OVERVIEW
- Rating: 10/10
- Hours played: 200+
- Pros: Story and worldbuilding, role-playing, replayability, build options
- Cons: challenge balancing, bad pacing on some sections, class balancing, loadings
PLAYTHROUGHS
I have completed Dragon Age: Origins (DA:O) 4 times: Human Mage, Dalish Elven Archer, Human Noble Warrior (2-handed) and Dwarven Noble Rogue (dual-wielder) - the first three were male and the last one female. The first playthrough was on normal and took me about 60 hours. I have tried the easy mode on the second run, for a story-focused experience, and the hard mode for the fourth one. I also played the Awakening expansion twice and the Stone Prisoner DLC once.
GAMEPLAY
DA:O feels like a modern take on the old-school RPG's from the late 90's in a lot of ways. If you're familiar with the Neverwinter Nights series, specially with the Obsidian-developed NWN2, a lot of elements will be easily recognizable - from some of the controls to the overall gameplay structure and combat system. One of the biggest elements this game pulls from the older titles is the amount of options they give to players on many different areas, as I'll be discussing next.
A good place to start is with the class system. The Dragon Age series offer 3 classes to players: the warrior, the rogue and the mage. Each of them have their own set of unique abilities and roles to fulfill on your 4-man party: mages have many schools of magic, each with plenty of spells to allow for a variaty of playstyles - damage, crowd control, buffers and healers are all available-, warriors can focus on a shield and defensive abilities to become tanks or take a more aggressive path with big weapons, and lastly, rogues can become great archers or stealthy assassins. Also, each class comes with 4 specialization options (each character can have 2 by the end of the game). They can enhance your role (a rogue that picks Assassin can become even more deadly) or open up your options (a rogue that picks the Bard specialization can be of great support to the party).
All of this is pretty standard when it comes to RPG's, but the multiple options really do help with the replay value of this game. The downside of the system is the balancing, since some abilities and specializations range from underwhelming to useless, and the balance between the classes themselves is very off, with the mage being an obvious standout. I don't think this detract too much, though, since, from my experience, as it's perfectly possible to feel very badass with a two-handed sword or dual-daggers late in the game. The archer was the only playstyle I actively disliked, which is funny since that's usually one of my favourites on RPG's and action games in general.
Another classic RPG trope used here is the skill system. Figuring out a good and balanced party has to take them into account to make your life easier in Ferelden. Coercion is awesome for the main character, since it opens various dialog options, and rogues who specialize on traps and lockpicking are very helpful when going through dungeons. Other skills will be helpful to grant you more (and better) potions or even to solve some quests.
Party AI can be customized on many levels, which really helps making the combat more dynamic by reducing the amount of micro-management needed to go through most fights. The real-time with pause combat system is going to be very familiar to anyone who played the old-scholl CRPG's - it's not everyone's cup of tea, but I enjoy it and believe it's one of the best executions of the system. The game can be tough at times, so having a balanced party with good AI behaviour is a must to avoid frustration. Picking a healer do feel like a necessity at times, which brings the class balancing issue to light once more.
Other issues with the gameplay include the poor pacing of some missions and dungeons, that often become a chore of fight after fight with not enough story or exploration to keep things interesting (I'm looking at you, Deep Roads). Also, difficulty can become a problem, since the game works on a system where enemies level up with the main character, but only within certain ranges. Because the game opens up relatively early, allowing for players to explore areas in whatever order they choose (similar to what Bioware did with the planets of KOTOR) it's possible to go to a place and find it either too easy or too hard because your party is not on the ideal level range.
With all of that said, the main gameplay aspect of DA:O is the role-playing, and that's where the amount of options given to you on race, backgroung, class and the personality you want to give to the Hero of Ferelden shines. There's plenty of customization to do, and the dialog allows for players to guide their characters and their relationships with the world of the game pretty much however they want. The game offers plenty of flavour changes to the story based on how you play, which is the greatest source of replayability here. Your main-quest decisions will also play a role on how the world will be at the end, providing a good sence of consequence to the protagonist's actions.
NARRATIVE
DA:O is a narrative-driven RPG, so a good story is to be expected, and Bioware delivers. The player's interactions with different characters and factions can change the landscape pretty significantly, and the multiple role-playing options allow for substancially different experiences on multiple playthroughs.
The main plot doesn't land too far from a Tolkien-esque "the dark armies are coming and we need allies" structure. It's a big cliché for this type of fantasy, but it's well executed by the writers. What helps a lot to make the story worth your time are the great cast of characters that are presented with amazing voice-acting - it's instantly easier to care about the game when the NPCs are that interesting, and DA:O has one of my favourite casts of party-members on any RPG!
Moving away from the Forgotten Realms setting gave Bioware enough freedom to build their own world, and, again, they nailed it: everything, from politics, religion, economy, history and geography is done with great care and I love learning more and more about Thedas. Plenty of topics are dubious, however, leaving certain aspects of the world (like the nature of the fade, the details about Andraste's story and the origins of the darkspawn) open for discussion and interpretation, which I love.
DA:O starts with one of 6 origins stories (depending on the background of your choosing). They serve as a basic justification for why your character would join the Grey Wardens (an order of warriors dedicated to fight the evil Darkspawn). It's a good oportunity to direct the type of character you want to play, and they also provide variety for subsequent playthroughs. After a linear section at Ostagar, the game opens the map for the player to explore the different regions of Ferelden. I love the freedom of this "second act", and I also love the more linear act 3, where everything comes to a solution with exciting battles, as it's expected for a setting like this.
TECH
The graphics of DA:O are nothing to praise, but I love the art-style of the game, as it suits the setting and helps with the immersion process. Sound design and music are also pretty good. I have no recollection of major bugs or glitches from any of my playthroughs, but I only got to play the game a few years after the release. The UI and menus are better designed than most games of that era, so I also have no major complaint about it. The loadings, however, should have been better: even on a current-gen PC I have trouble with loading screens, and I can only imagine how bad it must have been for the console players when the game was released.
CONCLUSION
DA:O excels at what is most important for a game of its type: providing players with an interesting world to explore and a variety of options to make role-playing engaging and fun. The gameplay style is dated by today's standards, but if you like that concept, like me, there will be countless hours of joy and even good challenges to face. For the ones that don't, playing on easy can turn the combat into a breeze so you can enjoy the amazing narrative and worldbuilding of this masterpiece. One of my favourite games and a major recommendation to any RPG fan.