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Liminalcore

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Liminalcore

Oct 28, 2024

Main game

4.50 average rating based on 2 ratings

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Explore and admire while navigate through eerie, surreal environments inspired by the Backrooms lore. Explore this uncanny world lost in time and get lost in the otherworldly architecture in a world where reality bends and your sanity is tested.
Release Dates
Oct 28, 2024 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
5
In Collection
1
Wish Listed
0
Playing
3
Backlogged
How Long Is Liminalcore?
No playthrough data yet
May_Odaigahara
May_Odaigahara gave Aug 31, 2025 (edited)
May_Odaigahara gave Aug 31, 2025 (edited)
May_Odaigahara's review of Liminalcore

When I was a kid - and I mean a real little kid - I once clambered up into the SkyTubes at my local Chuck E Cheese. If you've never been to one before, the SkyTubes are a series of child-sized plastic tubes and other surfaces suspended from the ceiling, above the main floor of the rat-themed entertainment restaurant. I, of course, got lost immediately and, after crawling around, running into dead ends, meeting another child (another lost soul? a guide? an oracle?), a sense of panic bubbled up in me. What if this was it? What if I was doomed to forever wander the polymer tunnels of this establishment?

I got out, of course. But that feeling of isolation and confinement stuck with me. That's what this game feels like.

Sure, it's less of a video game and more of an, I don't know, interactive art exhibit? You explore strange, in-between, lonely, liminal (of course) spaces, dream environments, like half-remembered childhood memories. You'll turn a corner and get an endless wall of white tile, you'll turn another and see one of the most stunning things you'll ever see in a video game. Beautiful in its own way.

You'll always …

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When I was a kid - and I mean a real little kid - I once clambered up into the SkyTubes at my local Chuck E Cheese. If you've never been to one before, the SkyTubes are a series of child-sized plastic tubes and other surfaces suspended from the ceiling, above the main floor of the rat-themed entertainment restaurant. I, of course, got lost immediately and, after crawling around, running into dead ends, meeting another child (another lost soul? a guide? an oracle?), a sense of panic bubbled up in me. What if this was it? What if I was doomed to forever wander the polymer tunnels of this establishment?

I got out, of course. But that feeling of isolation and confinement stuck with me. That's what this game feels like.

Sure, it's less of a video game and more of an, I don't know, interactive art exhibit? You explore strange, in-between, lonely, liminal (of course) spaces, dream environments, like half-remembered childhood memories. You'll turn a corner and get an endless wall of white tile, you'll turn another and see one of the most stunning things you'll ever see in a video game. Beautiful in its own way.

You'll always feel lost, but always end up going the right way. It's clear that the developer put a lot work and care into this game, crafting these massive, maze-like levels with care, evoking the feel and mood of all those famous (infamous?) liminal images you've probably seen a million times already if you've spent any time on the internet. Memories of childhood as a maze, something to escape. A game that encourages you to contemplate.

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