Clair Obscur: Expedition 33 (2025)

Sandfall Interactive

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.64 from 1134 ratings · #16 top rated on Grouvee

2743 members have it in their collection · 240 playing now · 580 backlogged · 555 wish listed

How long? Main story 35h · with extras 56h · 100% 78h (from 136 logged playthroughs)

Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.

Release dates

  • Apr 24, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

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Rating distribution

5 stars
874
4 stars
166
3 stars
50
2 stars
30
1 star
14

Community All Reviews Statuses

Sir_Laguna

Status Sir_Laguna May 17, 2025

I did it! I beat the hardest secret boss of the game.

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I want to thank @BMO for his invaluable advice on improving my build and to Maelle's Burning Canvas, the most broken skill I've ever seen.

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BMO

Status BMO May 15, 2025

I’m stubborn, so I did it:

Steam achievement for Clair Obscur: Expedition 33 titled Gestural Games and for completing all the Gestural games.

Which means I’m now officially done 😊

Steam achievement tally for Clair Obscur: Expedition 33 showing 55/55 completed achievements and total of 79 hours of play on record.

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Silverion

Status Silverion May 15, 2025

Gameplay 7/10, Story 2/10, Visual 6/10, Music 10/10, Av - 6/10

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CorporateClone

Status CorporateClone May 14, 2025

Just cleared the missable side quest for Karatom this morning, and that Ultimate Sakapatate battle was a pain in the ass!

Not sure if my Gustav build was underpowered or if they intended you to struggle because the robot was resistant to electricity and Gustav's Overcharge did crap for damage. I had to bide my time, execute perfect parries/dodges, and …

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Just cleared the missable side quest for Karatom this morning, and that Ultimate Sakapatate battle was a pain in the ass!

Not sure if my Gustav build was underpowered or if they intended you to struggle because the robot was resistant to electricity and Gustav's Overcharge did crap for damage. I had to bide my time, execute perfect parries/dodges, and chip away the Ultimate's lifebar millimeter by millimeter. The fight lasted 40 minutes.

I was told this isn't even a tough battle, that battles get crazier in Act II.
I can't wait. Dark Sou- err, Clair Obscur, here we come!

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BMO

Status BMO May 14, 2025

There are literally moments where three orbs fall simultaneously on the Gestral climbing wall which means it’s guaranteed you will be sent back to the beginning. The controls are too unresponsive, and you can't see where you are on the wall. That dev who designed this is kind of a dick. I say that in the friendliest way possible, …

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There are literally moments where three orbs fall simultaneously on the Gestral climbing wall which means it’s guaranteed you will be sent back to the beginning. The controls are too unresponsive, and you can't see where you are on the wall. That dev who designed this is kind of a dick. I say that in the friendliest way possible, but still definitely a dick.

It's fun knowing I'll never get the last achievement in the game because I don't want to complete any more of these loathsome challenges.

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Gangreen

Status Gangreen May 14, 2025

Strangely I am digging the interactive combat with the parry, dodge, jump, and augmented strike mechanics. My view on turn based RPGs is set back in the old days of the original FF7 and I haven't seen much of the evolution over the year. Maybe these mechanics aren't so new to this genre, but it is new to me.

Don't …

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Strangely I am digging the interactive combat with the parry, dodge, jump, and augmented strike mechanics. My view on turn based RPGs is set back in the old days of the original FF7 and I haven't seen much of the evolution over the year. Maybe these mechanics aren't so new to this genre, but it is new to me.

Don't much care for plot of the strange puppet like creatures in the Gestral Village as they are entirely too silly and distracting from the main plot. It is good to have these more comedic diversions in your RPG but it feels too early on to do this, and too long a sequence. I would rather be learning about the Nevrons and the Paintress.

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BMO

Status BMO May 14, 2025

Nerf be damned, I did it the ol’ fashioned way via blood, sweat and parries!

Steam Achievement titled “Peace at Last” for beating Simon in Clair Obscur: Expedition 33

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kingbk83

Status kingbk83 May 12, 2025

How this game goes for the most part.

First 1-3 times fighting a bad guy: get my ass handed to me.

Next 1-3 times fighting a bad guy: start figuring patterns out, but still fail towards the end.

Final 1-3 times fighting a bad guy: Memorize patterns, parry like a boss, figure out the right skills to use, conquer.

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shinespark

Status shinespark May 12, 2025

Rolled credits on Clair Obscur, and sadly I've gotta say that I liked it less and less from the start of Act 2 on.

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The initial premise that hooked me is largely discarded in favor of a tired and overdone twist, which massively narrows the focus of the game's world for little benefit. Said twist is unsubtly hinted at far …

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Rolled credits on Clair Obscur, and sadly I've gotta say that I liked it less and less from the start of Act 2 on.

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The initial premise that hooked me is largely discarded in favor of a tired and overdone twist, which massively narrows the focus of the game's world for little benefit. Said twist is unsubtly hinted at far too early and revealed far too late, leaving a huge stretch of the midgame where the plot furiously spins its wheels. The big new character introduced in Act 2 is deeply boring/repellent, and his dull story sucks up most of the rest of the game's runtime. Worst of all, the painted characters are given less and less to say as the game goes on, culminating in an ending where they aren't allowed to speak at all.

The game's complete refusal to give the painting's inhabitants any say or agency in resisting their own annihilation, along with its intimation that an endgame decision is a noble and necessary cruelty, creates an inadvertently fucked-up subtext that kinda destroys the whole story for me. Some human lives are just inherently more valuable than others, it seems to say, and if thousands of downtrodden folks have to die to help a privileged white family heal emotionally, then so be it.

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On the gameplay side it's not much better. Parries remain fun and there's some decent dungeon design throughout, but the equipment and skill systems quickly push the combat into a mindless nothing. Characters have a solid selection of skills and weapons to choose from, but besides Lune they've all got 2-3 best-in-class options that you'll spam over and over til the end of the game. There's dozens upon dozens of passive buffs that your party can equip, but so many of them offer free damage and AP increases that there's very little reason to ever consider using the more niche options. And all that free damage compounds upon itself to the point that every enemy and boss you encounter starts going down before they get a single chance to attack, even on the harder difficulties.

The music's near-constantly great, and the art direction's excellent outside a few repetitive environments, but the rest of Clair Obscur sorta fell off a cliff for me.

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NightTray

Status NightTray May 11, 2025

I think all my problems would disappear if Esquie were my friend.

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kingbk83

Status kingbk83 May 11, 2025

I love this game so much, I go fight optional bosses and keep fighting them over and over and over and over, until about 2 hours go by and I finally overcome them, haha.

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Linkshunter

Status Linkshunter May 11, 2025

Just finished, pretty fantastic. I have a lot of gripes with the final act mainly on a gameplay level, I think the awful balancing on how powerful builds can be made the endgame unimaginably easy even on expert difficulty. Without looking anything up just making builds on my own, I was able to deal tens of millions of damage at …

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Just finished, pretty fantastic. I have a lot of gripes with the final act mainly on a gameplay level, I think the awful balancing on how powerful builds can be made the endgame unimaginably easy even on expert difficulty. Without looking anything up just making builds on my own, I was able to deal tens of millions of damage at the very beginning of the final act. I have never played such an easy RPG in my life. First act I thought the gameplay was fantastic, second act I was starting to see the cracks since even then you can make some crazy busted builds on certain characters very easily, and in the final act it was just a struggle to try NOT to kill everything in one hit, even the big superbosses. I removed everyone except one character from the party for the final boss, I did not use any counter attacks or gradient counters, I did not use any skills or free aim shots, I unequipped my best weapon for my build, and even then it was easy. I do enough damage in one skill usage that I could have killed the final boss of the game if it were stacked on top of itself 50 times in just one turn. And from my understanding my build isn't even the top of how strong it gets, like I heard people say they were getting over a billion damage in one turn. Fantastic game I just thing the endgame is pretty abysmal in terms of GAMEPLAY ONLY. Everything else was master class

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