Gunpoint (2013)

Suspicious Developments

Linux · Mac · PC (Microsoft Windows)

3.80 from 534 ratings

2775 members have it in their collection · 15 playing now · 1189 backlogged · 119 wish listed

How long? Main story 3h · with extras 3h · 100% 9h (from 25 logged playthroughs)

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data. To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security … Read more
Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data. To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through. Read less
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Release dates

  • Jun 03, 2013 (Worldwide) PC (Microsoft Windows)
  • 2014 (Worldwide) Linux, Mac
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Rating distribution

5 stars
117
4 stars
229
3 stars
155
2 stars
30
1 star
3
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Community All Reviews Statuses

falithes

Review falithes 3/5 · Jan 25, 2025

A charming, funny yet short action puzzle stealth game

There isn't a whole lot of meat to this one. You can beat it in a few hours and it introduces most of its mechanics pretty early on. While later missions do get complicated, I found myself struggling more on early missions since I was still learning the type of puzzles the game was designed around.

Still it's pretty cathartic …

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There isn't a whole lot of meat to this one. You can beat it in a few hours and it introduces most of its mechanics pretty early on. While later missions do get complicated, I found myself struggling more on early missions since I was still learning the type of puzzles the game was designed around.

Still it's pretty cathartic to jump and hang from the ceiling, then drop ontop of an unsuspecting guard and excessively beat him unconscious. Having the tone of a slapstick comedy rather than a gritty spy thriller. The puzzles are fun to solve and it is designed in a way where you could speed run the whole thing if you really wanted to. I didn't feel inspired to replay levels, since the rewards for doing it aren't that meaningful. Progression is fairly simplistic as well, where you'll unlock some powerups as you complete missions.

I will say the final mission is pretty great. You finally have enough money to unlock the ability to just kick open doors, which is fun especially when the door flying off its hinges knocks out an unsuspecting guard on the other side. Not to mention the assassin you've been chasing immediately spear tackles you out a window, something you would be very liable to do yourself when subduing a guard.

The writing is funny and self aware. There really isn't much a plot, more focused on tropes, but hey it's fun nonetheless with a good sense of humor. I don't regret my time with this one. But again there isn't a whole lot to dissect, but not a bad way to spend a few hours.

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Sep 21, 2023

Neat but gets really tough fast

a pretty nice action-puzzle-stealth type game that has strategy elements too. It's a bit similar to Serial Cleaner or Party Hard, with a gameplay that combines reaction time with clever and fast-one-your-feet thinking. Needless to say, I found that after about five missions in, the difficult got high enough that I got stumped and the game got too tough for …

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a pretty nice action-puzzle-stealth type game that has strategy elements too. It's a bit similar to Serial Cleaner or Party Hard, with a gameplay that combines reaction time with clever and fast-one-your-feet thinking. Needless to say, I found that after about five missions in, the difficult got high enough that I got stumped and the game got too tough for me to keep going.

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Lygodesma

Review Lygodesma 5/5 · Mar 9, 2022

Secret Agent-Simulator

Super cool game design. The game somehow properly makes you feel like a secrent agent operating in a special mission. The rewiring of lights, doors and cameras combined with the sneaking on walls, jumping around and knocking down guards makes up a good mixture of riddle solving on the one hand and physical platforming precision on the other. Score and …

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Super cool game design. The game somehow properly makes you feel like a secrent agent operating in a special mission. The rewiring of lights, doors and cameras combined with the sneaking on walls, jumping around and knocking down guards makes up a good mixture of riddle solving on the one hand and physical platforming precision on the other. Score and look combine well as well, never gets old. Pretty cool game.

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Gangreen

Status Gangreen Nov 25, 2018

What a great game. I love the style, I love the premise, I love the snark. A very relaxing puzzle game without too many quick reactions needed.

The one issue I have is that the UI could use a little fine tuning, but otherwise a great game. Though the quick reload with options for how far in the past you …

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What a great game. I love the style, I love the premise, I love the snark. A very relaxing puzzle game without too many quick reactions needed.

The one issue I have is that the UI could use a little fine tuning, but otherwise a great game. Though the quick reload with options for how far in the past you want to go back to is a fantastic feature.

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anarchistica

Review anarchistica 4/5 · Oct 26, 2018

Flawless indie gem

Gunpoint is one of those rare games that does everything right. Tight controls, great atmosphere, interesting story, clever gameplay, multiple solutions, multiple paths, upgrades can be changed freely between levels, et cetera. The one problem i had was that using fullscreen set Windows' resolution to that resolution. That's it. An amazing accomplishment, especially for an indie game.

killerstar

Review killerstar 4/5 · Apr 10, 2017

Don't be fooled by the title

(there's barely any guns)

I recently played this on an effort to clear up my backlog of Humble Bundle games I've almost certainly forgot I bought. Having been burned in the past with sub-par quality in that category I didn't have any strong expectations, but I was pleasantly surprised.

In Gunpoint you play as a cliche'd noir detective hired by …

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(there's barely any guns)

I recently played this on an effort to clear up my backlog of Humble Bundle games I've almost certainly forgot I bought. Having been burned in the past with sub-par quality in that category I didn't have any strong expectations, but I was pleasantly surprised.

In Gunpoint you play as a cliche'd noir detective hired by even more cliche'd clients to do their biting. In the process you are quickly embroiled into a web of corporate espionage and backstabbing traitors. The genericness of the plot is helped by the wittiness of the dialogue (delivered entirely by text messages with your clients) with several opportunities of breaking the forth wall and lampshading. Or at least that was my experience; but if you are bored by the plot and/or not charmed by the dialogue, you can still enjoy the gameplay.

This is a 2D stealth game in which every mission is basically some iteration of entering a build, hacking a server and bailing out with some alternative but not really important objectives pepper in. The two main mechanics to aid you in your cover operations are the ability to jump very high and fall from great heights and --more interesting in my opinion-- rewiring and connecting switches, doors, lights and even enemy guns. This lends itself to a very satisfying puzzle-like experience; you might choose to connect one motion detector to a light and the light switch to a door so that when the guard passes in front of the motion detector, it turns the lights off so when he tries to turn them back on, he actually opens up the door for you to enter protected by the shroud of darkness.

Of course, you can also just jump through the window on top of the guard and punch him in the face into unconsciousness (which turns out is only one punch), which gives each level a very real sense of replayability.

There are some issues with controls that seem like bugs that got their way into the published version and should've been fixed. For example, in "crosswiring mode" you can scroll though the level with the mouse, but in normal mode you have to use the arrows.

Building some rather intricate chains of cause and effect that are fun to pull off and also interesting to devise but after a couple of levels it begins to get stale an repetitive. Yes, there are a few new tools and other enemies, but the core mechanics stay pretty much the same and you can easily go through every level using the same tricks learned in the first part of the game. Luckily, being only ~4 hours long, the games knows this and doesn't overstate it's welcome.

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agurczuk

Review agurczuk 4/5 · Dec 6, 2016

Gunpoint is a 2D platform, puzzle game of corporate espionage.

Not exactly sure how I came about this game, but once I played the demo version I was hooked in and had to get the full deal. The game is a about a trench coat spy-like character being framed for a murder he did not commit. His goal is to …

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Gunpoint is a 2D platform, puzzle game of corporate espionage.

Not exactly sure how I came about this game, but once I played the demo version I was hooked in and had to get the full deal. The game is a about a trench coat spy-like character being framed for a murder he did not commit. His goal is to clear his name by infiltrating some corporate facilities and hacking the data from the servers.

The core of this game are basically two mechanics. One of them is the puzzle element. You get your hacking gear and you can access the wire layer of the game. With this you can hook up different things with each other, connect the light switch to a door or power outlet. Flick the switch and a guard can be electrocuted from the outlet or the door will open up. There are different coloured wires to which you get access once you hack the proper coloured control panel. Pretty neat idea and well executed.

Second core mechanic is jumping. From the start you get your jumping boots that let you jump quite far. You get a trajectory of predicted jump and you just lunch yourself. This aspect reminds a bit of Ronin but the focus of this game is more on stealth than action. And it nails it pretty well. Hiding in the shadows to lunch at the opponents or completely avoiding them. Using hacking to turn of lights or distract the guards to pass unnoticed. This works quite well I have to admit.

The graphics are pixel art. Looking good. Nothing spectacular but nothing annoying as well. Didn't mind it at all.

The weakest part of the game is the story or how it's told to be exact. The whole plot is introduced via text box conversations. There is a lot of the text - too much. But that's not the biggest problem. The worst offence is that the game tries to be funny. Tries and fails in this regard. The forced humour gets really annoying really fast. I lost interest pretty fast and soon was skipping over most of the text. It does nothing for the gameplay anyhow.

In the end the game was quite enjoyable and felt fresh. I had fun time playing it. Though I must admit the last few levels felt a bit repetitive. As a whole quite a decent game nonetheless.

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AllurinGirl

Status AllurinGirl Aug 11, 2015

Finished once, loved it and want to play it some more, maybe try all the steam achievements or at least play the alternate ending.

FredLobster

Review FredLobster 4/5 · Sep 21, 2014

Writing a good film noir story is a lot trickier than it seems. A writer has to put together a fresh and kicking story line in spite of the mess of tropes that anyone attempting the genre has to follow (all broads are packin' heat, all cops are vultures, all private eyes drink heavily and have overactive internal monologue-glands, and …

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Writing a good film noir story is a lot trickier than it seems. A writer has to put together a fresh and kicking story line in spite of the mess of tropes that anyone attempting the genre has to follow (all broads are packin' heat, all cops are vultures, all private eyes drink heavily and have overactive internal monologue-glands, and 95% of everybody is lying to your face), and must do so in the most circuitous way possible, leaving a fine blend of clues, red herrings, and unintentional whatsits all over in order to keep the reader happy, confused, and eager to read on. At best, a failed attempt at film noir turns into a goofy comedy. At worst, you wind up with a pretentious pile that drags badly and signals whodunnit long before our antihero gets his teeth loosened at the tail end of a bad lead for the first time. Gunpoint actually manages to pull off a solid (if somewhat minimalist) film noir in the very unorthodox medium of 2D platform puzzler, and I couldn't be happier.

Set in a near- (if somewhat implausible) future, you play the poor sap who lives across the street from a major player in the small arms industry of America. Following recent legislation, firearms possession has become almost entirely illegal outside of police hands, but that doesn't stop you from getting embroiled in a trail of murder, betrayal, and espionage. Although initially motivated only by an urge to clear your name of a murder you had no part in, you quickly wind up playing for all parties involved, purchasing new gizmos and gadgets to aid you in breaking and entering along the way. While stealth gameplay is certainly a factor, more often than not you wind up making the building you're breaking into do all the hard work for you, "hacking" the electronics systems to work as you see fit. Make light switches open locked doors, power outlets taze guards, and motion detectors ignore you entirely, and you'll be able to acquire everything you need without winding up on the wrong end of a gun even once. Usually. Sometimes there's little choice besides punching someone's lights out, but more often than not you'll find that fights are best avoided.

The artwork's simple pixelwork, but it's charming all the same. The mechanics are fun and expand with each level, avoiding any chance of the gameplay going flat halfway through. Death is penalized only with a quick reload from your choice of the three most recent autosaves, and these are created every time you do anything of note. My only real gripes would be that the game's a little short and that the UI could've been a few notches crisper, but by and large I am very happy with this end product. A better way to burn through a gray September afternoon than a headful of bad memories and a rapidly-emptying bottle of forgetfulness.

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