Clair Obscur: Expedition 33 (2025)

Sandfall Interactive

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.64 from 1134 ratings · #16 top rated on Grouvee

2743 members have it in their collection · 240 playing now · 580 backlogged · 555 wish listed

How long? Main story 35h · with extras 56h · 100% 78h (from 136 logged playthroughs)

Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.

Release dates

  • Apr 24, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

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Featured in lists

Best Final Fantasy X by peter · 9 games · 3
S-Tier by Axiomsyndrom · 6 games · 1
çöp by Rerogshi · 298 games · 0

Rating distribution

5 stars
874
4 stars
166
3 stars
50
2 stars
30
1 star
14

Community All Reviews Statuses

Zab

Status Zab Sep 7, 2025

Beautiful graphics and story but the batte mechanics didn't have me hooked. I would try it again.

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Teifan667

Status Teifan667 Sep 2, 2025

I really, really wanted to like this game. And as a game, and only a game, it's really good. Gameplay is solid, exploration feels rewarding, and the music is absolutely fantastic. However, I ultimately play narrative heavy games for, well, the narrative. And the narrative is also really good... at the beginning. The beginning for this game is fantastic. You …

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I really, really wanted to like this game. And as a game, and only a game, it's really good. Gameplay is solid, exploration feels rewarding, and the music is absolutely fantastic. However, I ultimately play narrative heavy games for, well, the narrative. And the narrative is also really good... at the beginning. The beginning for this game is fantastic. You get extremely likeable, well written characters and one heck of a hook. The dialogue feels realistic and punchy, and even things like the "conclude battle result screen" button being labeled as "we continue" is incredibly thematic. And then, halfway throuhg this game, this all stops.

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spoilers from now on

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After an act II of mostly nothing narrative-wise, this game does the worst type of reveal, the "it was all a dream" kind. Almost all the mysteries regarding this world turn out to not matter (it is like that because it was just cool to make it like that) or the explanations are nonsensical (like the countdown). And with that, the focal point of a narrative completely shifts from preventing a genocide to... "family is complicated". The family in question being the perpetrators of said genocide, the reason for it being that the pater familias here believes it is the most secure way to deal with his wife who is dying from her coping mechanism for her son's death. That's it. The reason this one guy is fine mass murdering hundreds of thousands to millions of people is, uh, sick wife. that's... uh...

By the way, the game namedrops the word genocide too (in a journal entry). Make of that what you will.

And for all the remaining runtime of a game, I was deep in denial that there had to be more. There had to be a twist, more to the story, more to... This. I had just seen an entire city, children included, on screen, being melted into nothingness. But there isn't. The other two main characters that weren't in on the whole thing have literally a couple lines (optional. At camp) about being now the endlings of their entire species and also the fact that they were betrayed for the sake of this merry family of monsters. And then they give you one sidequest each. About what? their family, of course.

Everything in this chapter is about family, and specifically, that family. They aren't treated as horrifying people who willingly murder (and in the case of the older sister, torture) others for their convenience and gain, but as a grieving family that we are not only supposed to empathise with, but whose point of wiew we are supposed to adopt. I went the rest of the game thinking this was a setup. It-it had to be! Even the other characters (whoops my entire species was just wiped away) don't display neither horror nor anger towards this family and their situation. They, too, think like that. It's like their entire personalities got erased sometimes during act II in favor of the new twink mary sue, who becomes the new protagonist. One character's quest about her grief about the loss of her husband and child literally ends with "well but now they will be resurrected after all of this so yeah". It had to be a setup. It had to.

"Your father really believes in you" who the f cares! He melted thousands of children! No one even hints at anything like this. And when they face the father, who did all of this, what are they talking about? you guessed it, family is complicated. The question of "but what about these very much sentient people and beings" comes up exactly once, from the mouth of the "unstable" 16 year old and is dismissed with some nonsense catchphrase.

The end is framed as "escapism vs facing reality". For these four people. at the cost of myriads of lives, children included. I guess it sucks being one of those Lumièrans kids! I'm sorry you did not get to live to adulthood, but you see, you happened to be born here instead of there in a massive mansion inhabited exclusively by rich psychopaths who we are, inexplicably, supposed to feel bad for. It is a way of viewing the world that, in the real world, it almost esclusively adopted by extreme reactionaries. It is such a deranged framing that I don't even know what to compare it to. I can't even properly explain the scale of awful this is because, at least to me, it is self evident.

In the "true" ending, you can see the family grieving over the tomb of the son, with tearful embraces and somber, but hopeful music. A grieving family. Not a mass murderer and his accomplice that got away with everything, and will continue to. A grieving, f*cking family. A family of, frankly, absolute lunatics who are only able to communicate with each other via lying or abuse. This is not how people who even remotely love each other work.

It's not so much that all the story was redundant (if the expedition had failed, the girl would have jsut woken up and the father would have won the war anyway). It's not that everyone dies at the end. it's not that I am supposed to empathise with monsters. It's not that the monsters win and get away with it. It is that this is not shown, even remotely, as horrific. It's that I am supposed to see them as a grieving family who got some needed closure and are looking hopefully to the future with acceptance. It's the fact that the horror at the loss of so many innocent lives is not even remotely aknowledged, not in this ending, not in the other one, not anywhere after the secold half of the game.

"And the other ending?" you get a honest to god jumpscare. It is the one labeled as the escapism one. You also trap twink mary sue there, which in my opinion deserves it, but it is still wrong. Lives of everyone there are also just slightly extended, as of course once the girl's time is up they are getting melted once again, and is also not clear whether their quality of life is any good, or if they are living, so to say, under a spell. But again, their wellbeing is not the focus. The focus is, once again, just the fact that "escapism kills you". Whatever the developers say, the community at large has labeled this one as the bad ending. And it is obvious why. The dichotomy of facing reality versus escapism that literally kills you has an obvious right choice. It doesn't help that this ending has, again, a jumpscare.

In the end, the game's writers just don't want you to approach this narrative in a way that makes sense with its beginning, and what is being objectively shown on screen. I whole heartedly agree with the popular statement that great art is supposed to be, in some way, disquieting. It is meant to make you ask uncomfortable questions. Unfortunately, I think I already had an answer to the question of the trolley problem with one family of 3 absolute dipsh*ts and one girl on one side, and the entirety of everyone who ever lived in an entire world on the other. And I have a feeling that this game would not like it very much, nor does it want to ask it. It's worse than a bad story. Because then, I would dropped it. It's a disappointing story.

One last word about the devs: I absolutely don't think the writers are terrible people and/or reactionaries. At all. I have no reason to believe this. I hope my choice of words made this clear, but this is the internet. Game develpment times are long, for a double AA studio they are even longer, and stories can change dramatically from start to end of development. Studios like this one also have multiple writers, so preserving an authorial direction of themes like you would in a literary novel is very difficult. It is possible that the de facto leaders of the writing group changed during development. It is possible that someone had the idea for the city and the expeditions and the numbers, but no idea about the causes yet, so that blank was left to be filled by consensus. It is also possible that the writers simply wanted to talk about different things at some point, and they were unwilling to ditch so much of the story and characters that they had already written. It is possible that they were also really committed to having one ending where the world ends and another were it lingers on for a little longer, like Dark Souls (which was clearly an inspiration), and they needed some way to make this palatable to the player, and who cares if characters act nonsensically for it. The final choice would become really f*cking easier if your friends were pleading for their lives in front of their murderer, wouldn't it? There is one quest that is framed as if it will have consequences, but no. All that talk about trust? It's nothing. It just unlocks a skill. Amazing.

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Kenchiin

Status Kenchiin Aug 30, 2025

It's been a while since this games is out, and I am wondering...

  1. What ending did you go for? Why?
  2. Which of the endings you liked the most?

Use spoilers please, let's be respectful of other people who have yet to finish the game :)

When it comes to me I went for the Verso ending. I really thought it …

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It's been a while since this games is out, and I am wondering...

  1. What ending did you go for? Why?
  2. Which of the endings you liked the most?

Use spoilers please, let's be respectful of other people who have yet to finish the game :)

When it comes to me I went for the Verso ending. I really thought it was his time to rest, after everything he went through. After watching the other ending honestly I think it is the right decision... to let go.

A funny thought to me is that both endings are bittersweet. In one you get this kind of ataraxia paradise where things go on at the expense of Verso's disgrace. On the other ending... well, you know, things go down hard, lmao, not really a happy ending either.

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Gangreen

Status Gangreen Aug 30, 2025

What a great game. I chose the Maelle ending as I empathized with her situation more, but I feel for Verso and his tortured life.

The final bosses were stupidly trivial because I spent so much time grinding the side count (level 83 in the end) but that was fine. I knew that going into it and I had …

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What a great game. I chose the Maelle ending as I empathized with her situation more, but I feel for Verso and his tortured life.

The final bosses were stupidly trivial because I spent so much time grinding the side count (level 83 in the end) but that was fine. I knew that going into it and I had my fill of challenging battles with the Flying Manor and Renoir's Drafts dungeons.

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Predefiance

Status Predefiance Aug 29, 2025

This game is so beautiful it hurts to play. It's also such a fresh experience. Currently 16 hours in.

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tkoestli7

Status tkoestli7 Aug 24, 2025

Unreal crazy good game, loved every second of it. I've legit never felt this crazy about the first 1 hour of a game. I even thought about replaying it and showing this masterpiece to my girlfriend.

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Gangreen

Status Gangreen Aug 24, 2025

I think I just need to finish this game before I fall off it. I am so close.

I am in Act III and still having a blast going through the side content, closing out the character quests and picking up some fantastic weapons and pictos. But man, some of these final dungeons are brutal . All the battles now …

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I think I just need to finish this game before I fall off it. I am so close.

I am in Act III and still having a blast going through the side content, closing out the character quests and picking up some fantastic weapons and pictos. But man, some of these final dungeons are brutal . All the battles now seem like they require highly tuned builds and intricate parry timings. Many encounters feel like a Dark Souls battle and are an incredibly rewarding dance when you get that perfect counterattack or hit, which is what keeps me coming back.

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scoopings

Status scoopings Aug 10, 2025

I'm pleasantly surprised how much my husband is enjoying this game. He's usually an action game/ARPG player, so I was surprised when he brought this home (and a PS5.... finances were not on his mind that day lol)

I will have to give this a try when I'm uh, caught up to 2025 lol. He's been giddy with excitement

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AKXKARMA

Status AKXKARMA Aug 3, 2025

This is soo good that its almost unbelievable it exists.

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Gangreen

Status Gangreen Jul 28, 2025

Anytime a game gets me to slow down and walk, to just enjoy the scenery is a really good game.

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CorporateClone

Status CorporateClone Jul 28, 2025

I did it. Holy crap, what a ride. I have a hundred+ hours in the game. I tracked everything down. Every Picto. Every Journal. Fought every optional boss. Explored every location. Saw everything, did everything. Raged at Simon. Today, I finally finished the campaign. I was not expecting that conclusion, and it hit me right in the feels.

Sandfall didn't …

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I did it. Holy crap, what a ride. I have a hundred+ hours in the game. I tracked everything down. Every Picto. Every Journal. Fought every optional boss. Explored every location. Saw everything, did everything. Raged at Simon. Today, I finally finished the campaign. I was not expecting that conclusion, and it hit me right in the feels.

Sandfall didn't give us a video game. They gave us living art, and the gaming community is better for it, I think. Thank you, Sandfall, for giving me an experience that games in the modern era often fail to capture. Beautiful.

Now. Give us some DLC.

I don't do this very often. In fact, it's been years. Worth every drop:

enter image description here

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Gangreen

Status Gangreen Jul 25, 2025

Weighing in my head whether it is worth it to grind all the optional dungeons and bosses in Act III or just head for the final one. Even the basic enemies are a bit of slog though I am still enjoying the combat. I think to do many of them I am going to have to redesign my builds, which …

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Weighing in my head whether it is worth it to grind all the optional dungeons and bosses in Act III or just head for the final one. Even the basic enemies are a bit of slog though I am still enjoying the combat. I think to do many of them I am going to have to redesign my builds, which will likely be quite a bit of just staring at stats and items rather than engaging in the very satisfying combat.

All in all, it is still fun by other games on my backlog are calling.

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WerqKween

Status WerqKween Jul 22, 2025

Watching my bf play this is killing me because I want to play it lol. But I also looked something up for him and spoiled a bunch of this. :( Maybe I'll forget and get to it someday.

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HectorGastelum

Status HectorGastelum Jul 22, 2025

I'm 40. This game made me feel like when i was 14 and played Final Fantasy VIII for the first time.

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Gangreen

Status Gangreen Jul 20, 2025

The scenery in this world is so wild and beautiful and bizarre. The game does try to explain in the beginning with its story but it never quite satisfied me and so I mainly chocked it up to "video game reasons".

However, once I hit Act 3 and a big reveal the world's aesthetic made perfect sense. I love it. …

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The scenery in this world is so wild and beautiful and bizarre. The game does try to explain in the beginning with its story but it never quite satisfied me and so I mainly chocked it up to "video game reasons".

However, once I hit Act 3 and a big reveal the world's aesthetic made perfect sense. I love it.

Specifically, it never sat right with me that you would find random pieces of the world in the midst of barren forested areas. I realize they mainly blamed the fracture for this. Once they revealed that the world is a painting it suddenly makes more sense to me that artist may be doing more strange and abstract things and incorporating everyday elements into beautiful and brutal landscapes surrounding their life.

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