Status BMO May 2, 2025
Also, devs making the
PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
4.64 from 1134 ratings · #16 top rated on Grouvee
2743 members have it in their collection · 240 playing now · 580 backlogged · 555 wish listed
How long? Main story 35h · with extras 56h · 100% 78h (from 136 logged playthroughs)
Status BMO May 2, 2025
Also, devs making the
Status shinespark Apr 30, 2025
Found the weirdo mount guy and now I'm wandering the world map, discovering little secrets and getting into scraps. Combat's still a blast, with cool character building anchored by stellar animation work and a supremely snappy UI. Having instant access to all six of each character's moves without scrolling through menus is indispensable in making fights feel responsive and fun. …
Found the weirdo mount guy and now I'm wandering the world map, discovering little secrets and getting into scraps. Combat's still a blast, with cool character building anchored by stellar animation work and a supremely snappy UI. Having instant access to all six of each character's moves without scrolling through menus is indispensable in making fights feel responsive and fun.
Really loving all the optional bosses littered everywhere as well, can't get enough of that classic Mario RPG feeling that you can fell just about any giant if you're stubborn enough to learn their attack timings.

Status BMO Apr 30, 2025
As soon as you nail the parry you never want to go back to dogging. And the game knows this, and is smart about it and is going to fuck with you in clever ways so that you don’t just have to parry your way to victory, you need to parry, dodge and jump. It’s so good!
Status DucksOnQuack Apr 30, 2025
Late game spoilers.
Late game spoilers.
Status BMO Apr 30, 2025
This game has an infuriating yet intoxicating balance that makes challenging an optional boss that you can barely dent seem simultaneously impossible and possible because, as long as you can parry, you can weather any storm of attacks. And when you nail that parry, everything other than the pure feeling of optimism and your sheer determination to succeed against all …
Read moreThis game has an infuriating yet intoxicating balance that makes challenging an optional boss that you can barely dent seem simultaneously impossible and possible because, as long as you can parry, you can weather any storm of attacks. And when you nail that parry, everything other than the pure feeling of optimism and your sheer determination to succeed against all odds melts away. Yet when you are in this somewhat precarious position you know the fight will be a marathon and not a race, and one minor slip can spell the end. Such is my fight against the
Status DucksOnQuack Apr 30, 2025
Spoilers for Act II and Act III
My personal gripe with the game is how
Spoilers for Act II and Act III
My personal gripe with the game is how
Status PyramidHeadcrab Apr 29, 2025
Just a cool little footnote for folks who aren't familiar with French; I'm not either, but I find etymology really interesting.
A lot of French terms in this game have really interesting meanings, and I think the decision to leave them French makes the whole setting feel a lot more exotic.
Esquie means "you know", so to refer to something …
Just a cool little footnote for folks who aren't familiar with French; I'm not either, but I find etymology really interesting.
A lot of French terms in this game have really interesting meanings, and I think the decision to leave them French makes the whole setting feel a lot more exotic.
Esquie means "you know", so to refer to something as "The Esquie" is like saying "The You-Know-(What/Who)". Gommage means "erasure," but specifically with an art eraser; "gomme".
Looking up the meaning of these French terms has been a fun little sidequest for me, because there's a lot of meaning packed into these terms. I think it's neat!
Status DucksOnQuack Apr 28, 2025
Major spoilers for both
Status shinespark Apr 28, 2025
Scrambling (and flying, obviously I'm playing as Lune) around the first couple dungeons, I've found myself smitten almost immediately! The excellent art direction and music are doing a lot of the heavy lifting, but I'm having a blast with the combat too, and the story beats have been perfectly meted out to keep the pace steady. Seeing this simple style …
Scrambling (and flying, obviously I'm playing as Lune) around the first couple dungeons, I've found myself smitten almost immediately! The excellent art direction and music are doing a lot of the heavy lifting, but I'm having a blast with the combat too, and the story beats have been perfectly meted out to keep the pace steady. Seeing this simple style of SNES/PS1 RPG done up with modern flair is nuts.
Only thing I'm unsure on so far is the parry system. On the one hand it's rad that parries are balanced to be powerful as hell, but they dish out so much extra damage that I'm worried they might sorta obsolete the need to dig into the details of each character's skillset.


Status BMO Apr 28, 2025
I'm surprised at how much Geforce Now's Performance tier struggles with this game, especially in the
Status shinespark Apr 28, 2025
Have only just left the prologue, but this seems neat so far! Always love a Mario RPG-y timed hit system, and it's very cute that the main character's two abilities at the bottom of his skill tree are direct references to Crono's Luminaire and Confuse.