Hunt the Wumpus box art

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Hunt the Wumpus

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Hunt the Wumpus

Mar 31, 1973

Main game

3.00 average rating based on 14 ratings

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Hunt the Wumpus is an early computer game, based on a simple hide and seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC and has since been ported to various programming languages and platforms including graphical versions. The original text-based version of Hunt the Wumpus uses a command line text interface. A player of the game enters commands to move through the rooms or to shoot "crooked arrows" along a tunnel into one of the adjoining rooms. There are twenty rooms, each connecting to … More
Hunt the Wumpus is an early computer game, based on a simple hide and seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC and has since been ported to various programming languages and platforms including graphical versions. The original text-based version of Hunt the Wumpus uses a command line text interface. A player of the game enters commands to move through the rooms or to shoot "crooked arrows" along a tunnel into one of the adjoining rooms. There are twenty rooms, each connecting to three others, arranged like the vertices of a dodecahedron or the faces of an icosahedron (which are identical in layout). Hazards include bottomless pits, super bats (which drop the player in a random location, a feature duplicated in later, commercially published adventure games, such as Zork I, Valley of the Minotaur, and Adventure), and the Wumpus itself. The Wumpus is described as having sucker feet (to escape the bottomless pits) and being too heavy for a super bat to lift. When the player has deduced from hints which chamber the Wumpus is in without entering the chamber, he fires an arrow into the Wumpus's chamber to kill it. The player wins the game if he kills the Wumpus. However, firing the arrow into the wrong chamber startles the Wumpus, which may cause it to move to an adjacent room. The player loses if he or she is in the same room as the Wumpus (which then eats him or her) or a bottomless pit. Less
Developers
Gregory Yob, Kevin Kenney
Publishers
Platforms
Microcomputer
Genres
Adventure, Puzzle
Themes
Fantasy
Release Dates
Q1 1973 Full Release (North_America)
Microcomputer
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User Stats
30
In Collection
6
Wish Listed
0
Playing
1
Backlogged
How Long Is Hunt the Wumpus?
Main story: 0.2 hours
Total completions: 3
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scoopings gave Dec 28, 2021
scoopings gave Dec 28, 2021
Wander Round, Hear the Wumpus Nearby, and Blindly Shoot -- A Short, Fun, Early Game

Play: 8/10 Once you get a hang of this and how it works, it's quite easy (well, you can't avoid certain things but at least it always gives a warning for pits, bats, and of course the wumpus). Once I was near the wumpus, I simply shot into 3 or 4 rooms near me hoping to get it, which I did both times I got that far. Other playthroughs I simply died in a pit, or wandered around before I understood how the game functions. Even with the help feature at the beginning, the gameplay wasn't very clear. Put simply, you wander around the 20 rooms ( this map can help if doing the original dodecahedron cave https://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/Hunt_the_Wumpus_map.svg/1920px-Hunt_the_Wumpus_map.svg.png ) , you can make a map of it but usually games don't last long enough to really be worth it just keep track of where you hear there's a draft near (meaning a pit is near) , eventually you will either die and restart or hear the Wumpus nearby, then take a shot! Presumably you could use all 5 arrows at once and using the map above, go for any adjacent room, but I always got the Wumpus with 3 or …

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Play: 8/10 Once you get a hang of this and how it works, it's quite easy (well, you can't avoid certain things but at least it always gives a warning for pits, bats, and of course the wumpus). Once I was near the wumpus, I simply shot into 3 or 4 rooms near me hoping to get it, which I did both times I got that far. Other playthroughs I simply died in a pit, or wandered around before I understood how the game functions. Even with the help feature at the beginning, the gameplay wasn't very clear. Put simply, you wander around the 20 rooms ( this map can help if doing the original dodecahedron cave https://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/Hunt_the_Wumpus_map.svg/1920px-Hunt_the_Wumpus_map.svg.png ) , you can make a map of it but usually games don't last long enough to really be worth it just keep track of where you hear there's a draft near (meaning a pit is near) , eventually you will either die and restart or hear the Wumpus nearby, then take a shot! Presumably you could use all 5 arrows at once and using the map above, go for any adjacent room, but I always got the Wumpus with 3 or 4 arrows at once. Then the game is done! You could do a lot of variations and purposeful limitations, different goals, etc., but I just went for killing the Wumpus as intended! Obviously important for future games, fun, but a bit too short and surpassed by later text adventures to warrant a stellar score. I can't deny it was fun playing a few times to discern the exact mechanics after beating it once.

Feel: 8/10 Certainly important for its influence on most interactive fiction & text adventures. It's even earlier than Wander and Colossal Cave! Also, a direct influence on the game I'm currently playing and enjoying--Wizard's Castle (1979). It doesn't have that extra oomph that made me immediately replay the other cave systems, etc., and I sorta had to force myself to play it after I died the first few times. But once you understand the mechanics, it's an enjoyable brief playthrough, and obviously influential on other games (allegedly even on survival horror, which I suppose I can see, especially with the limited arrows and whatnot--but of course it's a bit too short and lacking in other survival elements for me to really confidently say that).

Attachment: 8/10 I only played the text-based original with the dodecahedron cave. There are many other versions to play, some with more graphics, not to mention the other cave types in this original version. So, when I do return to early games particularly text adventures and interactive fiction, this should be on the list as the earliest example, not to mention the many other versions and cave systems and ways-of-playing I could do. One of the benefits of allowing for multiple versions--it makes a game with otherwise low replayability, replayable! Ha.

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