Review TheChampionTiger 3/5 · Feb 23, 2025
A high 3/5.
The Dead Space series has a special place in my heart. It's such an obvious ripoff of things like Alien, Halo, and 2001: A Space Odyssey, but it takes those things, blends them together, and really makes something kind of interesting out of it. The emphasis on improvised weapons took what would could have just been a normal space survival …
The Dead Space series has a special place in my heart. It's such an obvious ripoff of things like Alien, Halo, and 2001: A Space Odyssey, but it takes those things, blends them together, and really makes something kind of interesting out of it. The emphasis on improvised weapons took what would could have just been a normal space survival horror game, and made it something with a really unique art direction. The Rig, plasma cutter, and the Marker are unmistakably Dead Space. I think the originality of the original game is exactly why this remake felt a little unimpressive to me.
To start off, this game is by no means bad. It's quite good, honesty. If you like survival horror and haven't played Dead Space (either version), you should. It could stand up with Resident Evil and Silent Hill as a pinnacle of the genre if EA weren't such psychopaths. My main problem with the remake though, it kinda just feels like a new coat of paint slapped onto a game from 2008. There was another high-profile survival horror remake that came out in 2023: Resident Evil 4 remake. Some people lamented the changes in that game, like that you don't run away from Robo-Salazar, or have the U3 fight
Comparatively, Dead Space 2023 really falls back on the same types of encounters that it did in the original. Any time you solve a puzzle, a horde of enemies are sure to attack. Big vents on the walls are just there so enemies can jump out from them. I'm not sure the few story beats that were changed are especially interesting, either. Though they don't hurt the game necessarily. I am a little torn on Isaac being voiced in this game, though. I love Isaac in Dead Space 2, but giving him a voice in DS1 kind of further emphasizes how ridiculous everything is. I always thought it was funny in the original how everyone depends on him to do basically everything, and he never voices concern, about the absurd weight put on his shoulders. In remake, though, he's always raring to do whatever needs to be done, except in one scene involving a nuclear bomb, which I did find very funny.
Giving Isaac a voice and face in Dead Space 2 seemed more appropriate since that story is more about Isaac, in a way that the first game isn't.
Let's move on to stuff that I did like.
I'm glad power node doors are gone, replaced by security clearance. The way the node doors worked in the old games seemed very poorly thought out. They almost always had another node in them, making the doors just a straight net gain of resources. And this way you can focus on upgrading weapons and your Rig.
Isaac now has his little jet boosters from DS2 in this. No more of that slow zero g jumping from the original.
The graphics are excellent. I was kind of stunned the first time I got inside from a space walk and found Isaac covered in frost, and then even moreso when the frost melted inside the ship, and Isaac had a nice misty sheen all over his Rig. The flesh physics on the Necromporphs are also superb. The way parts of them fall off, or when most of their flesh is gone, and they keep attacking as an animate skeleton. That stuff is very impressive.
Speaking of the Necromporphs, the enemy variety in these games was always great, and that keeps the encounters from getting boring. I never felt absolutely confident with my load out, which I think is good. The Plasma Cutter is probably the best weapon generally, but dealing with those little globby guys, it's nice to have the flame thrower or the Force Gun.
In summation: I'm very glad this franchise still has some life in it, ironic as that may seem. I really hope we can get more from it in the future and we will be made whole.



