Terra Nil (2023)

Clockwork Acorn, Free Lives Games

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

3.43 from 67 ratings

346 members have it in their collection · 6 playing now · 110 backlogged · 79 wish listed

How long? Main story 6h · 100% 18h (from 5 logged playthroughs)

Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
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Release dates

  • Mar 28, 2023 (Worldwide) Android, Linux, Mac, PC (Microsoft Windows), iOS
  • Dec 18, 2023 (Worldwide) Nintendo Switch

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Rating distribution

5 stars
9
4 stars
21
3 stars
28
2 stars
8
1 star
1
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Community All Reviews Statuses

giopep

Review giopep 3/5 · Jul 31, 2025

It clearly is an interesting game, with some cool ideas and a powerful, important message underneath the gameplay. I heard good things about it and it was on Netflix so I decided to try it. And I found it incredibly boring. Then I became addicted to Marvel Snap and I didn’t play Terra Nil for months. When Mario’s Picross managed …

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It clearly is an interesting game, with some cool ideas and a powerful, important message underneath the gameplay. I heard good things about it and it was on Netflix so I decided to try it. And I found it incredibly boring. Then I became addicted to Marvel Snap and I didn’t play Terra Nil for months. When Mario’s Picross managed to get me out of the Marvel Snap addiction, I gave Terra Nil another chance. And I found it incredibly boring. But maybe it’s not it, it’s me, so I’m asking you: is it normal that I find it incredibly boring? Do you find it incredibly boring? I gave up.

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anarchistica

Review anarchistica 2/5 · Jun 5, 2023

Obliterate the land to save it

Playtime: 1h24m

Intro

Terra Nil is an ecopunk city building game in which you use a bunch of different buildings to shape the landscape before tearing them all down and leaving.

Review

No Man's Land is a cute little puzzle game that has you build a "city" for animals. The design is clever and original but also very clunky. Most …

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Playtime: 1h24m

Intro

Terra Nil is an ecopunk city building game in which you use a bunch of different buildings to shape the landscape before tearing them all down and leaving.

Review

No Man's Land is a cute little puzzle game that has you build a "city" for animals. The design is clever and original but also very clunky. Most of the difficulty comes from placing buildings to cover the right amount of squares and trying to remember how all the different things work.

As noted by @killerstar the game doesn't actually tell you you have to remove all your buildings at the end of every level, so i ended up having to use the "canal gun" to build rivers. Obviously, cutting giant holes in the landscape has no detrimental effect on anything living there.

I just picked this up again after a few weeks, got to the part of the third map where you have to find animals and realised i kinda forgot about that and would seemingly have to start over because i messed up the climate. At least i think so, i stopped caring after a few minutes already. The game is just too clunky.

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ClaireValle

Review ClaireValle 4/5 · Apr 3, 2023

Great game that will leave you wanting more

I just finished Terra Nil today and it's a pretty great game. It's a weird hybrid between a building game and a puzzle game, with a super fun premise and an equally good aesthetic. It still has a few issues, but overall I really enjoyed my time playing this!

Title screen for Terra Nil

The game is, as the game's own description puts it, …

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I just finished Terra Nil today and it's a pretty great game. It's a weird hybrid between a building game and a puzzle game, with a super fun premise and an equally good aesthetic. It still has a few issues, but overall I really enjoyed my time playing this!

Title screen for Terra Nil

The game is, as the game's own description puts it, a Reverse city builder.The premise is very simple: You're in a barren, lifeless planet and after finding a guide on how to create intricate machines to bring it back to life, it's now your task to transform it into a beautiful landscape full of biodiversity (So yes, it's Factorio but backwards).

The game's presentation nails the feeling of reclaiming a wasteland perfectly. Everything starts so boring, gray and lifeless, but as you keep playing things slowly start becoming more vibrant and lively. Completing sidequests will give you so many little details that all show up in the world, and the fact that some of this will randomly happen during the course of the game (like auroras and rainstorms) just make the game feel much more alive, which is definitely what the developers are going for so great job! The soundtrack is also a perfect fit for this game. It's not very noticeable, but it doesn't have to be for a game like this. Just a nice, relaxing loop is all you need.

Gameplay screenshot of the river valley, the first level of the game

The game is basically a puzzle city builder with a simple, three-phase structure. First, you place toxin scrubbers and irrigators to turn the wastelind into simple grasslands. Next, you turn specific parts of the landscape into different kinds of biomes using specialized buildings. And finally, you recycle every building you made and exit the area without leaving a trace.

Your objective is to fully restore the environment while keeping track of your currency so that you don't end up running out and losing. All the while you try and keep certain levels of temperature, humidity and other factors that can give you certain bonuses. Unlike other city builders, the combination of these two systems give the game a bit of a puzzle feeling and I really like that.

While I really like both the three-phase structure and the puzzle aspect of the game, I honestly dont think these two fit together. Yes they are both nice, but they don't compliment each other at all. It feels super restrictive when you might lose a sidequest because a structure requires a specific temperature level to operate, and the fact that some of the structure and animal requirements aren't revealed to you until you reach certain parts of the level makes it hard to plan accordingly.

Screenshot of the final level of the game after being fully reclaimed

The biggest problem with the game is its length. The developers went for quality over quantity. And even though that's usually a good thing, I strangely feel like that wasn't the correct choice in the case of this game? Every level is unique, and tailor-made for the tools that they've given you. However, when there's only 8 of them (half of them being special, challenge levels), you really feel like the game's missing something.

Yes, the 4 main levels are all great and unique and especially the last one has so much going on and I love it. But there are so many buildings that feel superfluous. So many combinations of biomes that weren't utilized at all. So many weird interactions between buildings that are programmed in, yet are only used once in the entire game. The sidequests all feel the same throughout the entire game. I really hope the devs eventually add workshop support to it, because I just know there's so much more to be done with this game.

Finally, the story. There is none. I mean there are some implications with the intro cutscene and the final level, but they don't do anything with it. And honestly the game is perfectly fine without one so who cares.

In conclusion: It's a fun and charming city-building game with a really unique and perfectly executed premise. I loved what I played of the game, but it's over before you know it and I just wish there was more of it. And while every level of the game feels like a unique, meticulously crafted experience, you still feel like there could be more variation for it. 8/10

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Sir_Laguna

Review Sir_Laguna 3/5 · Mar 27, 2023

If saving the Earth was this easy...

Humans ruined Earth and I'm part of a generation frustrated by its incapacity to do something to save our planet. I like to think of this game as a power fantasy. Not one where we control a powerful character defeating all theri enemies, but one were we finally have the tools and capacity to do something to save nature, even …

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Humans ruined Earth and I'm part of a generation frustrated by its incapacity to do something to save our planet. I like to think of this game as a power fantasy. Not one where we control a powerful character defeating all theri enemies, but one were we finally have the tools and capacity to do something to save nature, even if it has to be destroyed first.

I had a nice time with this game, but it was too short and simple. The recycling mechanic (you can leave any traces of your work to complete a map) its great, but it doesn't evolve in meaningful ways, just changes from level to level in a way that won't let us prepare for it. This game is more a philosophy than a challenge, but I liked the philosophy.

You can read my full review of the game in spanish in GamerFocus: https://www.gamerfocus.co/juegos/terra-nil-juego-resena-critica-analisis-opinio/

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A nice thing is that Free Lives and Devolver are donating 8% of all money the game makes on Steam to the Endangered Wildlife Fund.

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