Fairune (2013)

Skipmore, URARA-WORKS

Android · Nintendo 3DS · PlayStation Vita · iOS

3.17 from 24 ratings

67 members have it in their collection · 2 playing now · 17 backlogged · 8 wish listed

How long? Main story 3h · with extras 2h (from 5 logged playthroughs)

"An action-puzzler RPG with a retro feel! The scourge is back with a vengeance! Seal him off for good! Collect the three Spirit Icons to lead the way to victory!"
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Release dates

  • Mar 28, 2013 (Worldwide) Android, iOS
  • Oct 08, 2014 (Japan) Nintendo 3DS
  • Dec 11, 2014 (Europe) Nintendo 3DS
  • Dec 18, 2014 (North_America) Nintendo 3DS
  • Apr 27, 2016 (Japan) PlayStation Vita
  • Mar 28, 2017 (Europe) PlayStation Vita
  • Apr 11, 2017 (North_America) PlayStation Vita

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
12
3 stars
5
2 stars
6
1 star
1
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Community All Reviews Statuses

BadBoyBule

Review BadBoyBule 2/5 · Jul 27, 2021

Hydliden jalanjäljissä

Fairune, eli Hydliden indie-perillinen, on simppeli toimintaroolipeli. Siis ihan helvetin simppeli. Ei nyt sinänsä huono peli, mutta yksitoikkoisuus ja tylsyys ovat ainakin näin jälkikäteen saaneet pelin hauskuuskertoimen putoamaan aika alas. Ehkä myöhemmät Fairunet ovat pirteämpiä? Pelin löytää esimerkiksi Switchin Fairune-kokoelmalta.

MyChaos

Status MyChaos Jan 14, 2020

A different RPG than usual, where the player has several places to go, fighting with various enemies to fetch the three statues, accompanied with some puzzles. A good experience to give a try.

Predefiance

Status Predefiance Nov 29, 2019

A delightful and artistic RPG. I've come to see the 'combat system' as a 'under the hood' ; something there which we just don't see. I imagine them to be intense battles.

I've had this game for a while but I do believe I might try and finish it today.

makine

Review makine 4/5 · Jan 31, 2016

95% fun

5% frustrating. The vast majority of the game is a cute send up of Zelda/Y's based more on puzzles than fighting. The end however.... One of my personal pet peeves is when a game completely changes gameplay for the last boss. In this case it turns to a shump. A shmup that requires you slam on the attack button as …

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5% frustrating. The vast majority of the game is a cute send up of Zelda/Y's based more on puzzles than fighting. The end however.... One of my personal pet peeves is when a game completely changes gameplay for the last boss. In this case it turns to a shump. A shmup that requires you slam on the attack button as fast as humanly possible else you'll get wiped. Often. :\ I loved most of the game.

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