the intro cutscene, then watch your character arrive in the level. All of that is unskippable when you first play the star and it's worse if there's a comet on the galaxy. Beating the level is just as bad because you watch the star collect animation, then watch the load screen, then mash A through all of the dialogue boxes, then wait for the game to auto save. All of this waiting feels like it adds a minute or two to every star, which adds up across the course of 242 stars. Green stars are a bit annoying too. I like them because they're better post game content than what SMG1 provided, but in hindsight a lot of it feels like they could've been treated as normal stage collectables that didn't boot you out of the level instead of as a post game star. There would have to be adjustments of course, but I think that would've been better than forcing more waiting screens and replaying the same galaxies you already got 120 stars in. Last thing I found annoying was unlocking the final star challenge. Really? You made us collect 9,999 star bits? I literally collected 241 stars and I was only half way to 9,999 because of all of the hungry lumas. This is as a player that doesn't really use star bits either. Overall, I still love the game because of the creative worlds and power-ups. Same mechanics from SMG1, but it seems like they didn't hold back when making the levels fun and threw in everything they could think of. I think the gameplay in 2 is better, but the cohesion in 1 is better.

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falithes

Review falithes 3/5 · Jul 26, 2025

Evolution not revolution but still a fun time

This certainly feels like an expansion pack, and given the development of the game it makes sense. Essentially the dev team had more ideas for levels and they decided there was enough here to make it a new game. While the level design is good and highly polished, the story itself is very bland and essentially a complete rehash from …

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This certainly feels like an expansion pack, and given the development of the game it makes sense. Essentially the dev team had more ideas for levels and they decided there was enough here to make it a new game. While the level design is good and highly polished, the story itself is very bland and essentially a complete rehash from Galaxy 1, just with much lower effort. I don't play Nintendo games for the story (honestly Nintendo is pretty bad when it comes to storytelling, in general of course). I come for the gameplay and that's something Nintendo always excels at and that's no different here. It's no Majora's Mask, but is ironically what people who played Majora's Mask back in the day expected and probably wanted. Not me personally, I like the experimental weirdness of Majora's Mask. Making it one of the most fascinating sequels ever made by Nintendo.

This game doesn't push the envelope at all, but it adds refinement and some new fun mechanics. There are still aspects of this game that feels half-baked, such as the Boo power-up being severally underutilized (only present in a handful of worlds and even then it's not the main focus). Plenty of power-ups also feel redundant. There is overlap between the Bee power up and the Boo power up for example. The rolling power up isn't bad but also feels a bit odd as an inclusion. None of the levels with the roll power up feature much platforming. The only close platforming challenge with this power-up is the bowling star, which is fun mind you. But the rolling power up doesn't really compliment the overall design and mechanics of Galaxy 2.

That said, I do really like the cloud power up. I like the concept of it having 3 charges and the balance around additional cloud pick ups is well designed. Another great thing about the cloud power-up is how it's so focused on platforming. While the Bee and Boo power up do help with platforming, I'm not really a fan of either. Since both have you fly, it actually just completely by-passes the platforming. In sharp contrast, the cloud power up still requires you to platform, you just get a safe guard by having control over making your own platform. One of the optional post-game worlds is a platform challenge with the cloud power up. It wasn't particularly hard, and I honestly was able to beat it without ever using the cloud power up, which was a nice design. The cloud power up functioned as a safety net you had control over.

Yoshi is back and it is probably the best part of Galaxy 2. Yoshi is finally an actual power-up again as useful, in fact more useful, as he was in Super Mario World. Yoshi even gets his own power-ups that are fun to utilize. There aren't a lot mind you. But they push these in interesting challenges and Yoshi importantly feels good to use.

Another big shift in the game is the change to the hub of the game. I liked Mario Galaxy's hub, so I am a bit disappointed to see it go. What we get instead is a ship, that is honestly pretty pointless, and a game board grid similar to Super Mario 3 from the NES. This creates an unfortunate linearity to game progression, in sharp contrast to Galaxy 1. Galaxy 1 had a degree of linearity, but you could at least access multiple worlds and complete some stars in different order. There's some branching in Galaxy 2, but another unfortunate game design decision was artificially locking most stars behind progression through the main story. Mario 64 still had the best design on this front. Where you can enter a world and get all stars before moving on. In galaxy 2, you can get 2 stars, then you need to progress further into the game and eventually you will unlock more stars in this world. Maybe people like this? It personally led me to not bother going back to get more stars.

With that increased linearity, which I don't like, you do get a lot of variety in the levels. They throw a bunch of different themes at you regularly. And it is legit impressive how elaborate these worlds can be, even when there's only a handful of stars to get. That said, I have a harder time recollecting specific levels. It never felt monotonous but also never as memorable as Galaxy 1.

This is a fun expansion pack that presents a very refined gameplay experience. It has it's issues but was nonetheless enjoyable to play. And Yoshi was awesome!

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MantaOrlando

Review MantaOrlando 4/5 · Apr 27, 2025

One of the best sequels ever made

It has some new level design, nostalgic level design. Old and new bosses. Yes, some are reskinned, but don't be fooled! Some of them are more challenging than their twins. Still audiovisually still gorgeous. The gameplay was as frustrating at times though. Still worth it if you're into platformers especially Mario.

Kenway24601

Review Kenway24601 5/5 · Nov 2, 2021

Great sequel

A great sequel to the first. They took a lot of the good dynamics from the first game and expanded it for this one. Highly recommend

Witt997

Review Witt997 5/5 · Apr 10, 2021

Mario nello Spazio 2

Ottimo seguito del capolavoro Super Mario Galaxy, benché presenti una difficoltà maggiore, specialmente nei livelli finali del mondo S (tra cui la galassia vortici...). Graditissimo il ritorno di Yoshi, compagno fedele di mario anche nello spazio. L' astronave Mario non è suggestiva come l'osservatorio di Rosalinda ma fa comunque la sua parte. Voto: 8.8/10

DucksOnQuack

Review DucksOnQuack 5/5 · May 25, 2020

The one that made me fall in love with video games

I have a personal connection with this game. Ever since I was an 8 year old who didn't know anything about quality, I knew that this game was something special but I couldn't understand why other than "it's fun" up until 3 years ago. Replaying this game as a 15 year old made me finally realize why while. Two days …

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I have a personal connection with this game. Ever since I was an 8 year old who didn't know anything about quality, I knew that this game was something special but I couldn't understand why other than "it's fun" up until 3 years ago. Replaying this game as a 15 year old made me finally realize why while. Two days ago was Super Mario Galaxy 2's 10th anniversary (GOD DAMMIT! I'M 2 DAYS OFF FROM REVIEWING THIS) so I feel like this review is going to be something special to me after bottling up why for 3 years.

I'm starting off with a hot take right now: Super Mario Galaxy 2 > Super Mario Galaxy 1 (good game, but overrated)

This review will most definitely be comparing the sequel to its predecessor. One of my biggest issues with Mario Galaxy 1 was how it uses its ideas. MY GOD THESE MECHANICS CAN BE BARELY USED. The bee powerup is only used 9 times. And don't get me started on the red star. That thing was only used ONCE(twice if you count the hub). This video by Barry Karamer explains this issue the best.

Mario Galaxy 2 and onward decimate this issue. Mario Galaxy 2 goes all out with how it uses its ideas. The Spin Drill is used to its fullest potential; it's used more than all of Mario Galaxy 1's powerups combined. Yoshi is the best thing to come out of the Galaxy series as tons of mechanics revolve around him and are used frequently. The rock mushroom makes you go faster while killing enemies with a touch, but you have less handling.

How Galaxy 2 handles comets is also much better than Galaxy 1. In Galaxy 1, if you have a ton of star bits, you go up to the Hungry Luma, play an unskippable cutscene of the Luma transforming. What's worse is if you are willing to unlock multiple comet levels, you have to play the same cutscene over and over again and it just takes too long to unlock a single level. In Galaxy 2, you get a comet medal and you move on with your life until the level appears. IT'S THAT QUICK. Galaxy 1's comets were pretty meh. I HATED the non timer purple comet levels. Those are just boring, they require no challenge, and if you die, you have to do the level all over again. The speedrun levels gave you too much time. I'm going to be straight forward with this. Galaxy 2 is better with out a doubt. No longer do non timer purple coin levels exist. The timer is now smaller.

When my 15 year old self was playing this 7 years after playing it for the first time, I was like "YO! I REMEMBER THIS LEVEL! I REMEMBER THIS TRACK!" every time I saw a new level and I mean EVERY TIME. I couldn't stop gushing over this game. AND THAT THROWBACK GALAXY! THAT LEVEL WAS A DAMN GOOD REMAKE. THEY EVEN REUSED THE WHOMP KING'S DIALOGUE FROM MARIO 64!enter image description here

Another controversial take. I didn't like the postgame content of Galaxy 1 compared to 2. It just felt like a retread of everything. I didn't want to replay the game again to get 100% so I felt like 121 stars is enough. Galaxy 2's postgame is ok. It's not the worst thing in the world. Some of these are put in really well hidden spots.

Super Mario Galaxy 2 is one of the best games that I have ever played. It's one of my favorite games of all time. Top 7 (and I hold the top 7 up to such a humongous pedestal). If you think that Mario Galaxy 2 is just Galaxy 1 and more, play this game. You are in for a treat. I loved this game so much that I got all 242 stars within 3 days. I'm so happy that this game in particular is getting remastered for the Switch. No matter what happens, this game will always hold a very special place in my heart after 10 years.

FINAL RATING: 10/10

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lil_pushkins

Review lil_pushkins 4/5 · Apr 24, 2020

When I started playing this I did NOT like it. I thought "this is just super mario galaxy DLC and it takes place in a creepy retconned super mario galaxy world with no Rosalina." But then I stuck with it! It's very good! The levels are plentiful and boy are they creative! Some are even challenging! This game even succeeds …

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When I started playing this I did NOT like it. I thought "this is just super mario galaxy DLC and it takes place in a creepy retconned super mario galaxy world with no Rosalina." But then I stuck with it! It's very good! The levels are plentiful and boy are they creative! Some are even challenging! This game even succeeds at the difficult task of making wii controls feel tight. My highest thought during this game was how do we evaluate video games, and more cosmically, art, that is also made for young audiences? How do we interpret the omission of elements that would appeal to adults, and the elements necessary for children to participate? I believe it necessitates a new branch of theory that incorporates a youth lens. I'll get back to you.

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StephenCollins

Review StephenCollins 5/5 · Apr 30, 2018

Super Mario Galaxy Too

After the huge success that was Mario Galaxy Nintendo is at it again with Mario Galaxy 2. The core mechanics of Galaxy 1 are back - which is a great thing. Mario has the same moveset as when we first launched to space. One of the changes you'll notice is the removal of Rosilina's base. Instead, you fly around from …

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After the huge success that was Mario Galaxy Nintendo is at it again with Mario Galaxy 2. The core mechanics of Galaxy 1 are back - which is a great thing. Mario has the same moveset as when we first launched to space. One of the changes you'll notice is the removal of Rosilina's base. Instead, you fly around from galaxy to galaxy in a spaceship that looks like Mario's head. Rosilina has also been replaced . . . by a fat purple luma. The overworld is very streamlined and traveling from galaxy to galaxy is much quicker than the original.

As you travel from galaxy to galaxy you'll unlock prankster comets as in the first entry. In addition, a challenge monkey will encourage you to revisit levels to perform specific tasks. Usually, these are timed races that you have with the monkey. The sidetracking is a welcome break from pounding through each level in order. With the streamlining of the overworld things end up becoming more linear - so having a few extra things like monkey challenges and comets to get you to travel around a bit more help add variety.

One of the biggest challenges when making a sequel is improving on the original formula without changing it too much. With Galaxy 2 not much has changed at all. Mario has the same moves and the goal is largely the same. The levels are bosses are different but the core design is the same. In order to differentiate from the original more powerups are used in galaxy 2 to create new types of challenges. Most of these powerups are great additions, like getting to use Yoshi. Others like the drill shroom feel a bit underwhelming. A personal favorite was the cloud powerup which allows you to create up to three platforms. It would have been nice if some of these powerups got explored further but their inclusion allows a game that feels familiar to surprise you.

Overall, Mario Galaxy 2 is a great game. It doesn't do a lot to differentiate itself from the original - but it also doesn't ruin a great formula. The story may not be engaging as the first but the great level design more than makes up for it.

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