Audiosurf (2008)

Dylan Fitterer

PC (Microsoft Windows)

3.44 from 1271 ratings

3613 members have it in their collection · 30 playing now · 681 backlogged · 58 wish listed

How long? Main story 4h (from 2 logged playthroughs)

Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any … Read more
Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. It's track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs; in addition, Audiosurf includes the entire soundtrack to The Orange Box as part of the download. Read less
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Details

Developers
Dylan Fitterer
Genres
Indie, Music, Puzzle
Themes
Action, Party
Series
Audiosurf
Steam
View on Steam

Release dates

  • Feb 15, 2008 (Worldwide) PC (Microsoft Windows)
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Featured in lists

Rating distribution

5 stars
163
4 stars
397
3 stars
570
2 stars
118
1 star
23
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Community All Reviews Statuses

Luitenant_Gruber

Review Luitenant_Gruber 5/5 · Dec 12, 2022

Fun game with good synchronization

Audiosurf is a fun little game to pass time.

Although the game is simple and repetitive it remains fun to play. You choose a song, wait for the game to load and then ride your music! Pick up blocks, make matches and score the highest amount of points.

The game is a little broken because when you want to score …

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Audiosurf is a fun little game to pass time.

Although the game is simple and repetitive it remains fun to play. You choose a song, wait for the game to load and then ride your music! Pick up blocks, make matches and score the highest amount of points.

The game is a little broken because when you want to score high on the leader board, you just pick an incredible long and difficult song, name it whatever song you want, and the game will post your score in the appropriate track leader board.

The animations are cool and the sync between the music and the pathway is pretty well done. I enjoy playing it when I am bored or waiting on something else to download.

For the low price, it is worth it!

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Guran

Review Guran 2/5 · Jun 17, 2015

I would love to give Audiosurf a good review, since the ability to build racing tracks that fit my own music is intriguing. But unfortunately I feel like I need to puke after only 10 minutes of this. All the weird colours and spiraling in the background just becomes too much. And a game that makes me sick simply cant …

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I would love to give Audiosurf a good review, since the ability to build racing tracks that fit my own music is intriguing. But unfortunately I feel like I need to puke after only 10 minutes of this. All the weird colours and spiraling in the background just becomes too much. And a game that makes me sick simply cant get a good score! Am I the only one with this problem?

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o808988t

Review o808988t 3/5 · Jul 15, 2014

More interesting than Symphony. But still not enough to be enjoyed for long.
What i liked:
1. Track bounces up on beats
2. You pick up blocks on separate words (feels like you're singing maybe)
3. Level twists and turns. This made me feel speed better than actual increase of speed.
4. Controlling two ships at once. Adrenaline rush at …

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More interesting than Symphony. But still not enough to be enjoyed for long.
What i liked:
1. Track bounces up on beats
2. You pick up blocks on separate words (feels like you're singing maybe)
3. Level twists and turns. This made me feel speed better than actual increase of speed.
4. Controlling two ships at once. Adrenaline rush at first but then it felt too hard.

What i didn't like:
1. Too hard to understand which blocks and when to collect. Maybe it's the problem of interface? Maybe i need more practice with the game but i felt that i just couldn't remember which blocks were in which column at the speed required by the game.
2. The mode where there is only 1 color of blocks is too simple and not challenging.

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