Donkey Kong Country Returns (2010)

Retro Studios

Wii · Wii U

3.92 from 1436 ratings

3234 members have it in their collection · 137 playing now · 830 backlogged · 448 wish listed

How long? Main story 10h · with extras 12h · 100% 102h (from 16 logged playthroughs)

Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong's banana hoard and stolen his stash of bananas - and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back … Read more
Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong's banana hoard and stolen his stash of bananas - and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong. Read less
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Details

Developers
Retro Studios
Publishers
Nintendo
Genres
Platform
Themes
Action
Franchises
Donkey Kong
Series
Donkey Kong Country
Event
Nintendo E3 2010 Press Conference

Release dates

  • Nov 21, 2010 (Full Release) (North_America) Wii
  • Dec 02, 2010 (Full Release) (Australia) Wii
  • Dec 03, 2010 (Full Release) (Europe) Wii
  • Dec 09, 2010 (Full Release) (Japan) Wii
  • Jan 21, 2015 (Digital Compatibility Release) (Japan) Wii U
  • Jan 22, 2015 (Digital Compatibility Release) (Australia) Wii U
  • Jan 22, 2015 (Digital Compatibility Release) (Europe) Wii U
  • Sep 22, 2016 (Digital Compatibility Release) (North_America) Wii U

Also available on

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Featured in lists

çöp by Rerogshi · 298 games · 0
01 - A Tier by imklubb · 49 games · 0
Platinum Backlog by imklubb · 20 games · 0

Rating distribution

5 stars
352
4 stars
695
3 stars
320
2 stars
56
1 star
13
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Community All Reviews Statuses

Goleminho

Review Goleminho 4/5 · Oct 25, 2025

One of the best platformers ever

The worlds are great, and each level offers plenty of variety. K‑levels provide a good challenge, and it feels very rewarding to complete them. However, 5‑K and 6‑K contain a few slightly unfair sections that can be really frustrating. Compared to the levels, the bosses are a bit less impressive. All in all, I think it's a great game, and …

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The worlds are great, and each level offers plenty of variety. K‑levels provide a good challenge, and it feels very rewarding to complete them. However, 5‑K and 6‑K contain a few slightly unfair sections that can be really frustrating. Compared to the levels, the bosses are a bit less impressive. All in all, I think it's a great game, and I'm looking forward to playing the rest of the Donkey Kong games.

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Krauzer

Review Krauzer 4/5 · Oct 16, 2025

This title is a remarkable handheld adaptation of the Wii classic, skillfully reimagined for the Nintendo 3DS. it retains nearly all of the charm, creativity, and challenge that made the original a standout platformer. From the opening moments, the game bursts with personality, lush jungles, crumbling temples, and explosive minecart rides create a world that feels alive and demanding in …

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This title is a remarkable handheld adaptation of the Wii classic, skillfully reimagined for the Nintendo 3DS. it retains nearly all of the charm, creativity, and challenge that made the original a standout platformer. From the opening moments, the game bursts with personality, lush jungles, crumbling temples, and explosive minecart rides create a world that feels alive and demanding in equal measure. The 3D visuals add surprising depth to each environment, making the layered backgrounds and foregrounds more dynamic and visually engaging than ever before on a portable console.

One of the biggest improvements over the Wii version is the control scheme, the 3DS release removes the motion controls entirely, opting for traditional button inputs instead, and this is a very big deal if you, like me, are not a fan of motion controls. This change immediately makes the gameplay feel tighter and more responsive, especially in a title that relies so heavily on precision platforming. You can now roll, ground pound, and blow through obstacles with satisfying accuracy, which enhances the flow of each level.

The game’s difficulty remains challenging, but it’s now easier to focus on timing and execution rather than fighting the controls. To make the experience more welcoming for newcomers, it introduces a “New Mode,” which grants Donkey Kong and Diddy Kong extra hearts and provides access to helpful items sold by Cranky Kong. This mode softens some of the game’s notorious difficulty spikes while keeping the core platforming intact for veterans who prefer a real test of skill. Particularly I never played using this mode, but I thought about using it sometimes because even though I consider myself a veteran when it comes to platforming games, I still struggled to beat and 100% this title.

Additionally, this version features eight brand-new levels in the “Cloud Gateway” world, offering clever twists and inventive platforming sections that further extend the game’s longevity. There are, however, a few trade-offs. The game’s frame rate is capped at around 30 FPS, which makes animations a bit less fluid and can occasionally affect precision during fast-paced sequences. The smaller 3DS screen also means that certain background elements or hazards can blend together, especially in busier levels, making it harder to judge distances. Still, these are minor issues in an otherwise polished and ambitious handheld port.

Overall, this game stands as one of the finest platformers available on the 3DS. It combines Retro Studios’ signature craftsmanship with the portability and accessibility of Nintendo’s beloved handheld. Its satisfying difficulty curve, tight controls, and rich presentation make it a joy to revisit. Despite a few technical compromises, the game’s spirit remains intact, offering a thrilling, challenging, and deeply rewarding journey through Donkey Kong’s world. This is mos definitely a must-play if you like platformers to any extent, or the DK franchise in general.

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Ravenfeather1809

Review Ravenfeather1809 3/5 · May 23, 2025

It's not all sunshine and bananas

Donkey Kong Tropical Freeze was my first Donkey Kong Country game, and boy did it live up to the hype. Playing that game felt like an otherworldly experience, I truly felt like a Donkey Kong. It has been two years since then, but I finally played another game in the series, and the experience left me with conflicting emotions. It …

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Donkey Kong Tropical Freeze was my first Donkey Kong Country game, and boy did it live up to the hype. Playing that game felt like an otherworldly experience, I truly felt like a Donkey Kong. It has been two years since then, but I finally played another game in the series, and the experience left me with conflicting emotions. It was not all sunshine and bananas this time around.

Because I played Tropical Freeze first, I was used to Donkey Kong's movement in Returns, and I think it works just fine. I know the movement throws some people off, it takes a second to get used to it. Don't go into this game expecting to control Mario, you are controlling a big ape. Donkey Kong takes a second to start running and that weight makes him slow to turn around. You have to react quickly to get Donkey Kong where you want to go in the harder levels.

I was having a good time in the first few worlds. Compared to other retro revival platformers that came out around the same time as Returns, I thought the game was genius. Each level tried different things, had good pacing, and were visually distinct from each other. The music and graphics were just a delicious cherry on top.

Then World 4 happened

Every level in the mine world was a rocket ship or mine cart level, and they had plenty of one hit kill obstacles and pits that make you do large chunks of the level over again. Having one mine cart or rocket ship level in a world is great for level variety, but having to do multiple mine cart levels in a row killed the pacing. The difficulty began to feel cheap. I started to feel relieved or tired at the end of a level rather than excited, I did not feel like my platforming skills were improving. These levels combined with the overabundance of objects to ground pound and blow on made me feel like the game was constantly trying to make me slow down to pad out the run time.

The next world continued the trend of annoying level design. There was one level with spike balls that demanded precise platforming, and it did not feel good with Donkey Kong's heavier movement. There was one part where a spike ball would be guaranteed to hit you unless you had Diddy with you to do the longer roll attack, but there was no Diddy Kong barrel after the checkpoint, so just don't die and lose Diddy! There were a couple of levels with tar, which heavily restricted your movement if it got on you. The game doesn't tell you that you need to ground pound three times to get it off, so I would sit there mashing buttons for a while trying to get it off. Getting punished by making it impossible to move for 10 seconds feels terrible in a platformer.

The next world had better levels though, I was really enjoying the game for a bit. Then the volcano world cranked up the cheap difficulty again. I was so tired by the end of the game. I set the game down for a couple of days, but came back to do the extra temple levels for the golden temple. Despite my frustrations, I was determined to beat the game, instead of it beating me. The temple levels were some of the toughest challenges yet, but I enjoyed them more than the volcano levels. I felt like I was being tested in the temple levels, rather than being toyed with. I respect that a Nintendo Wii game challenged me, but I never want to play this game again, especially the mine cart levels. Thankfully they let the mine cart and rocket ship take two hits before exploding in Tropical Freeze, and thank goodness they added the Kong barrels to the shop, Diddy and Dixie are my saviours.

3/5 - I am gonna go and play the other games now, I need more Kong in my life.

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cagebox

Review cagebox 4/5 · Apr 28, 2025

Very Difficult but Still Good

Donkey Kong Country Tropical Freeze is one of my favorite games ever. It’s fantastic. DK Country Returns is no Tropical Freeze but it’s still good. The game is difficult, far more than I was expecting. This can be both fun or frustrating depending on your style. It’s a game to play and enjoy but not one to devour.

LightningAlex50

Review LightningAlex50 2/5 · Apr 21, 2025

Clunky mediocrity

I remember trying this game out when it was first released for the Wii and never completing it. I remember disliking it for some reason, but I had forgotten why. When the Switch port was announced, I decided to retry it. It took me only a few minutes of playing to remember why I disliked it so much back then. …

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I remember trying this game out when it was first released for the Wii and never completing it. I remember disliking it for some reason, but I had forgotten why. When the Switch port was announced, I decided to retry it. It took me only a few minutes of playing to remember why I disliked it so much back then.

This game is CLUNKY! It might just be the worst controlled game I have ever played. Everything you do is delayed. The recovery after a roll (during which basically all input actions are disabled) is too long, the recovery after the ground-smashing attack is too long, there's a noticeable delay between pressing the jump button and actually jumping in game, Donkey moves around so much on his own that it's hard to land on platforms that are a bit narrow. And yes, I've tried with multiple controllers, always getting the same result. Just playing the game is torturous.

Unlike the last time, where I simply stopped playing after experiencing the extreme sluggishness, this time I forced myself to finish it. On the surface, it looks like the classic DKC experience, with fun levels and the occasional challenge. And for most people, it probably is. However, for me, it's now been about a month since I've completed the game, and I can barely remember any level. They're just not memorable. Yes, there are some exceptionally designed levels, levels with memorable gimmicks or funny moments, but most levels are just... there to fill a space. Nothing remarkable about them.

Many will disagree with this review, but this was my experience. The only two things I genuinely like about this game are the graphics and the music. All in all, I would not recommend playing it.

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Atag

Review Atag 3/5 · Mar 25, 2025

Return of the Kongs

Finally finished my playthrough of this which marks a finish to my journey with all 5 DKC games. Not quite sure how to feel about Returns, I have so much love for DKC, it was my introduction to gaming back on the SNES in the very early 2000's, so in a weird way I owe a lot of who …

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Finally finished my playthrough of this which marks a finish to my journey with all 5 DKC games. Not quite sure how to feel about Returns, I have so much love for DKC, it was my introduction to gaming back on the SNES in the very early 2000's, so in a weird way I owe a lot of who I am today to this franchise.

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For old fans, Returns will likely grow on you as the stages progress. Some of the mid to late stages are very reminiscent of the original game. There are enough changes here though to throw some people completely off which I understand. For new players, Returns and Tropical Freeze offer a great introduction to the world of DKC. It doesn't have the same level of charm for me personally, but nevertheless the game brings the franchise more inline with the modern generation of platformers. The difficulty spike in the later game is huge and I can see a lot of players (especially younger gamers who might not have much platforming experience) really struggling here.

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It's this difficulty spike that really conflicts me. The game starts to get interesting with a nice flow towards the middle, but then the difficulty gets to a point where it isn't fun anymore. A lot of levels have you feeling relieved for getting through them, rather than feeling satisfied with your skill to beat them, and that's a big problem. The minecart levels are back and harder than ever, but it's the new rocket levels which are even more challenging.

Thankfully there's an invincible mode where the game will ask if you want to be guided through the level if you're struggling. You can even take control of the invincible DK and upon completion you can move on to the next level which is a life saver sometimes. You'll get a long playtime out of this too, if you want to get the many collectibles you'll spend even longer playing.

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The gameplay, animations, and sounds are all pretty great here. There's lots of enemy variety, different attacks and new move sets compared to the original. Some people will take issue with the way DK handles compared to the original games, myself included. But fundamentally this is a new era for the series and a departure from the original games. On that note, frustratingly Diddy Kong is no longer a playable character either, but the addition of having him in your back really does help with traversing levels.

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If you enjoy platformers this is definitely one to check out, but I would also suggest checking out the other games in the series too as they all offer something different. The levels are themed and varied, the music is familiar if you've played the originals, and you'll get some good playtime out of it. Just be ready for some serious challenge towards the end!

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Pogee

Review Pogee 3/5 · Jan 11, 2025

Nice looking platformer but sluggish controls and weird pacing

I was really determined to finish this game even though I was constantly unsure whether I enjoy it or not. I think visuals are nice. Some levels were visually very memorable and generally no complaints here. Music of course is great but since it was mostly recycled version of the first Donkey Kongs I can't give much points for originality. …

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I was really determined to finish this game even though I was constantly unsure whether I enjoy it or not. I think visuals are nice. Some levels were visually very memorable and generally no complaints here. Music of course is great but since it was mostly recycled version of the first Donkey Kongs I can't give much points for originality. Gameplay wise, the abundance of bananas was a bit annoying. I tolerate "coins" when they serve purpose of guiding you. But in this game there were so many instances where they make you collect useless bananas just to create cheap gratification. And there are just so many of them. Donkey kong country returns has a very weird difficulty. They wanted to create a game that would be enjoyable by both seasoned players and players that want to take it easy. They created a weird blend that ultimately just doesn't feel right for me. I think Diddy kong upgrade is problematic as it is present in all levels and makes platforming so much easier as you can slow down your falling. Because of that, first three worlds were so easy that it felt like they were playing by themselves which was rather unengaging. The enemy variety was also bad. Playing the same levels without Diddy kong was a bit more interesting as you had to be more precise. And that was also true for later levels where difficulty spiked. And that difficulty spike was welcome for me but for players that just want to take it easy, it felt very punishable. But regardless of that, the movement of Donkey kong always felt sluggish and slow. I hate the roll and how they implemented it with holding the R button while you are in the movement. I missed it so many times because Donkey Kong is just so slow to turn around or to start runnung. Because I really didn't like the feel of controlling Donkey kong, it is no surprise that the levels in which I started to enjoy myself were mine cart levels that drive on their own. They were fast, tight, thrilling and made you memorise the level in order to complete it. Rocket riding levels are similar and therefore enjoyable as well. Overall I am glad that I completed this game as last volcano world was satisfyingly challenging. But at the same time I think there are so many much better platformers to play than this game.

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Thatguyinthestore

Review Thatguyinthestore 5/5 · Apr 26, 2023

king of swing swings in with new motion controls on the nintendo wii and its actually really fun tbh

Lolvide

Review Lolvide 4/5 · Jun 19, 2022

DK's wearing nonstick pans for shoes while standing on an air hockey table

This game just amazed me. I've played the first 2 DK country games and dropped the third somewhere in the middle of my playthrough (since i couldn't figure out where to go in the map and guides wouldn't help), and for some reason i was expecting this to not quite be at the level of the previous entries, but i …

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This game just amazed me. I've played the first 2 DK country games and dropped the third somewhere in the middle of my playthrough (since i couldn't figure out where to go in the map and guides wouldn't help), and for some reason i was expecting this to not quite be at the level of the previous entries, but i was wrong, it's not better but also it's not worse, it's different in a good way, it innovates a lot externally while keeping the core as it should be, level design is nice and everything that's new feels refreshing and fun except for one thing: movement. Movement in this game sucks. See, maybe they were going for a more realistic approach to physics in order for the game to look modern, but they just ended up butchering it:

  • In this game you don't get to full speed immediatly, you need to hold the analog for a little bit so DK will accelerate in one direction, which means you need some space before making a jump from one platform to the next, but often you're not given that space which can make things feel challenging in a good way sometimes, and feel like complete BS other times.
  • If you have momentum going one direction and you try to flip DK's direction abruptly, DK will need some space to break before begining to accelerate the other way, which leads to a lot of dumb, unnecesary and frustrating deaths given that, again, you often don't have a lot of space to work with.
  • If you're in a mine kart and jump, you'll keep the momentum you had so DK will keep advancing in the air at the same speed the cart was. This makes sense and is consistent with how things work while walking on stable ground, but a good 1/3rd of the time you're on top of a moving object that's not a mine cart and it's anyone's guess if you'll keep the momentum if you jump or if DK will lose all speed and stay behind while the object keeps going forward.
  • In order to high jump on an enemy you need to release the A button and then press and hold it again while in the air... for some reason? it was difficult to get the grasp of how this works since doing that button sequence while having diddy kong with you will make diddy pop up his little jetpack and hold you in the air for a bit.
  • Not having diddy kong cripples your movement even further, and there are parts where this lack of space for accelerating problem gets REALLY noticable and they just decide to not place a diddy barerell in front of the checkpoint so if you weren't packing some extra barrells with you or you've already spent them all, things get annoying QUICK.

If it wasn't for movement i'ld definitively give this an 8 out of 10, there are two or three places where i died literally over 30 times in the same checkpoint because they required precise movement and timing and, again, movement is this game's weakest point. Final score: 7/10.

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Zorbak

Review Zorbak 4/5 · Jul 29, 2020

Punishing game that still deserves props

I'm having a hard time rating this game because its difficulty just broke me. I suck at platformers and this is hands down the hardest one I've ever played. Of course, hardcore enthusiasts will mention Super Meat Boy or whatever, but I don't bother with those because I know I'm heading for frustration. It's hard to draw the line between …

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I'm having a hard time rating this game because its difficulty just broke me. I suck at platformers and this is hands down the hardest one I've ever played. Of course, hardcore enthusiasts will mention Super Meat Boy or whatever, but I don't bother with those because I know I'm heading for frustration. It's hard to draw the line between fair difficulty and your own skill level, and I think what kills it for me is that even after getting through the whole game I feel like I didn't get any better at it, which is different from my experience with other games I've played that are considered hard. I learned the patterns, I went through the levels but upon finishing them I felt more relief than excitement, like it was the wrong kind of rush. Even playing in my 3DS with an "easy" mode that grants you an extra heart (with a total of six with Diddy Kong), there's a ton of one hit or pitfall instant deaths that make that irrelevant

That said, there is so much love and clever design ideas in this game that made we want to experience all of it, and I think that speaks volumes about its quality. Just getting all the KONG letters and puzzle pieces in the very first level made me wish I could explore every nook and cranny of this game without that becoming a nightmare. Makes me want to take a good, long break from the series before trying Tropical Freeze, which I will do eventually because -like I said- there are so many cool ideas realized in these games. It's like a beautiful, well made baseball bat that's unfortunately not in my hands to have fun at a batting box but to get the bananas beaten out of me over and over again.

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georgeypoorgey

Review georgeypoorgey 4/5 · Nov 10, 2018

Here is the official ranking of DKC games:

  1. Donkey Kong Country Tropical Freeze
  2. Donkey Kong Country 2: Diddy's Kong Quest
  3. Donkey Kong Country Returns
  4. Donkey Kong Country 3: Dixie Kong's Double Trouble
  5. Donkey Kong Country

And no, if you removed the shaking, it would not get any higher.

AlfredoSalza

Review AlfredoSalza 3/5 · Mar 20, 2014

Please for the love of God play this on 3DS to avoid the horrible Wii controls.

spookybarn

Review spookybarn 3/5 · Apr 2, 2013

Some great art design and a good selection of really cool levels hampered by sluggish controls and some painful difficulty spikes. It doesn't get hard so much as it gets cheap.