Main game
2.18 average rating based on 100 ratings
I played this game for 4 hours, on PC. I dont plan to ever play it again.
Yeah as most people already know, the game is plagued with microtransactions or "pay-to-fast" as some call it. The gameplay is significantly simplified when compared to Path of Exile or even Diablo 2. You dont even assign stat points in this game.
Graphics and sound are "ok" at best. Controls are fine for a phone-to-pc adaptation. You can even activate auto-pilot for some quests, which I guess is a good thing (?).
Maybe the endgame is actually good, but Im just not interested.
The game is just Diablo 3 as a mobile game filled up with micro transactions, that has correctly been said.
What's suprising is how easily the Diablo formula works on mobile. Honestly I've always been saying that Diablo is just the satisfying simplistic gameplay loop of 'clicking' monsters away.
That doesn't work any worse on mobile. Letting you walk on the left and cast and aim on the right is just about enough to make the movement and combat feel a bit more than too superficial. The walking, shooting and turning animation looks really neat.
I am not paying a penny here and will probably just finish the campaign halfway but one has to be honest: the fact that the brilliant Diablo formula works just as easily on your phone as anywhere else doesn't make it a good game in general, but it makes it one of the best mobile games ever nonetheless.
For reference, I played until about level 53 before I uninstalled. The gameplay itself feels good. It's got that Diablo 3 feel, but with a bit more of a MOBA style attack (pressing the skill hotkey and directing it with your mouse and then releasing), which I enjoyed. But after playing for 53 levels I realized that this game is missing the #1 thing that makes ARPGs fun - loot! In 53 levels I owned about 4 or 5 legendary items, but really only found 2 of those. The rest were given through the free battle pass progression, which makes acquiring loot feel really empty. Once I hit around level 40 the story progression basically blocks you off completely until you gain more levels. So hitting 40 would stop my main story quest and my only quest was "reach level 42." Then I'd hit 42 and resume the main story and after completing that part it'd say "reach level 47," etc...This makes leveling to 60 a complete slog, since you have to go do bounties or elder rifts or challenge rifts (which feel like fetch quests, because again, you don't really find ANY loot worth saving). I'd say 97% of …
For reference, I played until about level 53 before I uninstalled. The gameplay itself feels good. It's got that Diablo 3 feel, but with a bit more of a MOBA style attack (pressing the skill hotkey and directing it with your mouse and then releasing), which I enjoyed. But after playing for 53 levels I realized that this game is missing the #1 thing that makes ARPGs fun - loot! In 53 levels I owned about 4 or 5 legendary items, but really only found 2 of those. The rest were given through the free battle pass progression, which makes acquiring loot feel really empty. Once I hit around level 40 the story progression basically blocks you off completely until you gain more levels. So hitting 40 would stop my main story quest and my only quest was "reach level 42." Then I'd hit 42 and resume the main story and after completing that part it'd say "reach level 47," etc...This makes leveling to 60 a complete slog, since you have to go do bounties or elder rifts or challenge rifts (which feel like fetch quests, because again, you don't really find ANY loot worth saving). I'd say 97% of what I picked up off the ground was immediately salvaged.
There are so many menus and notifications to click through. There are just so many dang currencies (I think one video stated around 22) that I had no idea what most of them were used for. If you level up 2 or 3 times or finish a quest you are immediately notified via a red dot on a menu like the codex that just has random achievements and other things that you click on or "claim" for battle pass points or hilts or whatever. That makes about 40% of your game time clicking menus and clicking all the notifications. I remember Diablo 3 dev's mantra was something like wanting the player to spend the least amount of time in town as possible, able to continue killing enemies and fighting minions. Looks like this team has the complete opposite viewpoint, as you'll spend more time in menus in a game session than you would in the GTA5 online loading screen - and that thing was loooooong.
There are good things. It's super easy to party up with players for quests or dungeons or raids, and I hope that remains in Diablo IV. Like I said, the gameplay feels fun and the skills were fun to use. The different areas or biomes were really well done, and there were plenty of monsters spawning and respawning so you could kill plenty of things. There should probably be a bit more balance though, as I played a Necromancer and after I picked my first 4 skills, I pretty much never switched that up, as those first 4 skills were by far the best to dominate every set of monsters I encountered.
But in the end for me, loot is king. I really enjoyed Diablo 2 & Diablo 3 and Path of Exile because you just never knew what kind of loot was going to drop during your time in the game. But with this game, I just spent hours and hours finding mediocre blue or yellow items (magic or rare). And it was pretty unclear what half of the stats did for your character: Fortitude, Willpower, Resonance. Those things would change willy nilly with each item change and I never felt any difference in how well I killed enemies.
So maybe pick this up if you're playing super casual here and there and you just want a light diablo experience. But if you're a diehard ARPG fan (Diablo 2, Diablo 3, Path of Exile, Grim Dawn, Torchlight I & II), you may have a bit of fun in the beginning, but it will turn into a slog pretty quick. Save yourself and just wait until Diablo IV comes out or hop back into PoE. :)
I actually enjoyed it. 10-15 hours free diablo main story.
Post-content was boring tho.
Una jugabilidad decente.
Se acabó lo bueno que se puede decir de este juego. Desastre absoluto se mire por donde se mire, las estadísticas no significan nada, el equipo viene masticado, las runas son un desproposito de microtransacciones, el apartado MMO solo resta de la experiencia. No vale ni para enfadarse.
The PC version of the game is still in beta phase, but it is known that it was made for smartphones. As a mobile game it is quite complete and has good gameplay. At a narrative level it follows the right thread between diablo 2 and diablo 3. That's right, Diablo Immortal = Diablo 2.5. The multiplayer mode works without problems. You do not need to pay to complete the story, even if you require it to have an advantage in PvP mode.
Guess who's the genius that started playing and leveled up a character to level 12 before realizing that he selected a portuguese speaking server.
Sorry to say that any optimism I had that the PC version of this would be a suitable alternative to playing on a phone was pretty quickly squashed. Mouse and keyboard feels awkward and controller feels straight-up bad. Interface-wise it's just the phone game on a PC monitor. Quality of the game aside, unless they do serious work to make it feel PC native, I would recommend prospective PC-only players to not bother with this and just go play an older Diablo, Lost Ark or anything else.
For a new game looks like a cutted version of Diablo 3, uses a lot of assets from that game but without improvements. The game looks easy and is easy, the inventory managment is pretty simple, not like the one we are used to in another games of the franchise with a lot of stats to consider and that's a downgrade to me. I understand that devs didn't have the same "liberty" that usually a PC game allows, but this was (badly) ported to PC, so they could make a "better looking" version insted of copy/paste the game for phones into PC, even the resolution is horrible, try playing this in a 27" screen...
In conclusion, is a Diablo game for mobiles (which is fun to play from time to time I guess) for people who actually don't like Diablo games. It's a desperate attempt to attract new audiences while disappointing longtime fans of the franchise.
PS: Don't make me talk about microtransactions, I know this is F2P(Pay to Win really) on mobile and it's like a "must", but remember that it's Blizzard you're talking about.
Willing to gibe this a fair shake. Not expecting much, though.