Game #10/200 Yakuza: Like a Dragon is one of my all-time favorite games. I began a few weeks ago with fairly limited knowledge and basically no
experience with the prolific Yakuza series, and from what I saw online that would be okay; there is virtually no significant crossover
between the previous titles that would necessitate playing the earlier games. Moreover, Y:LAD is heavily influenced by turn-based RPGs (most notably Dragon Quest, but Persona is an obvious one for anyone who has played those as well), which means its battle system is different than the brawler-y combat of the other Yakuza titles. Overall, what I discovered was a perfect game for me. It eschews traditional JRPG tropes in its characterization and story to develop a mature storyline but maintains a purist sort of fixation on various other JRPG aspects (mainly gameplay: battles, exploration, side quests, job system, etc.)
The turn-based battle system on its own is not worthy of much merit; it's fairly basic and its depth lies mainly in MP management and selecting abilities that either target one opponent or a large group. This isn't to say that it isn't fun -- it is simple, but it's a blast. The moves and animations are sometimes quite funny ("Push and Shove" for example is a powerful, untechnical sort of push attack, "Fat Stack" allows you to slap an opponent with money in a Saints Row-esque animation, some other moves whose names I forgot allow the player's characters to attack with boxcutters and staplers or lower defense by making a sexual pose). Battles are relatively fast-paced and there are many options to engage with, like calling a "Poundmate," or a summon, which has a unique effect, using healing or battle items, or defending. There's enough variety there, but I found that using the same powerful moves over and over basically worked perfectly fine. I never had much trouble with the difficulty, but I also pursued a ton of the side content as I played and took advantage of rewards. Equipment is also easy to deal with as you can push "square" and get the strongest items equipped instantly, not unlike some Final Fantasy titles. With a game with so much to micromanage, features like this (and fast travel) were super appreciated. To highlight the battle system in a more positive light, I will say that there is a nice variety of both party members and enemy types and combat is visceral and fun. It's simple in a Dragon Quest sort of way, which most people will hopefully recognize as a compliment. I must add though that job changes were never really necessary and they could've handled this system much better. You could change jobs but only mildly benefit from doing so as most job abilities did not cross over. It worked just fine to keep everyone as their default class and maybe switch up one or two characters.
The characters were brilliantly written in my opinion. I would actually go so far as to say that this is the best and most mature JRPG I've played (and I've played a ton). There is no melodrama, no tropey teen romance (basically none at all in fact), women are written as real people, and characters have distinct personalities that are not cliche driven. This final aspect is the most impressive, as you see a lot of games, even excellent ones (like Trails, for example) that have fun characters but are shaped around a cliche (thinking still of some Trails characters like TitS1-2 Olivier, Laura, Bleublanc, and so many more that have a definite trait that overrides any possibility of nuance in their personality). I would tie this game with Persona 5 in its characterization, but edge this game in the humor department (it's laugh out loud funny on many ocassions) and prefer this game's story as well. I am the first to admit that I am not much of a story guy. I am not so bad as to skip cutscenes in most games, but I get lost very easily as my mind wanders when I get bored. With that being said, I followed this game's story closely and rarely got confused. I fell in love with Kasuga, whose strong determination and earnestness was pulled off so deftly that he distinguishes himself from his JRPG predecessors while somehow following in their footsteps. He is incredibly cool and admirable as he makes manly sacrifices for the sake of loyalty. The theme of the game seems to revolve around loyalty/sacrifice -- as we learn that all of the supporting characters make some similar sacrificies -- which fits beautifully with the Yakuza aesthetic.
There's a lot more to say. The graphics (PS5) were gorgeous and I enjoyed wandering the colorful streets of Yokohama (I hope I'm remembering this name correctly) and seeing all of the realistic store fronts and people. Faces were distinct and nicely animated. Tunes fit the mood of various scenarios and there were some sick battle themes, but nothing really stood out music-wise as an ear worm. There was a karaoke jam that I really loved despite its cheesiness. The game does make great use of sound effects and music though and everything clicks. As I mentioned there is tons of humor in even the most random spots of the game and Kasuga will have you cracking up. He is such a charming and fun character to spend time with.
You can easily push yourself into the 40 hour range without having any kind of completist mindset. Side quests were memorable and fun and offered a lot of variety. While some were pretty short or required a few battles or conversations, many other had subplots that could not be replicated in any other game. Some that stood out include investigating fake figurines of a local (incredibly cheesy) mascot and bringing counterfeiters to justice, helping a little girl collect money to help her sick friend, giving an old woman a super hot pepper so she can run across the street, finding something strong enough to hurt a pleasure seeking "Mr. Masochist," and whatever that quest was with all the grown men in diapers. Other than quests, there are mini games like Dragon Kart, Mah Jong, Can Quest, Part-Time Hero (you can lose hours upon hours seeking completion on everything), Virtua Fighter 2, claw games, and the list goes on. I got lost in the world of Y:LAD on numerous ocassions, actively avoiding that little purple circle on the map so I can do more tasks (side note: where's the fishing mini-game?!).
Overall, Y:LAD was a phenomenal experience. It offered more than an amazing story, as the battling system was well-done and addicting despite its simplicity, the quests and mini games were non-stop, but never in-your-face or tiresome, and the collectables were endless as well. It's an emotional journey full of laughs (as cliche as that sounds), which seems to present itself initially as a "love letter" type of game because it wears its influences to previous JRPGs on its sleeve, but quickly becomes a very full and satisfying experience independent of anything else. I definitely hope to come back to Y:LAD years from now, possibly after playing through the entire Yakuza franchise.