Golden sun isn't good. That being said, it also isn't bad.
I played Golden Sun at the behest of my friend who insisted it was the greatest JRPG of all time. After citing the reasons that "It has the spell Meteor and Summons in it," I decided to give it a shot. I had also heard on a few websites that it was pretty good, so perhaps it was a hidden gem. Clocking in at just under 40 hours, which is pretty impressive for a GBA game, I can now say that it is not a hidden gem. I came in expecting a riveting odyssey of epic scale about a cast of fantastic characters. I got a generic clone of Final Fantasy.
Visuals and Sound:
The game looks fine. It's nothing to write home about, but its not bad. It sounds fine too. Unexciting but inoffensive.
Story:
Relax, there won't be any spoilers here, mostly because you already know how it ends. The story opens up meeting our player character Isaac and his two friends, Garet and Jenna. They live in a small northern town, blessed with a mystic force called Psynergy and tasked to guard the Sol Sanctum, where the four Elemental Stars are kept, one for each element: Fire, Earth, Water, and Air. Wait, sorry, Mars, Venus, Mercury, and Jupiter. See, it's different. Now before we go on, you may be thinking, "huh, are some generic evil guys gonna show up and steal the stars to complete their evil plan to bring about evil?" Yes, that's exactly what happens. Three of the stars are stolen and you are told to get back the other stars before the bad guys can activate the lighthouses, bringing about evil and sadness. This might be a nitpick but why are we trying to stop them from turning the lighthouses ON? At the first tower you fail and when you descend, you find magic healing water that cures the plague going on in a nearby town. In what world is that bad? Either way, onto the more pressing issue: this is the most generic JRPG story there is. Before you go any further, before I took a single step outside the starting village, I knew what the ending was. This story has been done to death a million times over, and while it isn't bad, it was a little disappointing to see it done here again. This was done on the NES. It was so generic that I just stopped caring. Halfway through the game, I had forgotten why we had gone on our quest in the first place. Something to do with my lady friend being kidnapped, or the world ending or something? Golden Sun has an expectation that it's killer narrative will draw you in but this narrative has been done before a million times over.
Golden Sun also has a VERY bad habit of giving you choices, without ever actually giving you a choice. Dialogue is occasionally broken up by a Yes or No question and every single one of them, is totally irrelevant. "Isaac, should we go on a long side quest to help this guy we met 20 minutes ago?" "Yes." "Great! Lets go!" "No, I changed my mind." Well, we're gonna go do it anyway!" Aren't we supposed to be saving the world? Furthermore, it has another habit of just straight up not explaining things to you. After the incident at the first lighthouse, I continued to wonder why the bad guys were lighting the towers. After the final boss, Garet asks them "Hey, why do you want to activate the towers?" to which he responds, "Wouldn't you like to know," then leaves. Excuse me? I've been wondering this, for the entire game, and you're not gonna even tell me your motives?
Characters:
The characters are, like the story, incredibly predictable and archetypal. None of them have any kind of arc or significant changes. They learn nothing about themselves, the villains, or the world. I harped on the story quite a bit, and many of my arguments can be applied here, just know that the characters aren't that great. Don't look here for a compelling character driven epic.
Gameplay:
Golden Sun brings two unique things to the table of game play: using Psynergy outside battle to solve puzzles, and summons. Ok, so it has one unique selling point. No no no, you equip these summons and they make you more powerful before you summon them. You know Final Fantasy VI already did that, right? Psynergy outside battle is all well enough, and I guess its good, but its kinda token. It certainly wouldn't be enough to warrant a purchase. Equipping the summons is kinda cool, but your available Psynergy is based on which summons you have equipped so if you say, decided to use a summon to try and kill a boss, you have to re-equip that summon to get your spells back, and when your mage can't use healing magic, that's pretty feelsbadman.jpg. Other than that, what do you think? Ever played Final Fantasy? Turn based, select actions, movement order is based on a speed stat. About as basic as it gets. I did like that summon equipping mechanic, it added a layer of strategy to the combat, since you can attack, defend, use magic, and also use or equip summons. I just wish that using them didn't make you unlearn your spells.
Final Analysis:
Golden Sun is by no means a bad game, don't get me wrong. If you liked Final Fantasy 1 and you want a game that uses that formula and doesn't deviate from it with a half baked story, play Golden Sun. However, if you're looking to get into JRPGs, play something else first. Find out if you like this style of game. Final Fantasy VI, Chrono Trigger, Bravely Default, something like that. This is not the game to hook someone on the genre. This is the game for people who already like JRPGs and want something simple to fill time with.
7/10; meets expectations. Tentative recommendation.