Main game
3.13 average rating based on 586 ratings
Please go buy Darren Mitchell‘s OST on Bandcamp!
Furthermore, level 4 is a piece of art and belongs into a museum
The atmosphere, music, and combat are fun, but the gameplay loop was pretty annoying. The game has massive levels where you have to find keys to unlock the following levels. At the same time, enemies respawn constantly and force you to be on the move, gradually chipping at your health. I feel these two things are at odds with each other. The game would be better off if it were a straight up blood pumping action game or if it let down a bit of the pressure to focus more on the exploration.
As it stands, I found exploration very stressful and in the case you missed a key way back in the level, you are royally screwed.
The very first Turok entry was a landmark release for the Nintendo 64 and one of the first console first-person shooters to show that the genre could thrive outside of PC. The game was based on a lesser-known comic book series but quickly built its own identity through its mix of prehistoric and sci-fi elements. The MC is called Turok, a time-traveling Native American warrior tasked with stopping the evil Campaigner from using an ancient artifact to control the universe.
What made it so impressive back in the day was its sense of scale and atmosphere. The game featured large, open 3D environments filled with dinosaurs, mutants, and alien creatures, all rendered in a fluid 30 frames per second on hardware that was still new to 3D gaming. Its level design emphasized exploration and verticality, with hidden paths, keys, and portals scattered throughout. This encouraged you to backtrack and master the sprawling stages rather than simply blasting through them. It can even sometimes feel like a Metroidvania, since you need to huntdown key items in order to progress, about the only missing similarity is weapons and equipment which enables new areas.
The arsenal was another highlight, from the trusty bow …
The very first Turok entry was a landmark release for the Nintendo 64 and one of the first console first-person shooters to show that the genre could thrive outside of PC. The game was based on a lesser-known comic book series but quickly built its own identity through its mix of prehistoric and sci-fi elements. The MC is called Turok, a time-traveling Native American warrior tasked with stopping the evil Campaigner from using an ancient artifact to control the universe.
What made it so impressive back in the day was its sense of scale and atmosphere. The game featured large, open 3D environments filled with dinosaurs, mutants, and alien creatures, all rendered in a fluid 30 frames per second on hardware that was still new to 3D gaming. Its level design emphasized exploration and verticality, with hidden paths, keys, and portals scattered throughout. This encouraged you to backtrack and master the sprawling stages rather than simply blasting through them. It can even sometimes feel like a Metroidvania, since you need to huntdown key items in order to progress, about the only missing similarity is weapons and equipment which enables new areas.
The arsenal was another highlight, from the trusty bow and arrow to futuristic energy weapons, it offered a variety of tools that felt powerful and satisfying to use. The game’s fast movement, responsive controls, and fluid aiming system helped it stand out among early console shooters, even if the Nintendo 64’s single analog stick made precise aiming a challenge. That said, the game shows its age today, the notorious fog, used to hide the console’s limited draw distance, can make environments feel repetitive, and the platforming sequences are often clumsy. I recommend playing the modern re-releases since they have a lot of QOL improvements to enhance the experience, compared to the OG implementation.
Yet despite these flaws, this game remains an ambitious and influential title, it helped pave the way for later shooters on consoles, blending exploration, action, and atmosphere in a way few games of its time could match. Revisiting it today, whether on original hardware or through the remastered PC version, reveals a game that was ahead of its time, primitive in some ways, but bold in design and vision. This is one of the most unique shooters that I've ever played, and I don't rank it higher simply because I played the original version, but the remaster is for sure the best way to experience this, and I would give it five stars if I ever play it.
Turok 2 Seed of Evil is one of my favourite shooters, but I had never played the first game. So I picked it up for not much cheaper than a box of Cadbury's Creme Eggs in the UK, fully expecting it to not have aged well (unlike a box of Cadbury's Creme Eggs).
But I am pleasantly surprised! While basic, the weapons are still so satisfying to use, with split second reactions hitting just the right spot, and the simple animations of your enemies spiralling to the ground as you take them out from long and close range just feels good. This is promising, as I haven't tried Turok 3 either, so fingers crossed for a trio of good times.
Was expecting nothing and had a blast with this game. Level design is great, OST is great, decent enemy/weapon variety, great bosses. Platforming sucks ass so no shame in abusing save state for those (falling nets you a whole life which are better saved for combat segments.) Exploration is forced to find the keys to the next level which are off the beaten path, and some repsawning enemies up the tension. This model forces you to look for secret paths which also helps with getting more ammo and extra lives. Just the final boss and it was a cool fight. Looking forward to playing the sequel eventually.
"I AM TUROK!"
The recollection of renting Turok on the N64 in the late 90's is a happy memory. The nervous hesitation to discover any dinosaurs was a palpable hook. Armed with a photocopied manual, snacks and an open weekend it was a good match in my own pre-history. It also happened to be the last time I would've played it.
I was curious to experience it again and bought it on steam during the holiday sale.
Playing through the first level, the thinnest memories show themselves but are ultimately lost to time, likely from the time spent during a 2 day rental and the gaming ability of my younger self. This makes the main menu and sound effects the most memorable.
The biggest surprise is enjoying the movement and its leaning momentum. The quick pace helps it along, despite the lack of cross-hairs and limited gun-play. The music brings tension and collecting items is classically enjoyable. My main disappointment are the levels limited texture design. Its possible to become turned around and the chance of missing critical level keys during a playthrough is a frustrating prospect. I don't want to spend too much time here, so any …
"I AM TUROK!"
The recollection of renting Turok on the N64 in the late 90's is a happy memory. The nervous hesitation to discover any dinosaurs was a palpable hook. Armed with a photocopied manual, snacks and an open weekend it was a good match in my own pre-history. It also happened to be the last time I would've played it.
I was curious to experience it again and bought it on steam during the holiday sale.
Playing through the first level, the thinnest memories show themselves but are ultimately lost to time, likely from the time spent during a 2 day rental and the gaming ability of my younger self. This makes the main menu and sound effects the most memorable.
The biggest surprise is enjoying the movement and its leaning momentum. The quick pace helps it along, despite the lack of cross-hairs and limited gun-play. The music brings tension and collecting items is classically enjoyable. My main disappointment are the levels limited texture design. Its possible to become turned around and the chance of missing critical level keys during a playthrough is a frustrating prospect. I don't want to spend too much time here, so any second attempt to find missed keys in the disorienting layout puts the breaks on the idea of a full playthrough.
The main characters confident catchphrase is supported by a game with enough underlining structure to make it playable but nostalgia is required.