I don't know how, but I completely missed this game when it came out. I'm playing it now on PS5 via backwards compatibility mode for the PS4 version and it's incredible. In fact it reminds me a lot of the bombastic Incredible Hulk game. It's cheesy, silly at times, very "game-y", but man the gameplay is timeless. Smashing stuff up …
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I don't know how, but I completely missed this game when it came out. I'm playing it now on PS5 via backwards compatibility mode for the PS4 version and it's incredible. In fact it reminds me a lot of the bombastic Incredible Hulk game. It's cheesy, silly at times, very "game-y", but man the gameplay is timeless. Smashing stuff up and jumping off rooftops just doesn't get old.

I'm only a few hours in but I already knew that I had to post something about the attention to detail in the game. The traversal is a highlight right from the start. I'd love to look at some Spider-Man games and see who perfected the whole wall running thing first because this game does it extremely well, and again it reminds me a lot of the wall running in the Hulk games. Even leaping from car to car in the street is an excellent touch (cars handbrake skid towards you as you run at them which is a nice detail).

If you stop sprinting along walls you'll skid and try to slow your fall by scraping your hand down the wall as you fall, but if you stop moving the movement stick in the direction of the wall you'll just free fall to the ground which is another neat detail. Gliding is really fun too, come to think of it, I wonder if Spider-Man 2 did take any inspiration from Prototype...

This is the "we have Spider-Man at home"

All jokes aside, I love this anti-hero approach. It's also refreshingly gory; there's been too many times in games (especially superhero games) where I've gone "a limb should have come off there" but here limbs do fly off, and explode! I'm really getting the feeling that they've made a conscious effort to put the fun factor front and centre!
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