Clair Obscur: Expedition 33 (2025)

Sandfall Interactive

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.64 from 1133 ratings · #16 top rated on Grouvee

2743 members have it in their collection · 240 playing now · 580 backlogged · 555 wish listed

How long? Main story 35h · with extras 56h · 100% 78h (from 136 logged playthroughs)

Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.

Release dates

  • Apr 24, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

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Best Final Fantasy X by peter · 9 games · 3
S-Tier by Axiomsyndrom · 6 games · 1
çöp by Rerogshi · 298 games · 0

Rating distribution

5 stars
873
4 stars
166
3 stars
49
2 stars
30
1 star
14

Community All Reviews Statuses

Amarth

Review Amarth 3/5 · May 22, 2026

No point talking about the objective qualities of Clair Obscur, this could be the most reviewed game of all time. My preferences:

The Good:

  • environment design and special effects, up to the point of "holy shit I didn't know computers could do this", and I work in a computer graphics-adjacent job
  • sound and music
  • story hits some emotional notes
  • Esquie …
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No point talking about the objective qualities of Clair Obscur, this could be the most reviewed game of all time. My preferences:

The Good:

  • environment design and special effects, up to the point of "holy shit I didn't know computers could do this", and I work in a computer graphics-adjacent job
  • sound and music
  • story hits some emotional notes
  • Esquie

The Bad:

  • it's long
  • it's repetitive
  • numbers go up (don't get me wrong, I like numbers going up as much as anyone else, but gameplay and story are just at odds here)
  • the combat relies on gimmicks I didn't care much for
  • so yes, it's a JRPG

I feel like I would have enjoyed this a lot more as a 2 hour movie that properly paces its story about grief.

But it's still a very impressive game.

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OzyNygma

Review OzyNygma 5/5 · May 19, 2026

Absolute cinema

Honestly one of the most unique stories told in video games. Had me by the feels. Characters are super developed. The works is unique, gameplay (for a turn based game) was a breath of fresh air. 10/10

Grahndiosa

Review Grahndiosa 4/5 · Jan 3, 2026

Supricingly good!

Clair Obscur Expedition 33 - (PS5)

Not my type of game at all, I hate turnbased combat BUT all the hype and good things about it got me interested. On Black Friday it was on a big sale so I thought why not try it out!

The game is made by a rather small French studio. I think many of …

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Clair Obscur Expedition 33 - (PS5)

Not my type of game at all, I hate turnbased combat BUT all the hype and good things about it got me interested. On Black Friday it was on a big sale so I thought why not try it out!

The game is made by a rather small French studio. I think many of the developers came from Ubisoft, with this as their new studios first game. After I played it they had a real home run winning 9 award on The Game Awards 2025, including Game Of The Year.

Short plot of the game is that a mysterious Paintress lives far away. Every year she paints a number at the Monolith in the distance, every human equal or older than that number are erased from existence. She started with 100 and counts down every year. 67 expeditions have traveled and tried to beat the Paintress but failed. Now the number is down to 33 and every human older than 33 doesn’t exist.

This game was a bit of a rollercoaster for me. I got hooked instantly, the atmosphere, music and acting together. It had me interested for almost all of act 1. Then I had a bit of a fallback, for a couple of hours I did not enjoyed it as much. Something in the story then got me pulled in again and it was awesome until the last couple of hours. I just wanted to finish the story and complete the game. Thought it was a bit too long.

For a turnbased game it was great. The parry/block part of it was a great touch, even if I mostly sucked at it!

Story was enthralling, acting was great from all the main characters. Charlie Cox, Jennifer English, Ben Starr and Andy Serkis to mention a few!

I was surprised by it, went in quite blind. Only heard great things but not seen any gameplay or anything.

I now understand the hype and even if it’s not my personal GOTY, it’s up there in the top.

Rating: 🌲🌲🌲🌲➕

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chae.wave

Review chae.wave 3/5 · Dec 7, 2025

expedition 33

not a super in-depth review for this one. realised i forgot to say anything at all! i went into exp33 in LOVEEEE with the game, the soundtrack and the atmosphere. i loved the turn based combat and the idle animations, HOWEVER, i got pretty damn far in, as in almost fighting the paintress and i lost interest. it became very …

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not a super in-depth review for this one. realised i forgot to say anything at all! i went into exp33 in LOVEEEE with the game, the soundtrack and the atmosphere. i loved the turn based combat and the idle animations, HOWEVER, i got pretty damn far in, as in almost fighting the paintress and i lost interest. it became very repetitive after a while. i may try and give it another go at some point but for the time being i dont really see myself revisiting it.

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ArthasFordragon

Review ArthasFordragon 5/5 · Dec 1, 2025

I don't play indie games, but holy SMOKES!!!! I should do so more often...

Beautiful game, despite some big flaws like no minimap, and terrible fast travel system, if I can even call it a system. It is very hard to remember where you left certain super-bosses, etc. Music is mostly the same throughout the game, which is very lovely. The turn-based combat is amazing. Voice acting and characters are amazing.

Not perfect, but …

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Beautiful game, despite some big flaws like no minimap, and terrible fast travel system, if I can even call it a system. It is very hard to remember where you left certain super-bosses, etc. Music is mostly the same throughout the game, which is very lovely. The turn-based combat is amazing. Voice acting and characters are amazing.

Not perfect, but what game is? 5/5, loved it.

What a gem from an indie company I've never heard of ( I did read it's their first and only game so far).

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granddemon

Review granddemon 5/5 · Nov 16, 2025

Fantastic

While Act 3 didn't have the best execution, the game practically leaks creativity and heartfelt art. The combat system is inventive and interesting, while the characters were all excellent. A massive achievement for this new studio, and one of the most memorable games of the decade.

R0R0

Review R0R0 3/5 · Oct 18, 2025

Damn shame

I'm feeling some pretty hard FOMO right now cause I'm so happy for everyone this clicked with and I desperately want to jump on that hype train but man this is doing nothing for me. Turn-based combat wrapped in melodramatic period piece inspired fantasy setting. I cant think of any other combination of ideas that i'd find less appealing.

I …

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I'm feeling some pretty hard FOMO right now cause I'm so happy for everyone this clicked with and I desperately want to jump on that hype train but man this is doing nothing for me. Turn-based combat wrapped in melodramatic period piece inspired fantasy setting. I cant think of any other combination of ideas that i'd find less appealing.

I was really looking forward to this but I guess I'm gonna have to pass. Shout out to the flawless score though, I just wish I hadn't already listened to it on repeat for literally weeks on end before jumping into the actually game. Maybe that would have pulled me through.

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kicks07

Review kicks07 5/5 · Oct 4, 2025

Ramble Review: Clair Obscur: Expedition 33

Here is the short version. I’m giving this game a 5/5 stars, however, realistically, I would make it a 9/10 stars. It get’s the round advantage because this is one of the best RPGs I have played… Ever. However, there are some material deficiencies, that I cannot completely overlook. As with most of my reviews, I'll lean heavy into the …

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Here is the short version. I’m giving this game a 5/5 stars, however, realistically, I would make it a 9/10 stars. It get’s the round advantage because this is one of the best RPGs I have played… Ever. However, there are some material deficiencies, that I cannot completely overlook. As with most of my reviews, I'll lean heavy into the negatives, but the positives are covered by literally everyone. This review will have SPOILERS. If you haven’t played this game and you plan on playing it or are a fan of that 90s era JRPG (aka Final Fantasy and company) styled games. Just go play it first. What are you waiting for? ~ 60 hours, did most of everything, but not complitionist style. Played on PC.

Pros

  • This game is gorgeous.
  • This game has some of the best music ever. It's amazing. I could listen to it all day.
  • The combat system is superb. It adds just enough to make turn based interesting and engaging for most of the game without over complicating it or creating a system that is frustrating to manage.
  • Combat is so good, that a large part of the game you can punch above your weight class if you're decently skilled with the mechanics and feel good about it. If you are struggling, gaining a couple of levels will lift the challenge. Ya know, the way RPGs should be.
  • Acts I and II have beautiful story pieces in a "care about these characters" sort of way.
  • Dungeons are mostly well designed. Feeling a perfect length and not drifting into tedium by being way too long.
  • Super customizable battle strats for everyone! I love pictos!
  • Vast majority of the combat feels good and fair and death feels like "I screwed up" not "the game screwed me."

Cons

  • This game kind of runs like shit. Optimization problems plagued huge chunks of my playthrough and one end game battle in particular where particles dragged my frames from a smooth 60 to a crawl. With some toned down settings though I was able to run it smoothly... Mostly.
  • The game has a pacing problem once you hit the openess of act III. Two types of people exist, those who bum rush the end game will have a challenge. Those of us who explore will cake walk the end. I can't imagine many (that didn't read hints from the internet) are going to do a balanced in between. I steam-rolled the end dungeon, combat was no longer engaging at that point. Act III would have benefited from a more connected way to go between a lot of the final set pieces and have a better scaled end game. Act III is missing the cohesion of the rest of the game.
  • The game over screen takes way, way too long sometimes to allow for a quick reset. Certain fights that I was trying to master (probably earlier than I should have) I had a few quick game overs while trying to get the move set down. It hangs on the screen without a continue just a hair too long.
  • We're gonna talk about the story I tell ya.
  • I loved pictos, but end game gets a little tedious. My only solution would be to A. let players get some mid to late game item that allows instant pictos learning (instead of me destroying weak stuff for 4 battles just to learn it so I can unequip it from main slots) and B. a better UI and format for selecting main skills and pictos attachment. I was always frustrated when I had to take a break from the game for 30 minutes of character building. I think something along the lies of 3 main traits and then selecting the passives based on that mechanic would have worked a bit better.
  • The skill trees were not as flushed out as they needed to be, especially some of them being so situational, and like I've expressed before, I hate spending the entire game in menus changing things so the thought I'd pick new skills based on an area or boss gives me great displeasure.
  • Simon is a terrible fight. I did not finish it. I don't care to finish it. It's like a lot of the extra super bosses in a final fantasy games, it's less of a fight and more of a puzzle. I could beat him using the same equipment styles others use and post on the internet, but that's not fun for me. I want to beat him by being good at combat, not good at maximizing through a specific equipment/skill usage. I don't like it when enemies break the game's mechanics for difficulty sake or create super bosses that require you to toss most of what you've built around how you want to play the game, just so you can beat them. Listening to people over the years tell me how they beat Ruby weapon by killing two characters and repeat casting Knights of the Round using specific materia does not scream good combat, just a puzzle.

Story Discussion

Act III is an absolute cluster fudge. Let me start by saying that I thought this game had 4 acts. I stayed up super late one night trying to get to act III. Finishing Act II I was like... Did I accidentally beat it? No. We introduce the story of painters and writers and set up for a bizarre ending that I personally feel like the team botched. LET ME EXPLAIN.

First, killing Gustav and sliding Verso into his place is jarring. This is the first point in the game that leaves us with a bad taste. You will get over this, but it never feels quite right. ACT III starts by pretty much hitting you with an entire extra narrative and plot. The painters and writers and oh the world is fake, but is it? This immediately slams you with the feeling of "has everything up to this point been basically a dream?" Okay, glad we crossed that bridge. I feel like you can look past it and get over it if you start to rationalize why the game has mattered up until this point, until the end game insists on reenforcing it.

So let's just shoot the elephant in the room. I do not like either ending for Expedition 33. If you choose Verso, which by reading the internet a lot of you did, you basically choose to agree that the painting is not real, the entities in side them did not feel, and nothing you did truly mattered for anyone except your selfish family. If you choose Maelle the game is quick to slam you with the horrific idea that this teenager gets lost in her grief forever, basically becoming exactly what her mom became. There is no middle ground, there is no compromise. Let's check out some of the arguments, and why, I ultimately believe Maelle's ending is actually the most reasonable choice.

  1. The painting isn't real. Maelle is, she must escape. In this game you find out that Verso died leaving the painting with a piece of him (questionable?). Mom, in all her grief continues this world, but she won't leave it and it's killing her (this is also never really explained, but I suppose we'll call it moot). Dad wants to destroy everything in it so the family can live out in the "real world". It is clear, by the games entire narrative, that these entities inside the painting have stories, lives, feelings, emotions so wiping them out to potentially save a family in the supposed real world? I think there is a strong case that what is in the painting is living.
  2. But... Verso doesn't want to live, he wants to be gone. This is just the argument that fake Verso's (remember he's a creation based on dead real Verso) needs and wants, are more valuable than fake everyone else's. He also says "paint me out, you're one who can". So why can't we have a world where Maelle paints him out, or changes his memory, or sovles this problem at all.
  3. But now Maelle's trapped! She's trapped because she firmly believes that when she leaves, Renior will destroy the painting. If Renoir wasn't so insistent on his own bullshit, he would be able to let Maelle continue the painting, like... ya know... painters do... Is she just never going to paint again? It is clear Maelle has the ability to fix the painting, why do we not have this ending? Again, painter rules are too unclear to make a compelling argument either way. Lastly, Verso notes when he wins the battle against Maelle that Maelle is a painter and she can always live the life she wants. So again, how does this solve any problems? Can't she just go into another painting? Recreate the world?

Okay, so why is Maelle the most reasonable choice? It comes down to the counter points for all arguments that Verso's choice is better. Not one of them is convincingly an acceptable choice for the mere deletion of an entire species of human. Yes, even if they are paintings. The painters come off as egomaniacs and a people who are willing to play god, when it suits them. However, they are unwilling to take responsibilities for their creations. If you are going to create, you have a duty to your creations, and ultimately you may have to sacrifice for them. Verso, who again is Fake Verso, is a coward, and continues to believe that his fake existence is more valuable than everyone elses, and I hope one day we get to watch Lune kick his selfish ass.

I think ultimately Maelle is stuck. Fake Verso can force her back to the real world, which removes the agency of Maelle. Maelle is by far the strongest character in the game and she spends the entire game being told by others what she has to do, until ultimately forced to do it in Verso's ending. Maelle is the only person who is willing to accept sacrifice to protect others. Even when you listen to Renoir talk about why he is trying to save Maelle and Aline, he says it himself "I can't lose you. I can't lose another one." (Paraphrased). He is concerned with himself. Aline's protection is for her grief. Verso wants it to end, so his suffering ends. Maelle of course does not want to lose Verso, but she genuinely wants to protect the creations of the painting. The devs decision to make it so she loses herself in the painting, recreates Verso again, and doesn't ever leave does not match the decision making of the only person in the game not out for themselves.

It is my opinion that the game would have been better served without the entire painter/writer subplot. HOTTAKE

One more note about the story. The cinematic scenes are fucking glorious.

Summary

Overall, one of the best games to come out in this genre with a unique story, felt great to play, and didn't over stay its welcome (mostly). PLAY IT. Unless you don't like this kind of game in this genre, that seems to be the main problem with people who give this game a bad review.

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Zab

Status Zab Sep 7, 2025

Beautiful graphics and story but the batte mechanics didn't have me hooked. I would try it again.

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Teifan667

Status Teifan667 Sep 2, 2025

I really, really wanted to like this game. And as a game, and only a game, it's really good. Gameplay is solid, exploration feels rewarding, and the music is absolutely fantastic. However, I ultimately play narrative heavy games for, well, the narrative. And the narrative is also really good... at the beginning. The beginning for this game is fantastic. You …

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I really, really wanted to like this game. And as a game, and only a game, it's really good. Gameplay is solid, exploration feels rewarding, and the music is absolutely fantastic. However, I ultimately play narrative heavy games for, well, the narrative. And the narrative is also really good... at the beginning. The beginning for this game is fantastic. You get extremely likeable, well written characters and one heck of a hook. The dialogue feels realistic and punchy, and even things like the "conclude battle result screen" button being labeled as "we continue" is incredibly thematic. And then, halfway throuhg this game, this all stops.

IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

spoilers from now on

IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

After an act II of mostly nothing narrative-wise, this game does the worst type of reveal, the "it was all a dream" kind. Almost all the mysteries regarding this world turn out to not matter (it is like that because it was just cool to make it like that) or the explanations are nonsensical (like the countdown). And with that, the focal point of a narrative completely shifts from preventing a genocide to... "family is complicated". The family in question being the perpetrators of said genocide, the reason for it being that the pater familias here believes it is the most secure way to deal with his wife who is dying from her coping mechanism for her son's death. That's it. The reason this one guy is fine mass murdering hundreds of thousands to millions of people is, uh, sick wife. that's... uh...

By the way, the game namedrops the word genocide too (in a journal entry). Make of that what you will.

And for all the remaining runtime of a game, I was deep in denial that there had to be more. There had to be a twist, more to the story, more to... This. I had just seen an entire city, children included, on screen, being melted into nothingness. But there isn't. The other two main characters that weren't in on the whole thing have literally a couple lines (optional. At camp) about being now the endlings of their entire species and also the fact that they were betrayed for the sake of this merry family of monsters. And then they give you one sidequest each. About what? their family, of course.

Everything in this chapter is about family, and specifically, that family. They aren't treated as horrifying people who willingly murder (and in the case of the older sister, torture) others for their convenience and gain, but as a grieving family that we are not only supposed to empathise with, but whose point of wiew we are supposed to adopt. I went the rest of the game thinking this was a setup. It-it had to be! Even the other characters (whoops my entire species was just wiped away) don't display neither horror nor anger towards this family and their situation. They, too, think like that. It's like their entire personalities got erased sometimes during act II in favor of the new twink mary sue, who becomes the new protagonist. One character's quest about her grief about the loss of her husband and child literally ends with "well but now they will be resurrected after all of this so yeah". It had to be a setup. It had to.

"Your father really believes in you" who the f cares! He melted thousands of children! No one even hints at anything like this. And when they face the father, who did all of this, what are they talking about? you guessed it, family is complicated. The question of "but what about these very much sentient people and beings" comes up exactly once, from the mouth of the "unstable" 16 year old and is dismissed with some nonsense catchphrase.

The end is framed as "escapism vs facing reality". For these four people. at the cost of myriads of lives, children included. I guess it sucks being one of those Lumièrans kids! I'm sorry you did not get to live to adulthood, but you see, you happened to be born here instead of there in a massive mansion inhabited exclusively by rich psychopaths who we are, inexplicably, supposed to feel bad for. It is a way of viewing the world that, in the real world, it almost esclusively adopted by extreme reactionaries. It is such a deranged framing that I don't even know what to compare it to. I can't even properly explain the scale of awful this is because, at least to me, it is self evident.

In the "true" ending, you can see the family grieving over the tomb of the son, with tearful embraces and somber, but hopeful music. A grieving family. Not a mass murderer and his accomplice that got away with everything, and will continue to. A grieving, f*cking family. A family of, frankly, absolute lunatics who are only able to communicate with each other via lying or abuse. This is not how people who even remotely love each other work.

It's not so much that all the story was redundant (if the expedition had failed, the girl would have jsut woken up and the father would have won the war anyway). It's not that everyone dies at the end. it's not that I am supposed to empathise with monsters. It's not that the monsters win and get away with it. It is that this is not shown, even remotely, as horrific. It's that I am supposed to see them as a grieving family who got some needed closure and are looking hopefully to the future with acceptance. It's the fact that the horror at the loss of so many innocent lives is not even remotely aknowledged, not in this ending, not in the other one, not anywhere after the secold half of the game.

"And the other ending?" you get a honest to god jumpscare. It is the one labeled as the escapism one. You also trap twink mary sue there, which in my opinion deserves it, but it is still wrong. Lives of everyone there are also just slightly extended, as of course once the girl's time is up they are getting melted once again, and is also not clear whether their quality of life is any good, or if they are living, so to say, under a spell. But again, their wellbeing is not the focus. The focus is, once again, just the fact that "escapism kills you". Whatever the developers say, the community at large has labeled this one as the bad ending. And it is obvious why. The dichotomy of facing reality versus escapism that literally kills you has an obvious right choice. It doesn't help that this ending has, again, a jumpscare.

In the end, the game's writers just don't want you to approach this narrative in a way that makes sense with its beginning, and what is being objectively shown on screen. I whole heartedly agree with the popular statement that great art is supposed to be, in some way, disquieting. It is meant to make you ask uncomfortable questions. Unfortunately, I think I already had an answer to the question of the trolley problem with one family of 3 absolute dipsh*ts and one girl on one side, and the entirety of everyone who ever lived in an entire world on the other. And I have a feeling that this game would not like it very much, nor does it want to ask it. It's worse than a bad story. Because then, I would dropped it. It's a disappointing story.

One last word about the devs: I absolutely don't think the writers are terrible people and/or reactionaries. At all. I have no reason to believe this. I hope my choice of words made this clear, but this is the internet. Game develpment times are long, for a double AA studio they are even longer, and stories can change dramatically from start to end of development. Studios like this one also have multiple writers, so preserving an authorial direction of themes like you would in a literary novel is very difficult. It is possible that the de facto leaders of the writing group changed during development. It is possible that someone had the idea for the city and the expeditions and the numbers, but no idea about the causes yet, so that blank was left to be filled by consensus. It is also possible that the writers simply wanted to talk about different things at some point, and they were unwilling to ditch so much of the story and characters that they had already written. It is possible that they were also really committed to having one ending where the world ends and another were it lingers on for a little longer, like Dark Souls (which was clearly an inspiration), and they needed some way to make this palatable to the player, and who cares if characters act nonsensically for it. The final choice would become really f*cking easier if your friends were pleading for their lives in front of their murderer, wouldn't it? There is one quest that is framed as if it will have consequences, but no. All that talk about trust? It's nothing. It just unlocks a skill. Amazing.

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Kenchiin

Status Kenchiin Aug 30, 2025

It's been a while since this games is out, and I am wondering...

  1. What ending did you go for? Why?
  2. Which of the endings you liked the most?

Use spoilers please, let's be respectful of other people who have yet to finish the game :)

When it comes to me I went for the Verso ending. I really thought it …

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It's been a while since this games is out, and I am wondering...

  1. What ending did you go for? Why?
  2. Which of the endings you liked the most?

Use spoilers please, let's be respectful of other people who have yet to finish the game :)

When it comes to me I went for the Verso ending. I really thought it was his time to rest, after everything he went through. After watching the other ending honestly I think it is the right decision... to let go.

A funny thought to me is that both endings are bittersweet. In one you get this kind of ataraxia paradise where things go on at the expense of Verso's disgrace. On the other ending... well, you know, things go down hard, lmao, not really a happy ending either.

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Gangreen

Status Gangreen Aug 30, 2025

What a great game. I chose the Maelle ending as I empathized with her situation more, but I feel for Verso and his tortured life.

The final bosses were stupidly trivial because I spent so much time grinding the side count (level 83 in the end) but that was fine. I knew that going into it and I had …

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What a great game. I chose the Maelle ending as I empathized with her situation more, but I feel for Verso and his tortured life.

The final bosses were stupidly trivial because I spent so much time grinding the side count (level 83 in the end) but that was fine. I knew that going into it and I had my fill of challenging battles with the Flying Manor and Renoir's Drafts dungeons.

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Predefiance

Status Predefiance Aug 29, 2025

This game is so beautiful it hurts to play. It's also such a fresh experience. Currently 16 hours in.

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tkoestli7

Status tkoestli7 Aug 24, 2025

Unreal crazy good game, loved every second of it. I've legit never felt this crazy about the first 1 hour of a game. I even thought about replaying it and showing this masterpiece to my girlfriend.

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Gangreen

Status Gangreen Aug 24, 2025

I think I just need to finish this game before I fall off it. I am so close.

I am in Act III and still having a blast going through the side content, closing out the character quests and picking up some fantastic weapons and pictos. But man, some of these final dungeons are brutal . All the battles now …

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I think I just need to finish this game before I fall off it. I am so close.

I am in Act III and still having a blast going through the side content, closing out the character quests and picking up some fantastic weapons and pictos. But man, some of these final dungeons are brutal . All the battles now seem like they require highly tuned builds and intricate parry timings. Many encounters feel like a Dark Souls battle and are an incredibly rewarding dance when you get that perfect counterattack or hit, which is what keeps me coming back.

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scoopings

Status scoopings Aug 10, 2025

I'm pleasantly surprised how much my husband is enjoying this game. He's usually an action game/ARPG player, so I was surprised when he brought this home (and a PS5.... finances were not on his mind that day lol)

I will have to give this a try when I'm uh, caught up to 2025 lol. He's been giddy with excitement

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AKXKARMA

Status AKXKARMA Aug 3, 2025

This is soo good that its almost unbelievable it exists.

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Gangreen

Status Gangreen Jul 28, 2025

Anytime a game gets me to slow down and walk, to just enjoy the scenery is a really good game.

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CorporateClone

Status CorporateClone Jul 28, 2025

I did it. Holy crap, what a ride. I have a hundred+ hours in the game. I tracked everything down. Every Picto. Every Journal. Fought every optional boss. Explored every location. Saw everything, did everything. Raged at Simon. Today, I finally finished the campaign. I was not expecting that conclusion, and it hit me right in the feels.

Sandfall didn't …

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I did it. Holy crap, what a ride. I have a hundred+ hours in the game. I tracked everything down. Every Picto. Every Journal. Fought every optional boss. Explored every location. Saw everything, did everything. Raged at Simon. Today, I finally finished the campaign. I was not expecting that conclusion, and it hit me right in the feels.

Sandfall didn't give us a video game. They gave us living art, and the gaming community is better for it, I think. Thank you, Sandfall, for giving me an experience that games in the modern era often fail to capture. Beautiful.

Now. Give us some DLC.

I don't do this very often. In fact, it's been years. Worth every drop:

enter image description here

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Gangreen

Status Gangreen Jul 25, 2025

Weighing in my head whether it is worth it to grind all the optional dungeons and bosses in Act III or just head for the final one. Even the basic enemies are a bit of slog though I am still enjoying the combat. I think to do many of them I am going to have to redesign my builds, which …

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Weighing in my head whether it is worth it to grind all the optional dungeons and bosses in Act III or just head for the final one. Even the basic enemies are a bit of slog though I am still enjoying the combat. I think to do many of them I am going to have to redesign my builds, which will likely be quite a bit of just staring at stats and items rather than engaging in the very satisfying combat.

All in all, it is still fun by other games on my backlog are calling.

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WerqKween

Status WerqKween Jul 22, 2025

Watching my bf play this is killing me because I want to play it lol. But I also looked something up for him and spoiled a bunch of this. :( Maybe I'll forget and get to it someday.

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HectorGastelum

Status HectorGastelum Jul 22, 2025

I'm 40. This game made me feel like when i was 14 and played Final Fantasy VIII for the first time.

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Gangreen

Status Gangreen Jul 20, 2025

The scenery in this world is so wild and beautiful and bizarre. The game does try to explain in the beginning with its story but it never quite satisfied me and so I mainly chocked it up to "video game reasons".

However, once I hit Act 3 and a big reveal the world's aesthetic made perfect sense. I love it. …

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The scenery in this world is so wild and beautiful and bizarre. The game does try to explain in the beginning with its story but it never quite satisfied me and so I mainly chocked it up to "video game reasons".

However, once I hit Act 3 and a big reveal the world's aesthetic made perfect sense. I love it.

Specifically, it never sat right with me that you would find random pieces of the world in the midst of barren forested areas. I realize they mainly blamed the fracture for this. Once they revealed that the world is a painting it suddenly makes more sense to me that artist may be doing more strange and abstract things and incorporating everyday elements into beautiful and brutal landscapes surrounding their life.

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chickens26

Review chickens26 5/5 · Jun 19, 2025

Clair Obscur: Expedition 33

I'm not sure what to even say about this. It's one of, if not the most beautiful games I have ever played, and stories I have ever experienced in any medium.

First of all, the introduction to the game in itself is perfect. Many games take a while to get into or give you boring tutorials but this one shows …

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I'm not sure what to even say about this. It's one of, if not the most beautiful games I have ever played, and stories I have ever experienced in any medium.

First of all, the introduction to the game in itself is perfect. Many games take a while to get into or give you boring tutorials but this one shows you what the game is about from the start. I don't reccomend googling anything about the game. After playing the intro, you will know what you are in for.

First, as I mentioned, the story is amazing, and touched a lot of personal notes for me that I will not get into in a steam review. The characters are amazingly voice acted and realized, they feel like real people, and this is one of few games where I feel they let the characters act as people would in those situations. They let the characters feel negative emotions like anger, grief, hopelessness, etc. At the same time, there are parts of the game where the humor is genuinely hilarious to balance out the darker themes.

The gameplay is also great. It's turned based combat, however there's an active parry system. I was very bad at this at first but it turns out to be extremely satisfying. You have ways to gain active and passive buffs to your character (and upgrade those), and upgrade your resources, and weapons. Nothing in the game is grindy or annoying. Exploring the overworld is organic and interesting, I wanted to explore it to see anything I could about the lore or fight any optional encounters. Few games have you wanting to explore every inch because you actually WANT to see what the lore might say or what you will see, versus completionist compulsion.

The graphics are great but mainly the world itself is gorgeous, all the environments feel distinct with their own enemy designs and vibe and music. Oh, the music in this game is just absolutely incredible.

The whole picture of the game (gameplay, music, story, voice acting, envrionments, exploration, lore, etc) really just perfectly aligns to capture what they were going for here. It's one of the most poignant stories about grief in any medium; you can play through the whole game with a baguette strapped to your back.

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tegiebear

Review tegiebear 5/5 · May 31, 2025

Stunning Visually, Narratively

94/100

Incredible game! Highly recommend going for 100% completion.

PROS

  • I enjoyed how each character had a "gimmick" in how their play style works.
  • Adored Maelle, Verso, and the story behind them.
  • Took a second to understand the story after Act II, but when it settled, I enjoyed it.
  • Music was AMAZING. One of the best soundtracks of all time. …
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94/100

Incredible game! Highly recommend going for 100% completion.

PROS

  • I enjoyed how each character had a "gimmick" in how their play style works.
  • Adored Maelle, Verso, and the story behind them.
  • Took a second to understand the story after Act II, but when it settled, I enjoyed it.
  • Music was AMAZING. One of the best soundtracks of all time.
  • Memorizing the moves of all the enemies for parrying takes time, but it's rewarding and well done.
  • Levels are beautiful.
  • The feeling as you travel across the Continent and get closer to the Monolith and see it getting bigger and bigger is awesome.

CONS

  • Sometimes the story did that annoying thing where characters are like "My god...I can't believe it!" but they don't tell the player what it is. I know it's a method to build up suspense and mystery, but I got tired of characters going "I did it to protect you!" "You know what you did!" "It was my choice!" and they haven't explained to me what they're talking about.
  • I liked the characters of Sciel and Lune, but it feels like they were put there as purely romantic interest for Verso. Their stories without the romance was good enough - dare I say, they had more chemistry together than Verso had with either one.
  • There's no fast travel on The Continent, so it takes a while to travel, even once you have flying abilities.
  • I wish there was some sort of checklist for each level so I could 100% the level without looking online to make sure I got all the collectables.
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christie147

Review christie147 5/5 · May 22, 2025

Absolute masterpiece

This game is just the most perfect and complete piece of art I have ever seen. Astonishing graphics, beautiful characters, amazing soundtrack, revolutionary fight system, and the story... no words. You will laugh at loud and next minute cry like a baby, and after you finish playing you will be depressed only because it is over... The best game I …

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This game is just the most perfect and complete piece of art I have ever seen. Astonishing graphics, beautiful characters, amazing soundtrack, revolutionary fight system, and the story... no words. You will laugh at loud and next minute cry like a baby, and after you finish playing you will be depressed only because it is over... The best game I have ever played!

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DarkBeing

Review DarkBeing 4/5 · May 21, 2025

**applause**

I get it. I get why this is a "game of the year."

The story is so emotional and takes turns I did not see coming (all for the best imo). I love the characters, I love the world, I love the visuals. I LOVE the music. Everyone who worked on this game did a phenomenal job.

I didn't love …

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I get it. I get why this is a "game of the year."

The story is so emotional and takes turns I did not see coming (all for the best imo). I love the characters, I love the world, I love the visuals. I LOVE the music. Everyone who worked on this game did a phenomenal job.

I didn't love the combat, though. That's mostly on me since I don't enjoy turn-base combat all that much. The boss fights were good, and I like the parry mechanic. But there's just too much combat... So many fights one after the other against the same enemies and it gets so tedious... I started avoiding combat whenever I could and focused on the boss fights, and had a lot more fun that way.

But even so, I get it. Clair Obscur: Expedition 33 is a "game of the year" kinda game.

Seriously, the characters are all so so great - voice and acted to perfection, even when the writing felt a little hammy. The soundtrack is amazing and probably one of the best I've heard in recent years. And everything is so pretty!

Berets off to everyone who worked on this game.

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Spectre3353

Review Spectre3353 5/5 · May 15, 2025

Fantastique

One of the best RPGs I've ever played. Really, really great.

  • Exceptional combat mechanics and systems with so much depth
  • Fantastic characters who are written well, have wonderful English voice acting and motion capture
  • A very original but complex story that holds together to the end
  • Great graphics and art design
  • Amazing music
  • A giant stuffed animal man who likes …
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One of the best RPGs I've ever played. Really, really great.

  • Exceptional combat mechanics and systems with so much depth
  • Fantastic characters who are written well, have wonderful English voice acting and motion capture
  • A very original but complex story that holds together to the end
  • Great graphics and art design
  • Amazing music
  • A giant stuffed animal man who likes to yell TIME FOR A SWIM-SWIM when you jump in the water
  • So many haircuts to collect!!!!!!!!!!!!!

I can't say enough good things. Loved it, will probably go play more and I cannot wait for a sequel.

Small gripes:

  • Levels can be a little confusing at times and there is a lot of inconsistencies about what you can jump on, walk through or fall off of
  • No matter how hard I tried, I could not get the lipsync on cutscenes to ever line up properly - not sure if this was an issue with my setup or the game itself
  • Some minor visual bugs
  • Some more serious bugs with corrupted saves (I lost 30 minutes at one point because I had to revert to an earlier save).
  • I don't need clunky platforming challenges in my J'RPG
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strategogaming

Review strategogaming 5/5 · May 10, 2025

Clair Obscur: Expedition 33 = My GOTY

Finished Clair Obscur: Expedition 33.

Every ounce of this game is caked in passion, love, and art. From the scenery, to the dialogue, to the storytelling, right down to the smallest touches like UI design. Expedition 33 doesn’t just entertain—it wrecks you in the best way possible. Sandfall Interactive’s 30-person team has delivered a Belle-Époque fever dream whose visuals, combat, …

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Finished Clair Obscur: Expedition 33.

Every ounce of this game is caked in passion, love, and art. From the scenery, to the dialogue, to the storytelling, right down to the smallest touches like UI design. Expedition 33 doesn’t just entertain—it wrecks you in the best way possible. Sandfall Interactive’s 30-person team has delivered a Belle-Époque fever dream whose visuals, combat, music, and themes hit with the force of a freight train, then stay lodged in your chest long after the credits fade. (I'm still on my post-game depression arc)

I genuinely can't express enough how enraptured I am with this game and just how easily the characters come together and form relationships. Every bit of dialogue feels natural and real and it helps immerse you in the story that explodes with powerful emotions. Not to mention, the soundtrack and scenery and art style of the game is GORGEOUS. Absolutely breathtaking. There were so many moments where I would simply be still and indulge in either the scenery around me or the song playing at the current time. I've even added most of the songs to my Spotify playlist, haha!!

Will never, ever have an experience like this again I'm pretty sure, so I'm glad I could be here for this one.

THIS IS MY Game of the Year, a masterpiece. I'll take it even further, this is MY GAME OF THE DECADE, and nothing comes even close.

IN-DEPTH GAME REVIEW WILL COME OUT SOON VIA OUR YOUTUBE CHANNEL! Stay tuned!

RATING

AESTHETICS : 10 NARRATIVE : 10 GAMEPLAY : 9.5 VALUE : 10

OVERALL RATING: 9.87

You can watch the entire playthrough here:

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