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Turok: Dinosaur Hunter

Turok: Dinosaur Hunter

Feb 28, 1997

Main game

3.13 average rating based on 586 ratings

5
47
4
147
3
251
2
117
1
24
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.
Release Dates
Feb 28, 1997 Full Release (North_America)
Nintendo 64
Mar 04, 1997 Full Release (Europe)
Nintendo 64
Nov 26, 1997 Full Release (North_America)
PC (Microsoft Windows)
1997 Full Release (Europe)
PC (Microsoft Windows)
May 30, 2017 Full Release (Japan)
Nintendo 64
User Stats
2120
In Collection
121
Wish Listed
24
Playing
833
Backlogged
How Long Is Turok: Dinosaur Hunter?
Main story: 7.3 hours
100% completion: 9.4 hours
Total completions: 7
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Capt.ACAB
Capt.ACAB gave Dec 23, 2023
Capt.ACAB gave Dec 23, 2023
Shootie
This review is for the Nintendo Switch version

A game where youre a native guy who shoots white people

10/10

enter image description here

Aestheticist
Aestheticist gave Dec 25, 2020
Aestheticist gave Dec 25, 2020
How Dubstep was invented
This review is for the Nintendo Switch version

Please go buy Darren Mitchell‘s OST on Bandcamp!

Furthermore, level 4 is a piece of art and belongs into a museum

cbdiabla
cbdiabla gave Jul 12, 2020
cbdiabla gave Jul 12, 2020
Conflicting game mechanics make it hard to enjoy
This review is for the PC (Microsoft Windows) version

The atmosphere, music, and combat are fun, but the gameplay loop was pretty annoying. The game has massive levels where you have to find keys to unlock the following levels. At the same time, enemies respawn constantly and force you to be on the move, gradually chipping at your health. I feel these two things are at odds with each other. The game would be better off if it were a straight up blood pumping action game or if it let down a bit of the pressure to focus more on the exploration.

As it stands, I found exploration very stressful and in the case you missed a key way back in the level, you are royally screwed.

Krauzer
Krauzer gave Oct 31, 2025
Krauzer gave Oct 31, 2025
Krauzer's review of Turok: Dinosaur Hunter

The very first Turok entry was a landmark release for the Nintendo 64 and one of the first console first-person shooters to show that the genre could thrive outside of PC. The game was based on a lesser-known comic book series but quickly built its own identity through its mix of prehistoric and sci-fi elements. The MC is called Turok, a time-traveling Native American warrior tasked with stopping the evil Campaigner from using an ancient artifact to control the universe.

What made it so impressive back in the day was its sense of scale and atmosphere. The game featured large, open 3D environments filled with dinosaurs, mutants, and alien creatures, all rendered in a fluid 30 frames per second on hardware that was still new to 3D gaming. Its level design emphasized exploration and verticality, with hidden paths, keys, and portals scattered throughout. This encouraged you to backtrack and master the sprawling stages rather than simply blasting through them. It can even sometimes feel like a Metroidvania, since you need to huntdown key items in order to progress, about the only missing similarity is weapons and equipment which enables new areas.

The arsenal was another highlight, from the trusty bow …

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The very first Turok entry was a landmark release for the Nintendo 64 and one of the first console first-person shooters to show that the genre could thrive outside of PC. The game was based on a lesser-known comic book series but quickly built its own identity through its mix of prehistoric and sci-fi elements. The MC is called Turok, a time-traveling Native American warrior tasked with stopping the evil Campaigner from using an ancient artifact to control the universe.

What made it so impressive back in the day was its sense of scale and atmosphere. The game featured large, open 3D environments filled with dinosaurs, mutants, and alien creatures, all rendered in a fluid 30 frames per second on hardware that was still new to 3D gaming. Its level design emphasized exploration and verticality, with hidden paths, keys, and portals scattered throughout. This encouraged you to backtrack and master the sprawling stages rather than simply blasting through them. It can even sometimes feel like a Metroidvania, since you need to huntdown key items in order to progress, about the only missing similarity is weapons and equipment which enables new areas.

The arsenal was another highlight, from the trusty bow and arrow to futuristic energy weapons, it offered a variety of tools that felt powerful and satisfying to use. The game’s fast movement, responsive controls, and fluid aiming system helped it stand out among early console shooters, even if the Nintendo 64’s single analog stick made precise aiming a challenge. That said, the game shows its age today, the notorious fog, used to hide the console’s limited draw distance, can make environments feel repetitive, and the platforming sequences are often clumsy. I recommend playing the modern re-releases since they have a lot of QOL improvements to enhance the experience, compared to the OG implementation.

Yet despite these flaws, this game remains an ambitious and influential title, it helped pave the way for later shooters on consoles, blending exploration, action, and atmosphere in a way few games of its time could match. Revisiting it today, whether on original hardware or through the remastered PC version, reveals a game that was ahead of its time, primitive in some ways, but bold in design and vision. This is one of the most unique shooters that I've ever played, and I don't rank it higher simply because I played the original version, but the remaster is for sure the best way to experience this, and I would give it five stars if I ever play it.

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Inc
Inc updated their status Feb 21, 2026
Inc updated their status Feb 21, 2026

Turok 2 Seed of Evil is one of my favourite shooters, but I had never played the first game. So I picked it up for not much cheaper than a box of Cadbury's Creme Eggs in the UK, fully expecting it to not have aged well (unlike a box of Cadbury's Creme Eggs).

But I am pleasantly surprised! While basic, the weapons are still so satisfying to use, with split second reactions hitting just the right spot, and the simple animations of your enemies spiralling to the ground as you take them out from long and close range just feels good. This is promising, as I haven't tried Turok 3 either, so fingers crossed for a trio of good times.

Twilit_Fox
Twilit_Fox updated their status Nov 16, 2024
Twilit_Fox updated their status Nov 16, 2024

Was expecting nothing and had a blast with this game. Level design is great, OST is great, decent enemy/weapon variety, great bosses. Platforming sucks ass so no shame in abusing save state for those (falling nets you a whole life which are better saved for combat segments.) Exploration is forced to find the keys to the next level which are off the beaten path, and some repsawning enemies up the tension. This model forces you to look for secret paths which also helps with getting more ammo and extra lives. Just the final boss and it was a cool fight. Looking forward to playing the sequel eventually.

thebigmack
thebigmack updated their status Dec 28, 2021
thebigmack updated their status Dec 28, 2021

"I AM TUROK!"

The recollection of renting Turok on the N64 in the late 90's is a happy memory. The nervous hesitation to discover any dinosaurs was a palpable hook. Armed with a photocopied manual, snacks and an open weekend it was a good match in my own pre-history. It also happened to be the last time I would've played it.

I was curious to experience it again and bought it on steam during the holiday sale.

Playing through the first level, the thinnest memories show themselves but are ultimately lost to time, likely from the time spent during a 2 day rental and the gaming ability of my younger self. This makes the main menu and sound effects the most memorable.

The biggest surprise is enjoying the movement and its leaning momentum. The quick pace helps it along, despite the lack of cross-hairs and limited gun-play. The music brings tension and collecting items is classically enjoyable. My main disappointment are the levels limited texture design. Its possible to become turned around and the chance of missing critical level keys during a playthrough is a frustrating prospect. I don't want to spend too much time here, so any …

Read More

"I AM TUROK!"

The recollection of renting Turok on the N64 in the late 90's is a happy memory. The nervous hesitation to discover any dinosaurs was a palpable hook. Armed with a photocopied manual, snacks and an open weekend it was a good match in my own pre-history. It also happened to be the last time I would've played it.

I was curious to experience it again and bought it on steam during the holiday sale.

Playing through the first level, the thinnest memories show themselves but are ultimately lost to time, likely from the time spent during a 2 day rental and the gaming ability of my younger self. This makes the main menu and sound effects the most memorable.

The biggest surprise is enjoying the movement and its leaning momentum. The quick pace helps it along, despite the lack of cross-hairs and limited gun-play. The music brings tension and collecting items is classically enjoyable. My main disappointment are the levels limited texture design. Its possible to become turned around and the chance of missing critical level keys during a playthrough is a frustrating prospect. I don't want to spend too much time here, so any second attempt to find missed keys in the disorienting layout puts the breaks on the idea of a full playthrough.

The main characters confident catchphrase is supported by a game with enough underlining structure to make it playable but nostalgia is required.

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