Silent Hill: The Arcade box art

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Silent Hill: The Arcade

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Silent Hill: The Arcade

Jul 25, 2007

Main game

3.07 average rating based on 14 ratings

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Silent Hill: The Arcade is an arcade game based on the Silent Hill series. Being a rail shooter, the game is a large departure from the normal survival horror mechanics. Gameplay is similar to the House of the Dead series in which players use light guns to aim and shoot at enemies. Shooting away from the screen reloads the player's gun. The Arcade has a multiplayer element, a second player can join the game at any time.
Developers
Konami
Publishers
Konami
Franchises
Silent Hill
Series
Silent Hill
Platforms
Arcade
Genres
Shooter
Themes
Horror
Release Dates
Jul 25, 2007 (Japan)
Arcade
2008 (Europe)
Arcade
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User Stats
40
In Collection
21
Wish Listed
0
Playing
14
Backlogged
How Long Is Silent Hill: The Arcade?
No playthrough data yet
DirtyMidnighter
DirtyMidnighter gave Mar 8, 2023
DirtyMidnighter gave Mar 8, 2023
Silent Hill: Splattered Memories
This review is for the Arcade version

What better way to honor the most iconic town in the psychological survival-horror genre than to let players just go nuts and just unload a thousand bullets into it? Such is the premise of Silent Hill: The Arcade, an arcade-only light-gun shooter that's hilariously at complete odds with the tone and intention of its source material, yet arguably the most simple, outright fun someone might have playing a Silent Hill game. After years of searching high and low for one of these cabinets in the wild, this had become somewhat of a holy grail for this long-time Silent Hill fan. When I got a tip that there was one at the Round1 out in East LA, I made it a top priority to make the trip. Sure enough, there it was, sitting unoccupied, waiting for me in a row of similarly obscure shooters from the early 2000s. You can imagine my giddy excitement when I was finally face to face with this legendary machine after over a decade of anticipation. Whether or not it lived up to my expectations is complicated, but suffice it to say that despite the fact that this cabinet had seen a great deal of use …

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What better way to honor the most iconic town in the psychological survival-horror genre than to let players just go nuts and just unload a thousand bullets into it? Such is the premise of Silent Hill: The Arcade, an arcade-only light-gun shooter that's hilariously at complete odds with the tone and intention of its source material, yet arguably the most simple, outright fun someone might have playing a Silent Hill game. After years of searching high and low for one of these cabinets in the wild, this had become somewhat of a holy grail for this long-time Silent Hill fan. When I got a tip that there was one at the Round1 out in East LA, I made it a top priority to make the trip. Sure enough, there it was, sitting unoccupied, waiting for me in a row of similarly obscure shooters from the early 2000s. You can imagine my giddy excitement when I was finally face to face with this legendary machine after over a decade of anticipation. Whether or not it lived up to my expectations is complicated, but suffice it to say that despite the fact that this cabinet had seen a great deal of use and seemed to have been infrequently repaired or calibrated in recent years, it still managed to show me and my friend a damn good time. The game is practically just a Silent Hill reskin of a House of the Dead game - meaning gameplay consists of shooting waves of enemies, reloading, watching a horribly acted cut-scene, rinsing and repeating. You square off against all the usual suspects including Pyramid Head, the nurses, Robby the Rabbit, a giant sea monster, etc... It's so stupid. But the thing is, despite their simplicity, I love these games in all of their endearing stupidity. Having a Silent Hill game in this genre is awesome. I truly wish (like many light-gun games of its ilk) there was an easier way to play it. Emulators really just can't capture the experience and the opportunity for a Wii Port came and went. At this point, at a long shot but how cool would a VR version be? Just let me look at all that nasty grime up close, baby!

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