Main game
4.22 average rating based on 1921 ratings
Metroid Fusion undermines much of the series' trademark solo exploration in favor of staccato "sectors" and a chatty A.I. commander. It's also really challenging, sometimes to the point of feeling a bit unfair.
And yet, I've been enamored with it for more than twenty years. Why?
Honestly, it's the look.

I remember the Fusion Suit being divisive at the time, but I've always loved the contrast of that classic power suit helmet and arm cannon against the more alien, fluorescent, almost aquatic elements below.
And the boldness of those choices applies to the rest of Fusion's sprites, which are on the whole delicious to my eyeballs. They build on the foundations of Super Metroid, but more saturated and vibrant, so crisp and appealing on a handheld screen.
I could never finish Metroid Fusion as a kid. As an adult, I'd only managed with save states... until recently. I discovered fan-made language patches for the Japanese version of the game, which include difficulty options and other improvements.
Successfully playing through that version's "easy" mode on original (though modified) hardware was a dream. Without the threat of dying constantly, I could appreciate how the segmented map and clear objectives encourage …
Metroid Fusion undermines much of the series' trademark solo exploration in favor of staccato "sectors" and a chatty A.I. commander. It's also really challenging, sometimes to the point of feeling a bit unfair.
And yet, I've been enamored with it for more than twenty years. Why?
Honestly, it's the look.

I remember the Fusion Suit being divisive at the time, but I've always loved the contrast of that classic power suit helmet and arm cannon against the more alien, fluorescent, almost aquatic elements below.
And the boldness of those choices applies to the rest of Fusion's sprites, which are on the whole delicious to my eyeballs. They build on the foundations of Super Metroid, but more saturated and vibrant, so crisp and appealing on a handheld screen.
I could never finish Metroid Fusion as a kid. As an adult, I'd only managed with save states... until recently. I discovered fan-made language patches for the Japanese version of the game, which include difficulty options and other improvements.
Successfully playing through that version's "easy" mode on original (though modified) hardware was a dream. Without the threat of dying constantly, I could appreciate how the segmented map and clear objectives encourage portable "short bursts" of play. And Fusion's uniquely suspenseful set pieces, once mostly discouraging, now felt genuinely gripping to experience.
But most of all, I felt free to take in and appreciate the beauty of this, the penultimate official pixel art Metroid. That can't fully make up for the hobbled exploration... but it comes close.
Even though it's much more linear than the previous Metroids, this is still a lovely game, with great action, some smart level design, beautiful graphics, nice music, a decent plot and an engaging pseudo-horror vibe.
Fusion is a tough and fun game that for the most part, balances out well. I found certain tough challenges to be a little too tough considering there is no difficulty selection, but I was able to conquer all the challenges after some practice and online advice. This is actually the first Metroid game I have completed, but after this I am much more open to the Metroidvania genre.
A classic action adventure gaming staple, the Metroid series is one that gamers for generations have embraced. Fusion is no exception, and follows the same formula of, battle your way through an area, bomb and shoot walls to find goodies, or a secret path forward, and save the day. Samus is back for another guns blazing adventure.
I actually found Metroid Fusion to be very similar to Super Metroid in a lot of ways related to gameplay, except it is like a long hallway. Fusion is far more linear, in the approach of go from A to B as told by the game, however has a lot more story going on. Actually, in comparison, I don't think there is any story of note in Super Metroid that is written out excluding the intro. Linear isn't bad though in this formula, because there is still lots of back tracking and secrets to find. In fact, at a stark 42% item find rate I was shocked considering I felt like I grabbed a lot along the way.
Truth be told, I struggled to give Fusion four stars. There are parts of the game that feel punishingly difficult or not very intuitive, which …
A classic action adventure gaming staple, the Metroid series is one that gamers for generations have embraced. Fusion is no exception, and follows the same formula of, battle your way through an area, bomb and shoot walls to find goodies, or a secret path forward, and save the day. Samus is back for another guns blazing adventure.
I actually found Metroid Fusion to be very similar to Super Metroid in a lot of ways related to gameplay, except it is like a long hallway. Fusion is far more linear, in the approach of go from A to B as told by the game, however has a lot more story going on. Actually, in comparison, I don't think there is any story of note in Super Metroid that is written out excluding the intro. Linear isn't bad though in this formula, because there is still lots of back tracking and secrets to find. In fact, at a stark 42% item find rate I was shocked considering I felt like I grabbed a lot along the way.
Truth be told, I struggled to give Fusion four stars. There are parts of the game that feel punishingly difficult or not very intuitive, which really pulls away from how good the game really feels, especially for a GBA game. There is nothing particularly thrilling about absolutely drilling a boss full of an insane amount of missiles, just to have to avoid a janky attack pattern and hope that you hold on long enough to survive. Then after that, a cell gets released and floats around which you have to shoot an additional 5-6 times to actually get your power upgrade. The problem here is that the thing actually does significant damage and while fairly easy to avoid if it does hit you, you have to do the entire thing again. Yuck. That being said, the core gameplay is still very positive and engaging, and exactly what you would expect from a 2D Metroid game, and in comparison not even close to the original NES Metroid tedium.
Where the game sometimes doesn't respect your time, in other aspects it does. Every area you enter/re-exit through has a save station and a recharge spot right beside each other, so you are always topped up. These are also not the only save points; many others exist though out the game. Also, while you CAN still wall jump, there is also ladders on the walls in every area that I came across to access, plus no grapple beam (yay!).
Metroid fans rejoice, this one is still a-okay and worth the time if you have the means to play it.
My expectations were really low since it's a handheld console game from 2002 and i went in completely blind (i'd never seen more than 10 seconds of gameplay footage of a Metroid game). I honestly thought the high review score was just because it was a genre defining franchise and it was good for the time it came out, but it turns out it's actually pretty dope? at first i thought it was fine, the combat is nothing special by today's standards and i've never been a fan of having to hit every wall just in case there's a hidden passage, but then the atmosfere started setting in and i got hit with some hints of horror, which i never expected from a Nintendo game, and then a little plot twist, and i noticed the pixel art was great, the bosses started getting more interesting, and then it got challenging in a fun way, and the soundtrack began to stand out... it really surprised me how it kept getting better little by little. I'm eager to play more Metroid games and see what else i've been missing out on (even though i've read that this specific title plays different than …
My expectations were really low since it's a handheld console game from 2002 and i went in completely blind (i'd never seen more than 10 seconds of gameplay footage of a Metroid game). I honestly thought the high review score was just because it was a genre defining franchise and it was good for the time it came out, but it turns out it's actually pretty dope? at first i thought it was fine, the combat is nothing special by today's standards and i've never been a fan of having to hit every wall just in case there's a hidden passage, but then the atmosfere started setting in and i got hit with some hints of horror, which i never expected from a Nintendo game, and then a little plot twist, and i noticed the pixel art was great, the bosses started getting more interesting, and then it got challenging in a fun way, and the soundtrack began to stand out... it really surprised me how it kept getting better little by little. I'm eager to play more Metroid games and see what else i've been missing out on (even though i've read that this specific title plays different than most Metroid games).
As for the bad things, well i already said the combat is not great by today's standards, the obstacles you need to destroy in order to advance are mostly just blocks with different pictures on them which is not very creative, i wasn't very fond of the outdated level design, the controls were a little annoying, and there's more but everything's really because of the game showing it's age.
As an out of context review i give it a 75/100, but taking into consideration the year it came out in, it becomes a 90/100 a.k.a. 5 stars.
It's been 8 years since Super Metroid was released. A console generation has been skipped for the Metroid series. Retro Studios, under the pressure of disdain and lack of faith from fans of the series, is putting their blood, sweat, and tears into reaching the imminent deadline for the release of Metroid Prime. Most importantly, Retro Studios & Nintendo R&D1 were redefining what makes a Metroid game with Metroid Prime and the game that I am talking about, Metroid Fusion.
Metroid Fusion is the series at its most thematically rich, if not among the richest in Nintendo's 40+ year lineup. Where Super Metroid was a game about respecting the player through its nonlinear level design and wordless storytelling as a representation of Samus's agency, Fusion forces dialogue and hand holding down your throat as you walk through these cold, linear hallways. Where Samus went to Zebes on her own accord, Samus is being ordered around the BSL. Where you could easily tank a couple of hits in Super Metroid, normal enemies are now a threat and deal a whole lot more damage to Samus, deeming this as Samus at her most vulnerable. That's not to say that …
It's been 8 years since Super Metroid was released. A console generation has been skipped for the Metroid series. Retro Studios, under the pressure of disdain and lack of faith from fans of the series, is putting their blood, sweat, and tears into reaching the imminent deadline for the release of Metroid Prime. Most importantly, Retro Studios & Nintendo R&D1 were redefining what makes a Metroid game with Metroid Prime and the game that I am talking about, Metroid Fusion.
Metroid Fusion is the series at its most thematically rich, if not among the richest in Nintendo's 40+ year lineup. Where Super Metroid was a game about respecting the player through its nonlinear level design and wordless storytelling as a representation of Samus's agency, Fusion forces dialogue and hand holding down your throat as you walk through these cold, linear hallways. Where Samus went to Zebes on her own accord, Samus is being ordered around the BSL. Where you could easily tank a couple of hits in Super Metroid, normal enemies are now a threat and deal a whole lot more damage to Samus, deeming this as Samus at her most vulnerable. That's not to say that Fusion is worse with these deliberate choices, just different. It is rather a compliment to Super Metroid. It is a foil mainly due to how Samus's agency is treated in both games.
Despite the game barraging you with dialogue more than any 2D Metroid before, this game flows with such a breakneck pace; you are always fighting bosses, collecting upgrades, discovering new enemies, opening up new areas, yet the game never dwells on any moment for too long. Everything here has been deliberately streamlined. Levels are now man-made rather than alien. Enemies hit much harder. Bosses are some of the deadliest in the entire series. Missiles are no longer toggled, they’re done through holding a button and comboing that with another. Super missiles stack into missiles, and using power bombs is much easier, done by holding the R button + B. The only thing that holds this game back is how it loves to show no cues for solutions. Outside of MercurySteam's Metroid games, the series always had its fair share of cryptic answers, but Fusion has it the worst here when there are a couple of them in the critical path, but even then, in some aspects like the green rooms of the maps, the areas the map doesn’t want to show you, I could say that it is a case of Samus regaining her agency, by uncovering what the game doesn’t want you to see. This constant loop of finding hidden areas isn’t commended enough and Fusion’s execution of this theme beats Portal’s execution of such by a landslide.
Destruction. Destruction! DESTRUCTION! That is all that is running through whatever cerebral cortex the SA-X has. The SA-X is a manifestation of Samus's consequences for nearly exterminating the entire Metroid species on SR388, both metaphorically and literally; how the X are able to roam free on the planet since all of the Metroids are gone and the X parasites were combated by them. It has every single beam & missile upgrade from your Power Suit. With Samus now having Metroid DNA and being at her most vulnerable state yet, she now knows how it feels to become the hunted, especially being hunted by herself for she is now the Metroid. While not as fun to run away from as the E.M.M.I's in Metroid Dread, this foil is what makes the SA-X my favorite villain in the series. You are no longer who you once were, you are who you are right now, and now, it is time to kill the past.

Not all of Samus’s experiences on SR388 were just killing; the most pivotal point in the series is in Metroid II: The Return of Samus where there is but one Metroid. Instead of killing it like she did the rest, she takes the baby Metroid to her ship for what we now know is a sign of empathy. Her human parents were killed by space pirates at a young age so when you are the only family left, there will be no more once you face death. Her empathy doesn’t stop there. In Super Metroid, the canonical ending is one where she saves Etecoons and the Dachoras from an exploding Zebes, creatures that were the only harmless aliens that she has encountered on Zebes for they taught her abilities such as the wall jump and the Shinespark. Karma is a theme in Fusion. Her near extinction of the Metroid species is what made the X parasite infect her and made her biggest threat yet, but her empathy is what saves her in the end.

The story of Metroid Fusion was always my favorite in the series, but replaying it after the somewhat bad taste Prime left in my mouth made me appreciate it more. It is one of the most thematically rich games that I have ever played, one of my top 3 games in the series, and although highly rated among user review sites, the game deserves a lot more love than it currently has.
I played this game every night for a month. Sometimes for only 5 minutes. Sometimes for an hour. I think this is the way it was meant to be played, what with its plentiful save points and self contained areas.
It's also a horror game. All Metroid games have horror elements, but this one leans into those elements hard. Jump scares, sudden changes in stakes, unkillable enemies, an untrustworthy companion, and ATMOSPHERE!
It is one of the last games made by Nintendo R&D1, the development studio behind most of the good Gameboy games. It feels truly sad to play. I don't know what happened to the individual members of the dev team but hopefully they are sprinkling magic on other projects, aided by Gunpei Yokoi's ghost.
There are good times to be had with this game but it only feels like a real adventure when you are exploring the the green area that don't show up on the map. I understand that wanted to streamline the experience so that it would fit better on the handheld but Metroid Zero Mission proves that Fusion was a very weak attempt at that goal.
The game is trying to give you that feeling of breaking the game, by having you perform tasks the computer is against. The feeling isn't genuine though. When there are so many well designed metroidvanias that give the player room for exploration or creativity, its hard to say that this is worth the time.
Just finished this wonderful game. With only Super Metroid to compare this to, I much prefer this. It feels vital and modern. Everything has been iterated on and streamlined. Yes, the game follows a condensed critical path more strongly than its predecessor, but there are still plenty of optional areas to explore for those so inclined. I am excited to jump into Prime next.
This was my first Metroid game and I had a blast. The pixelated graphics are stunningly gorgeous, and the gameplay is top-notch. Controls are silky smooth, and as you acquire new skills, the gameplay becomes even more enjoyable. Exploration is consistently rewarded and there's always some exciting new discovery around every corner. This gives you a great sense of progression and makes you feel really strong at the end. The game is short and sweet, but offers a lot and the story is also cool. Boss battles come equipped with just the right amount of difficulty and are superbly designed. If you ask me, Metroid Fusion comes highly recommended to anyone who craves a solid gaming experience!
I got to play this via Nintendo Switch Online. It's a very rewarding game that holds up well. The GBA graphics still look fantastic and, for a handheld, has a surprisingly strong atmosphere.
You don't talk to anyone except for the computer Adam, who helps drive a cool narrative and direct Samus to where she needs to go next. This makes Metroid Fusion more linear than most other games in the genre, but really cuts down on backtracking and running in circles. Still, I had to rely on speedrun videos to find out which random spots I had to shoot or bomb. There's quite a few areas where you'll get stuck unless you blow up random sections of the walls or floors.
Playing on Nintendo Switch Online also allowed me to save scum most of the hard parts. I can't tell you how long it would've taken to beat the final boss AND the
The other benefit of playing on Switch is that it's much easier to shoot diagonally. It's not something you have to rely on too much, but there are a few fights …
I got to play this via Nintendo Switch Online. It's a very rewarding game that holds up well. The GBA graphics still look fantastic and, for a handheld, has a surprisingly strong atmosphere.
You don't talk to anyone except for the computer Adam, who helps drive a cool narrative and direct Samus to where she needs to go next. This makes Metroid Fusion more linear than most other games in the genre, but really cuts down on backtracking and running in circles. Still, I had to rely on speedrun videos to find out which random spots I had to shoot or bomb. There's quite a few areas where you'll get stuck unless you blow up random sections of the walls or floors.
Playing on Nintendo Switch Online also allowed me to save scum most of the hard parts. I can't tell you how long it would've taken to beat the final boss AND the
The other benefit of playing on Switch is that it's much easier to shoot diagonally. It's not something you have to rely on too much, but there are a few fights where it's necessary.
Loved it. If you liked Super Metroid, Samus Returns, Dread, you will like this. Hard to think of many other GBA games that are as fun.
Metroid 4 is a very interesting game to play. This game has the most dialog so far (I haven't played Dread). Yes the game is linear, but it works because where the game takes place at. The game is really fun, the bosses are dope. The sound is great and I believe it has the first sound bite in a Metroid game of someone saying "Warning" that shocked me lol.
You can tell this game takes the necessary steps for MetroidVania to flourish the way they do now. I'm very excited to play Dread and see how the story ends because the story of Fusion is pretty damn good.
This is the first Metroid game I ever played, and now, 10 years later, I was FINALLY able to beat it. While the linearity does take away a bit, imo it's more than made up for in atmosphere and story. Would highly recommend, Metroid rules, do we think I can beat the entire prime trilogy before the 8th?
Metroid Fusion is the last game in the Metroid timeline, and it's an awesome game. One can tell they've used a lot of tricks from the Super Metroid book. If you play Fusion after Super Metroid, you'll most definitely recognize some parts. That being said, here's a list of pros and cons.
Pros
Cons
And there you have it. I couldn't come up with anything else to add to the cons list. Overall, a great game. Would definitely recommend.

First time finishing Metroid Fusion. I played it on my GameCube using my GameBoy Player and a wireless GameCube controller.
I'm 42 years old. I've played a lot of Metroid in my life. I recently just played Metroid Zero Mission and this game back to back (on my amazing AYN Thor). I just learned what a @shinespark is. I just thought it was a cool username. I've been doing shinesparks for over 30 years now apparently.
Been replaying for the first time since childhood - wondered how I’d feel about it as I was lukewarm on Dread and Samus Returns but liked Super a lot a few years ago. I never loved this one, but I did like it, and I still feel pretty much the same. Flows pretty well as a more linear Metroid that still has secrets to find, some good tension and atmosphere, fun bosses and stuff. For some reason it doesn’t hook me like Super and Zero Mission did, but I do have fun when I sit down to play it.
On my first playthrough, I appreciated the SA-X as a welcome addition. On my second, I appreciated the story much more and the narrative has become one of my favorites in any game ever for what it represents as an entry in the series, thematically, and how well the gameplay ties into it. Replaying Fusion for the third time(not on the console you're thinking), I never appreciated the horror outside of the SA-X enough. Entering Sector 6 has become one of my favorite moments in the game. It introduces the blue X parasites here and the atmosphere is dim here. The only light shining is the spotlight on Samus. The blue X parasites really put up a threat, dealing 69 damage when the most you can have so far is 4 energy tanks. You may shoot breakable blocks, but what if an X parasite is there. Absolutely love this part.
Man I love Fusion so much. Top 3 Metroid game, period.
Metroid Dread is an amazing game, so I was excited to try this one out. While it's still a solid Metroid title, there are many aspects of it that scream "outdated". The narrative is so long and tedious. What's great about Metroid is how it tells a "story" with it's atmosphere and sound. This game came out around the time when Nintendo thought every player needed a 20 minute tutorial in their games. It just slows the game down to a halt.
Controls are more awkward and slippery compared to the tight controls of Dread.
I guess compared to Super Metroid, Metroid Dread and Metroid Prime, this game doesn't stack up, so while it's awesome that it's now a part of the Nintendo Switch Online service, it's likely not a game I'm going to invest too much time into, especially with how large of a backlog I already have.
Woof, this game has a twenty minute narrative intro. The beauty of Metroid Prime and games before it is there’s very little preamble and story is delivered through atmosphere and gameplay. The design philosophy in Metroid Fusion is very different and may be partially why I find this a far less impactful game.
I also find it much less visually appealing than Super Metroid which surprises me because the GBA is a more capable system and many a game designed for it looks gorgeous. There’s simply something lacking in the pixel art, something I feel Super Metroid has and Metroid Fusion does not.
It’s interesting because the impulse I have when trying to play this game is a deep desire to put it down and do something else, unlike Super Metroid which hooks me in a way that before I know it I’ve been playing for hours. That doesn’t mean Super Metroid is a much better game, it’s just has a much stronger draw from my perspective.
I haven't seen anyone mention this or I might be stupid, but answer me this, those who know more than I do:
Metroid Fusion's horror was just what I wanted the most out of a Metroid game and I'm excited to see it carry over into Dread because the chases weren't as frequent and were short lived. May be less interesting to speedrun compared to the previous 3, but it has a consistent tempo due to how linear it is. The level design is incredible; I really love how the game wants you to play with your new toys everytime you get them as they lead to small power fantasies.
In order, my ranking of 2D Metroid would be(take note that I really enjoy every game): Zero Mission -> Fusion = AM2R -> Super Metroid.
Get into the series. The games' length are in the single digits so it's easy to get into. Use a guide if you want. It was the intent of the original NES version so you can still use a guide.