Main game
4.62 average rating based on 13 ratings

Wow: Poco is an astonishingly good point-and-click adventure. I really love the adorable/goofy/unique character models, the beautiful painted backgrounds, the humorous and never-too-frustrating puzzles and minigames, the inclusion of a map and hint system, and the pinch of a deeper, darker lore sprinkled throughout. The ending really sticks the landing, too.
Poco respects your time and your wallet: It took me less than 90 minutes to 100% complete, and it's available for free. If you enjoy it as much as I did, the developer accepts donations.
If there's one "problem" with this colorful point-and-click adventure, it's that it's good enough that you may want more of it, but with the asking price of $0.00 it's hard to complain. I finished the game in just under an hour and found it a nice fun time that was easy to get into and just meaty enough to be satisfying in that way a particularly strong chapter/act of one of the classics would be.
I imagine that balance would appeal to both fans and newcomers to this classic genre, not too complex but still setting up a bunch of parallel threads for you to go around taking care of, and visually designed so you'll notice new things when you get stuck and wander around previous screens. The puzzles are of the classic "lock and key" style, sometimes having the silly logic the genre is known for but in a controlled way that fits the tiny world populated with full-sized objects.
The game looks and sounds really nice, just great execution of its ideas and really pleasant to roam around. Its world initially feels like it could be pretty big, but after unlocking shortcuts and reaching certain edges, you realize …
If there's one "problem" with this colorful point-and-click adventure, it's that it's good enough that you may want more of it, but with the asking price of $0.00 it's hard to complain. I finished the game in just under an hour and found it a nice fun time that was easy to get into and just meaty enough to be satisfying in that way a particularly strong chapter/act of one of the classics would be.
I imagine that balance would appeal to both fans and newcomers to this classic genre, not too complex but still setting up a bunch of parallel threads for you to go around taking care of, and visually designed so you'll notice new things when you get stuck and wander around previous screens. The puzzles are of the classic "lock and key" style, sometimes having the silly logic the genre is known for but in a controlled way that fits the tiny world populated with full-sized objects.
The game looks and sounds really nice, just great execution of its ideas and really pleasant to roam around. Its world initially feels like it could be pretty big, but after unlocking shortcuts and reaching certain edges, you realize it's quite well-contained and easy to navigate. If you want a little slice of fun to play in one sitting that isn't a complete cakewalk but doesn't demand much time, energy, or money, definitely give this a download and try it out.