Status grok Apr 3, 2024
Four campaign missions in and I am not terribly invested in the gameplay.
The production value, particularly considering its from 2006 is amazing, sound, artwork, destructible terrain, destroyed vehicles remaining and creating new cover, all amazing.
But so far I have found the actual strategic choices and gameplay bland. The base building (at least up to this point of the …
Four campaign missions in and I am not terribly invested in the gameplay.
The production value, particularly considering its from 2006 is amazing, sound, artwork, destructible terrain, destroyed vehicles remaining and creating new cover, all amazing.
But so far I have found the actual strategic choices and gameplay bland. The base building (at least up to this point of the campaign), if a bit nonexistent, and the units I have used so far don't really have a ton of variety in how to use them.
I like the command abilities and wish there was more choice behind which paths to take.
I also think the general play loop of needing territory to produce resources, but then needing more manpower to protect that territory, is something that doesn't click as well for me. I prefer something like Ages of Empires, where I can just build more workers and find resources to mine. I remember having similar struggles with Dawn of War which this is based off of.