Main game
3.36 average rating based on 235 ratings
Didn't get into this game at first, but then I kept coming back to it again and again. As a former keyboard/gamepad player, it took me a while to understand that with a steering wheel, flooring the pedal is often risky: makes your wheels spin (playing without traction control, abs and other assists), learned how to avoid locking wheels when breaking, how to maintain speed and control in a drift and so on.
And having bots cause absolute crash-chaos around you while you're trying to stay in one piece is also fun.
I had plenty of laughs about the wacky maneuvers bots do on the easiest AI setting.
good but a bit repetitive and im only half way through
This was way more addictive than I anticipated. I was in the mood for a solid, modern racing game with good physics and graphics and Wreckfest didn't disappoint.
You can see it's Flatout roots. Probably beat the career on Easy in 8 hours. There are five Championships:
By the time I got to the last rung, I really was done with the game. I slogged through it just to say I did! Races were drawn out, tracks were all repetitive by now, and winning sometimes felt like luck more than skill.
Graphics are fine but the performance (XBox One version played on XSX) was choppy sometimes. With a bunch of cars on the screen fine, but even just drifting around a corner.
I wanted to like it, I really did. But I could have stopped after the first two championships and come away happy. Thankfully this was played via XBox Game Pass so I didn't pay money directly for it.
This is an opinion on the single player content only. I don’t do multiplayer but I’m almost certain it would’ve brought the rating up a notch or two.
I had read that this game was kind of a cross between between Destruction Derby and Flatout. I played both back in the day but was particularly interested in revisiting the vibes I got with DD, so I decided to see if Wreckfest would be able to scratch that itch. It did to some degree. The destruction physics are simply awesome, the game has some good adrenaline pumping moments, there are quite a few different (and at times flat out goofy) vehicle choices, and while it does grip you it can be really engaging (it also helps that it’s great to look at graphics wise).
The issue, though, is that the career mode drags ON. The more it progresses, the more you realise that the whole thing feels samey. There’s nowhere near the variety there should be for such a long mode (took me 19hrs or so): it has a very limited number of events, the tracks are very repetitive (which is made particularly worse in the 12 lap races), and …
This is an opinion on the single player content only. I don’t do multiplayer but I’m almost certain it would’ve brought the rating up a notch or two.
I had read that this game was kind of a cross between between Destruction Derby and Flatout. I played both back in the day but was particularly interested in revisiting the vibes I got with DD, so I decided to see if Wreckfest would be able to scratch that itch. It did to some degree. The destruction physics are simply awesome, the game has some good adrenaline pumping moments, there are quite a few different (and at times flat out goofy) vehicle choices, and while it does grip you it can be really engaging (it also helps that it’s great to look at graphics wise).
The issue, though, is that the career mode drags ON. The more it progresses, the more you realise that the whole thing feels samey. There’s nowhere near the variety there should be for such a long mode (took me 19hrs or so): it has a very limited number of events, the tracks are very repetitive (which is made particularly worse in the 12 lap races), and the driving and sound design also fail to deliver that extra oomph, resulting in an overall grindy experience.The main thing that kept me going was my unhealthy obsession with beating every game I start, but to top it all off, the ending of the career mode was incredibly underwhelming: you get a congratulations message. That’s it. To be honest I’m not sure what I was expecting, but so much grind for such little payoff made me feel silly in the end. The crash events are fun and some tracks were great (ironically, Deathloop was easily my favourite and the one which felt the most underused), but as the game dragged on, the runtime started chipping away at what was initially a pretty enjoyable experience.
And the career mode design choice became even more puzzling when I took a look at the custom mode. Man, this is where the fun is at! You get a ton of extra whacky tracks to choose from, and you can customise the events in pretty much any way you way. This brought a layer of fun I hadn’t found in career mode past the first hours of my playthrough. Which begs the question: why on earth did they make the career mode so repetitive when they had the assets, literally in game, to have made it a lot more varied and interesting? I truly don’t get the choice, and I think the game suffered as a result.
Ultimately, Wreckfest never felt like it reached the heights of the titles it was inspired by, and I’m not sure it knew what it wanted to be. I wish I had liked it as much as most people seem to, but personally, I think it would’ve been much better to turn this into a 6hr long pure mayhem experience in career mode, since the destruction physics are, by far, what the game most excels at. As it stands, Wreckfest is a tale of two halves: I can easily recommend the custom mode for some hours of pure, chaotic fun, but the the same can’t be said for its grindy career. 6.5/10.
Wreckfest is a demolition racing game with a massive amount of content. Well, sort of.. There is large variety of vehicles from riding lawn mowers to tractors, couches, etc. When it comes to game modes however, it falls a bit flat. It's dumb fun.. I primarily played career mode, where you'll be completing a variety of challenges to earn points to unlock the next cup, each one progressively getting more challenging with faster and more aggressive cars. Sadly though, the charm fades only after a couple of hours. The tracks and game modes just weren’t there to keep my attention. It just gets stale after a while. I would love to see possibly a more arcade-y route in the future, especially for the racing.
I haven't played racing games in a long while. I have always wanted to get into them, but I always faced the problem that they were either too arcade, either leaned too much on heavy simulation, which is intimidating for me. Forza games look fun, but I don't have an Xbox, so I picked this up because it seemed to find the middle ground I was looking for. The game is often described as the spiritual successor to the FlatOut series - which, again, I don't remember playing for any good amount of time.
I have played the PS5 version, which has been released in 2021. I love the haptic PS5 controller, and I was amazed at how well you can feel the surface of the road in your hands. I can't really put it into words, but it's incredibly immersive when you can actually connect with your car as it drifts, feeling the sensation in your hand. Mud and asphalt also feel different in your hand. Maybe that's something you need to experience for yourself, but the haptic feedback in this game is amazing. As for the game itself, back when it launched, a notable feature of the game …
I haven't played racing games in a long while. I have always wanted to get into them, but I always faced the problem that they were either too arcade, either leaned too much on heavy simulation, which is intimidating for me. Forza games look fun, but I don't have an Xbox, so I picked this up because it seemed to find the middle ground I was looking for. The game is often described as the spiritual successor to the FlatOut series - which, again, I don't remember playing for any good amount of time.
I have played the PS5 version, which has been released in 2021. I love the haptic PS5 controller, and I was amazed at how well you can feel the surface of the road in your hands. I can't really put it into words, but it's incredibly immersive when you can actually connect with your car as it drifts, feeling the sensation in your hand. Mud and asphalt also feel different in your hand. Maybe that's something you need to experience for yourself, but the haptic feedback in this game is amazing. As for the game itself, back when it launched, a notable feature of the game engine was/is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion. Before a race, you can select the way you want to scale the damage, ranging from normal to extreme. The game is definitely made to be played with the normal setting, in my experience. I tried to play with realistic damage and very often the AI would just not be able to finish the race, the last lap being this apocalyptic run where you'd se the wreckages of your opponents. During some races I have even encountered blockades of the wreckages:
Where do we go now?
However, I had a lot of fun with it. It's the kind of fun you have when you try to mess with the game's system and driving through the apocalypse, trying to preserve your own care is undeniably interesting and fun.

The tracks are also diverse, some featuring more traditional racing courses, while also go out of the way to make loops that set you up big time for a crash. Overall, I'd say there's a pretty good selection of tracks. I keep reading how there's a good selection of vehicles, but I just kept upgrading and using the same one until it was no longer competitive enough. I know racing is about the engineering as much as it is about the car, but I just wasn't fascinated enough by them here. Maybe a better vehicle presentation would've worked better for me. As it is, buying a new car was expensive and initially much worse than what I previously had. I managed to get through half the game using only two cars. Moreover, I would've liked to be able to customize the vehicle more, add my own combination of stickers and place them on the car. As it is, you can choose from a few pre-made types of design and then switch up the colours.

While the races themselves were, for the most part, fun, I would've enjoyed a more robust career mode. You get to choose a league and then compete in random events until you get enough points to unlock another league. Eventually, I got tired with it. I didn't need much, but I would've liked some central theme to tie it all together. Maybe let me customize my driver or do a simple points system against the AI.
In multiplayer, I would usually end up somewhere in the middle. Multiplayer is fine and people are still actively playing it, but again, I eventually got bored without a connecting thread. Once boredom set in, it didn't really motivate to keep playing the game.

In my personal experience, I initially had a lot of fun with it, after which my interest gradually declined due to lack of a mechanic to tie it all together. As I mentioned earlier, I wasn't all that crazy about buying new cars, so simply trying to unlock everything didn't really do it for me. Overall, though, a fun racing game which I do recommend to anyone with a passing interest in racing games.
So this was on Gamepass, and it's something I've been interested in for a while. I hate racing games, but this seemed kinda interesting cause it was more about wrecking other cars, supposedly. Having played a bit of it now, I can safely say it's one of the most mediocre, underbaked titles I've played in a while. It's just so....blah. It feels almost like a demo of sorts. A shame, cause I really wanted to like it :/
I had a lot of fun with this game but I'll be upfront and say the progression system is borked. You seem to be locked into certain races and you can't sell inventory (or it isn't displayed properly) so you can earn other cars. I don't have the patience to be honest to get back into it - hopefully the sequel fixes this because when its fun, good god its fun :)
As good an example of an unjust casualty of early access as can be mentioned. Got this around three years ago from their website so I could play around in the Next Gen Car Game open-environment obstacle course. It was in limbo for the longest time following an engine change that largely stripped it of its USP in the destruction and much of the original fidelity. It's taken forever and a day to crawl back.
Now? With the full release? Actually really good. The multiplayer is pure anarchic fun wherein avoiding being totalled by the guy who chose the bus is as important as your position. The graphical fidelity is better than before, as is the destruction. For someone like me for whom racing will never be a favourite genre, the unparalleled destruction engine here gives it enough of an edge that it's become a go-to game to actually enjoy and unwind on.
Early access, given the length of time it existed as such, has completely sapped it's sails of wind, though. I wonder if, as a result, it will always exist fairly underground. It could be wrongful attribution, but I think there's too much mass-appeal here, even in this …
As good an example of an unjust casualty of early access as can be mentioned. Got this around three years ago from their website so I could play around in the Next Gen Car Game open-environment obstacle course. It was in limbo for the longest time following an engine change that largely stripped it of its USP in the destruction and much of the original fidelity. It's taken forever and a day to crawl back.
Now? With the full release? Actually really good. The multiplayer is pure anarchic fun wherein avoiding being totalled by the guy who chose the bus is as important as your position. The graphical fidelity is better than before, as is the destruction. For someone like me for whom racing will never be a favourite genre, the unparalleled destruction engine here gives it enough of an edge that it's become a go-to game to actually enjoy and unwind on.
Early access, given the length of time it existed as such, has completely sapped it's sails of wind, though. I wonder if, as a result, it will always exist fairly underground. It could be wrongful attribution, but I think there's too much mass-appeal here, even in this open-world-leaning time. Could be wrong.