With every other game predicated under the notion that the environment is there for the player to plunder, this “reverse city builder” concept is intriguing. In execution seem both boring and less revolutionary than it sounds. Boring because I don’t take fondly to city builders, so that might be on me. Less revolutionary because, mechanically, it still plays very similar …
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With every other game predicated under the notion that the environment is there for the player to plunder, this “reverse city builder” concept is intriguing. In execution seem both boring and less revolutionary than it sounds. Boring because I don’t take fondly to city builders, so that might be on me. Less revolutionary because, mechanically, it still plays very similar to any city builder. You have to build various structures to transform the land and you get resources while you do it. The fact that the soil turns green and grows trees instead of rising skyscrapers feels like a coat of paint and not a radical departure from the usual.
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