I'm pleasantly surprised at how much I enjoyed this. Mechanics wise, it's fairly standard for a JRPG but with a unique element--the djinns. The djinns are a great addition--you can either set them to a character and gain stats from it or use their individual abilities in battle. When you use enough, you can summon a more powerful attack, the …
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I'm pleasantly surprised at how much I enjoyed this. Mechanics wise, it's fairly standard for a JRPG but with a unique element--the djinns. The djinns are a great addition--you can either set them to a character and gain stats from it or use their individual abilities in battle. When you use enough, you can summon a more powerful attack, the trade off being the decreased stats. There's a variety of abilities for you to use outside battle, sometimes necessary and sometimes for explorations sake. Some of these abilities you can only get by experimenting with different party setups using the djinns. Using them can be a bit finicky sometimes, you have to be in just the right spot or it won't work. It's not too bad, though, and it was never bad enough I got frustrated. PP increases just by walking around, so there's room for mistakes. Art wise, the game still looks great. It's probably the prettiest GBA game I've played. The djinn attacks especially are just really impressive. Story wise, it's pretty decent. It starts a bit slow but there's some really interesting world building going on. All the characters are pretty well written, with the exception of Isaac. Isaac is the player stand in, and as nearly always with those, has no personality of his own due to it. There's "Yes/No" dialogue options but these just feel silly and pointless. I'd much rather have had Isaac have dialogue and a personality than that. Even side characters can be kinda complex. Like, you're introduced to a character who's a hero in one town and a villain in another. The soundtrack is fine but forgettable. I'm really looking forward to playing the 2nd game and seeing where it goes!
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