Review anarchistica 2/5 · Jun 2, 2026
Lacks Kenny Loggins
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Playtime: 24 minutes (escaped once)
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Played: 2026
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Context: As a kid i loved One Must Fall 2097 and this also has robots fighting each other.
Intro
You are a human brain in a robot. You fight in an arena. Each round the layout changes and you face different enemies and hazards. At the end of each round you can buy …
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Playtime: 24 minutes (escaped once)
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Played: 2026
-
Context: As a kid i loved One Must Fall 2097 and this also has robots fighting each other.
Intro
You are a human brain in a robot. You fight in an arena. Each round the layout changes and you face different enemies and hazards. At the end of each round you can buy one upgrade. Upgrades include bow, bow width, burning sword, kick down enemies, more energy, jetpack, hammer, etc.
Review
This game is mildly amusing at first. Luring enemies into sawblades, easily cutting down groups of them, making headshots with the bow - it's neat. Unfortunately, it's all very simple and restrictive.
You can only buy so many upgrades before having to switch to a new bot. Dying means losing all progress unless you spent an upgrade to get a backup (boring!). You can't choose different starting weapons or influence the arena and enemies. Worst of all, some of the most interesting upgrades are locked behind doing challenges outside of the normal campaign.
Like with so many games that extensively use randomisation, mostly roguelikes, it would just be better if the start was more interesting. Just look at Monster Train or Dungeons of Dredmor. You pick how you want to start out, and the randomisation is used to provide variation. Clone Drone in the Danger Zone is just far too simplistic to be interesting. Also, the combat is kinda wonky.