Main game
3.90 average rating based on 320 ratings
The vibes are nice and the atmosphere is pretty neat! I love the themes and ideas! As an interactive experience though? Not for me, I need more handholding to enjoy and feel like my time is well spent.
I'm glad to have finally played Yume Nikki. It's a unique, mysterious, special experience. I can see why it's entranced so many.
I do think its impact for me was dulled somewhat by my prior playthroughs of EarthBound and Undertale. It owes a lot to the former, and I prefer the latter. But I tried my best to adopt a mid-to-late-aughts mindset throughout.
It's free! But more than that, it's so simple and easy to check out. 30 minutes of curiosity with this game will get you more than most other games. I highly recommend trying it out for a bit. Don't even check out a video, just have a sit with it.
Sometimes I think about the whole "arty indie platformer where everything is a veiled metaphor for depression or trauma" genre that this game's sequel/spiritual successor/whatever belongs to, and then I think about how kikiyama did everything those games were trying to do but better 6 years before Limbo even came out and then completely disappeared off the face of the earth. Proof that you can put a scene of a witch flying on a broom over funky music in a game with no dialogue and make it more emotionally potent than any Hollywood film ever released. Literally the only work of fiction ever in the last five years to give me nightmares. You couldn't ever do better than this no matter what.
on my wall i have the prints of some film photographs i took when i was dabbling in that medium. one of them shows a pixel-drawn image of a little girl in witch regalia flying a broom over a cityscape. it's a photograph of yume nikki as i was playing it one day in, i guess, 2010. there is a horizontal bar of glitchy distortion over the screen. this is the result of me constantly hoisting the laptop up to my bed by the screen. i lived in my bed with my laptop, but it was a small bed, only a single, so to sleep i had to place it on the floor beside the bed. the constant strain on the connectors of picking it up and putting it down holding only the screen part eventually caused these strange glitches. the horizontal bar can be seen in this photograph: 
to this day i live in my bed with my laptop, although the necessity of a job to keep myself fed gets in the way for 9 hours of the day. i now have a double bed to myself, so the laptop doesn't have to leave the mattress. it stays with …
on my wall i have the prints of some film photographs i took when i was dabbling in that medium. one of them shows a pixel-drawn image of a little girl in witch regalia flying a broom over a cityscape. it's a photograph of yume nikki as i was playing it one day in, i guess, 2010. there is a horizontal bar of glitchy distortion over the screen. this is the result of me constantly hoisting the laptop up to my bed by the screen. i lived in my bed with my laptop, but it was a small bed, only a single, so to sleep i had to place it on the floor beside the bed. the constant strain on the connectors of picking it up and putting it down holding only the screen part eventually caused these strange glitches. the horizontal bar can be seen in this photograph: 
to this day i live in my bed with my laptop, although the necessity of a job to keep myself fed gets in the way for 9 hours of the day. i now have a double bed to myself, so the laptop doesn't have to leave the mattress. it stays with me. on a good few nights, i've slept with one of kikiyama's tracks from Yume Nikki on loop. i think i'll share madotsuki's fate.
Everything about this game is just so surreal and bizarre, it makes you wonder about what it all means. It's peaceful. It's nice. Don't believe the tags and reviews calling this a horror game, that's just not the case. Yume Nikki is just a weird waltz through a psychological dreamscape. Finding everything it has to offer could take you forever, and that's part of the fun of it. Explore. Go at your own pace.
Creepy! I am enjoying the design and pace of the game, although I'm curious to see what happens at the "end" (is there really an end?).