The Swapper (2013)

Curve Studios, Facepalm Games

Linux · Mac · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation Vita · Wii U · Xbox One

3.53 from 722 ratings

3654 members have it in their collection · 51 playing now · 1799 backlogged · 172 wish listed

How long? Main story 5h · with extras 5h · 100% 8h (from 24 logged playthroughs)

The Swapper is a short puzzle platformer where you must complete every puzzle and collect 124 orbs, in groups of 3 and 9 later on, to complete the game. The game has a tool which lets you create up to 4 clones and switch between them as long as you have a clear line of sight. The main obstacles for … Read more
The Swapper is a short puzzle platformer where you must complete every puzzle and collect 124 orbs, in groups of 3 and 9 later on, to complete the game. The game has a tool which lets you create up to 4 clones and switch between them as long as you have a clear line of sight. The main obstacles for the puzzles are 3 kinds of lights that interfere with the tool in different ways to make the puzzles harder. Achievements/Trophies are tied to hidden consoles instead of story progress so a guide will most likely be needed to find all 10. Read less
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Release dates

  • May 30, 2013 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Feb 18, 2014 (Full Release) (Worldwide) Linux, Mac
  • Aug 05, 2014 (North_America) PlayStation 3, PlayStation 4, PlayStation Vita
  • Aug 06, 2014 (Europe) PlayStation 3, PlayStation 4, PlayStation Vita
  • Nov 06, 2014 (Europe) Wii U
  • Nov 06, 2014 (North_America) Wii U
  • Apr 02, 2015 (Japan) Wii U
  • Jun 05, 2015 (North_America) Xbox One
  • Jun 05, 2015 (Worldwide) Xbox One

Related

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Featured in lists

Underrated Games by RehRomano · 20 games · 0
PS+ Games by peter · 197 games · 0
Patch Magazine Issue 01 by Roach · 57 games · 0

Rating distribution

5 stars
105
4 stars
274
3 stars
259
2 stars
70
1 star
14
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Sep 4, 2025

This game is an atmospheric puzzle-platformer, set on a mysterious and abandoned research station. Its central mechanic revolves around a device that allows you to create clones of yourself and swap your consciousness between them, leading to puzzles that are both clever and thematically tied to questions of identity and existence. At first I thought it would have a complex …

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This game is an atmospheric puzzle-platformer, set on a mysterious and abandoned research station. Its central mechanic revolves around a device that allows you to create clones of yourself and swap your consciousness between them, leading to puzzles that are both clever and thematically tied to questions of identity and existence. At first I thought it would have a complex story, with mysteries, interpretative sections and some characters, but in the end it is just a pretext for the gameplay, nothing more than that.

The game’s handmade clay and model-based art style, combined with eerie lighting and ambient sound, gives it a haunting, otherworldly feel that perfectly matches its philosophical tone. The puzzles escalate in complexity with mechanics like light restrictions and gravity, keeping the challenge engaging without overwhelming the player. I confess that I struggled a lot in the beginning, but once you get the hang of it, mid-way through, it becomes a breeze and a very satisfying puzzle game experience.

While relatively short, about four hours, the game’s brevity works in its favor, maintaining a focused experience that blends cerebral puzzle-solving with thought-provoking narrative elements. Its story is deliberately cryptic, inviting interpretation, and it resonates strongly with people who enjoy games that explore deeper themes of consciousness and humanity. So if you enjoy this kind of plot, which can be a very obscure one, and lacking a lot of explanation deliberately, this is one of the best games you can play.

I would argue this game has a bad story simply because it is lacking a lot, but in the end, since this is a very interpretative story, I cannot really say this, what I can say is that sometimes it can feel cheap on this regard, relying too much on it's more interpretative nature. Overall, this is a striking indie title, praised for its originality, mood, and puzzle design. It remains memorable as much for its philosophical weight as for its clever gameplay, making it an excellent choice for fans of atmospheric and contemplative experiences.

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itamar

Review itamar 3/5 · Jun 15, 2025

Swapped out

I took an early liking to The Swapper. Platforming puzzles relying on clever reasoning with a weird story background and quirky graphics. However, as the game wore on, it started to grate on me. The story made little sense (which may be intentional), there was a lot of running around back and forth to get to puzzle areas and, most …

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I took an early liking to The Swapper. Platforming puzzles relying on clever reasoning with a weird story background and quirky graphics. However, as the game wore on, it started to grate on me. The story made little sense (which may be intentional), there was a lot of running around back and forth to get to puzzle areas and, most problematic, the puzzles started relying on accuracy in position and timing rather than reasoning. The fact that the existence of these puzzles and the different colored lights made no in-game sense was beside the point.

So after having to resort to walk-through solutions three times successfully and in the fourth failing due to not having good enough manual dexterity, I quit. It did not leave a good taste in my mouth and I will never go back again.

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jademonkey

Review jademonkey 5/5 · Sep 11, 2023

Absolutely excellent game. The clone and swapping mechanics are just inherently fun and the puzzles are very well thought out. They ramp in difficult well over the course of the game but never hit the point of being frustrating-- one of the final puzzles took me a good while to figure out, but I never felt the need to seek …

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Absolutely excellent game. The clone and swapping mechanics are just inherently fun and the puzzles are very well thought out. They ramp in difficult well over the course of the game but never hit the point of being frustrating-- one of the final puzzles took me a good while to figure out, but I never felt the need to seek outside help. The atmosphere is great, with a unique art style and gloomy piano music expertly setting a dark, isolated mood.

The biggest stand out here is the story, though. I'd put it on the level of one of Phillip Dick's better short stories-- the characters are fairly thin, but the plot and ideas are excellent. The exploration of dualism and physicalism, largely led by characters appropriately named after David Chalmers and Daniel Dennett, was exceedingly well considered, both presenting the ideas clearly and having narrative stakes that force you to directly consider your own philosophy.

I really don't have anything to complain about here, other than the fact that I'm a decade late to the party. The Swapper is going straight to my All Time Favorites shelf.

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noplotr

Review noplotr 3/5 · Jul 2, 2022

Swapper? I Hardly Know 'Er!

The story was interesting enough to make me want to play to the end, and the puzzles were hard enough to make me use a walkthrough for most of the 2nd half. I'm not entirely convinced that's all on me, though. Sometimes I'd watch the walkthrough and it would be like, "Oh, that makes sense," and then sometimes it would …

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The story was interesting enough to make me want to play to the end, and the puzzles were hard enough to make me use a walkthrough for most of the 2nd half. I'm not entirely convinced that's all on me, though. Sometimes I'd watch the walkthrough and it would be like, "Oh, that makes sense," and then sometimes it would just be, "Ok, I guess that's how this works." I may have just been missing something, but those puzzles just felt very unintuitive and kind of arbitrary.

I would say it's worth playing regardless, because the the story is interesting and the puzzles are short enough that if you do need a walkthrough for one it's not a big deal—except it's also really difficult to find a walkthrough for the exact puzzle you're working on because the puzzles don't have any identifiers beyond the general area in which they appear. So if you only need help for some of the puzzles it's actually more frustrating then if you just follow a walkthrough for the whole game.

So I guess if you think you're really good at puzzles then have at it...or if you know you're terrible and want to just follow a walkthrough, though at that point I don't know what you'd get from playing that you wouldn't from just watching it be played. Anyone in between may find it unconstructively challenging.

Side note: when the sound cuts out 'cause you're in space, it's very good.

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agurczuk

Review agurczuk 4/5 · Jul 3, 2019

A 2D puzzle platformer with a Soma like atmoshpere makes a pretty decent game I enjoyed playing quite a bit.

The action takes place on a space station of some kind with very little introduction of what's really going on. You will figure it out along the way and it's pretty interesting and enjoyable. All accompanied by dark sci-fi atmosphere. …

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A 2D puzzle platformer with a Soma like atmoshpere makes a pretty decent game I enjoyed playing quite a bit.

The action takes place on a space station of some kind with very little introduction of what's really going on. You will figure it out along the way and it's pretty interesting and enjoyable. All accompanied by dark sci-fi atmosphere.

Visually it's not the prettiest looking game but at least it makes up for it in ambience. The animations are rather mediocre and the world generally lacks in detail but it's serviceable.

The game focuses on the puzzle aspect. You get a swapping gun with which you're able to create up to five clones and swap your conciousness with any selected clone. With obstacles preventing you either creating a clone in certain places or swap to clone located in the certain place you're tasked with collecting orbs in order to unlock certain hatches and progress forward.

The level of puzzles varies but they're not super hard. Not sure if you need to gather all of the orbs to finish the game but I did and enjoyed every puzzle the game had to offer. They start easy while all the same introducing the mechanics and get progresively harder. I think only three or four puzzles did get me scratch my head for a little bit - the remaining ones were usually solvable after a thought or two. I'd say the difficulty was just right.

The game's length is also basically right - not too short and not too long. There's no real plot twist at any time but the story is pretty nice.

Overall a very fine game though at core a puzzle rather than anything else.

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TheOmegaHammer

Review TheOmegaHammer 4/5 · Oct 11, 2015

Superb Puzzler

The Swapper is a metroidvania style puzzle game with a unique puzzle mechanic, gloomy environment, and a great, almost philosophical story.

The puzzle mechanic involves creating clones of yourself and sending your soul into another body. As with many puzzle games, this sounds simple enough, but by the end of the game the puzzles can be quite difficult because they …

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The Swapper is a metroidvania style puzzle game with a unique puzzle mechanic, gloomy environment, and a great, almost philosophical story.

The puzzle mechanic involves creating clones of yourself and sending your soul into another body. As with many puzzle games, this sounds simple enough, but by the end of the game the puzzles can be quite difficult because they are so well crafted. The game's difficulty curve is smooth enough to ease you along while still teaching you new ways to use your ability.

The environments are dark, but only to create a dreary and hopeless atmosphere. Important things that you need to see are bright and impossible to miss. It does well to make you feel isolated on the desolate planet.

The story was easily my favorite part of the game. You land on a planet and have to determine what happened to people who were stationed here before you because things... didn't work out for them too well. It's a common setup, but it works very well with this game since you are unraveling a complex mystery.

I recommend this to fans of Braid and Limbo. Personally, I enjoyed it more than both because the story is well developed and intriguing.

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YntoCCabile

Review YntoCCabile 4/5 · Jun 29, 2014

The title of this game fits perfectly, because both story as well as gameplay are about "swapping". Great space ambient atmosphere (kinda reminds me an Alien 1 movie) together with challenging puzzles (basically combination of swapping between "clones" and reversing gravity) gives you really nice time playing.

(HINT: Achievements for this game can be obtained by finding hidden spaceship consoles)

Jasyla

Review Jasyla 5/5 · Jun 26, 2014

Amazing puzzle platformer with great atmosphere.

spookybarn

Review spookybarn 5/5 · Mar 2, 2014

Great atmosphere and brilliant puzzle design. Very strong resonance between game mechanics and narrative, which is rare. If you enjoyed Portal, try this.

Tarfuin

Review Tarfuin 3/5 · Jan 16, 2014

It’s a trope of the horror/thriller/suspense genre. An individual finds themselves on a ship or space station completely isolated from any outside contact. The ship (or station) is abandoned and (almost) all signs of life have been extinguished. It is up to the individual to find out what happened and hopefully avoid the same fate themselves. We’ve seen this before, …

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It’s a trope of the horror/thriller/suspense genre. An individual finds themselves on a ship or space station completely isolated from any outside contact. The ship (or station) is abandoned and (almost) all signs of life have been extinguished. It is up to the individual to find out what happened and hopefully avoid the same fate themselves. We’ve seen this before, but when we see it the first thing that comes to mind is certainly not “This would make a great puzzle/platformer!”

Enter Swapper, a great puzzle/platformer. Well, almost great, but I’ll get to that later. Here you are, a lonely spaceman marooned on a space station in which all life has been extinguished, save for one spacewoman who is clearly suffering from multiple personality disorder.

The first thing that immediately strikes you about this game is the visual style and fidelity. This game looks fantastic, and it really hits the nail on the head when it comes to using the visuals to achieve the mood it’s going for. The environments you find yourself in toe the line perfectly between creepy and scary. It is never scary, but it is always haunting and uncomfortable.


Never have the words ‘panic at the disco’ been more appropriate.

In addition to the striking visuals is an excellent implementation of sound and music that knows exactly when to impose itself and when to use silence as the ultimate mood setter. Every sound I can remember hearing in the game clearly came from a real source. Music sounded as if it was playing over the PA in some rooms, and when you moved to the next room you could still hear the music, but muffled.

The core gameplay works as follows. You are given a device with which you can make duplicates of yourself. You can also freely swap your conscience into any of the duplicates that are within your line of sight. A maximum of four duplicates can exist at once, so including you there can be five of……you…active at once. You can’t create a duplicate if your beam passes through a red light, and you can’t swap into a blue light. When you move, all your clones move along with you. Use these mechanics to solve puzzles and collect obs.


Freaking Multi-Boxers!

The puzzles find a good balance between being easy enough to solve and rewarding when you do so. This is one of those games that will have you feeling really smart when you figure out a puzzle that has been stumping you. Speaking of puzzles that have been stumping you, I have one problem with this game, and unfortunately it had a pretty big impact on my experience.

I was ripping through this game with a great deal of success. Some puzzles were difficult, but I was solving every one. Occasionally you’ll be hit with a barrier that can only be opened after you’ve collected a certain number of orbs. Most barriers had orb requirements I had already cleared by double digits. This led me to believe you wouldn’t need to solve EVERY puzzle to see the end of the game. That’s why I was surprised to get to the last door and see a requirement of 124 orbs, which is EVERY orb in the game.

This is a mistake in my opinion. The odd thing with these games is some of the puzzles just don’t click with your way of thinking. There were end-game puzzles that I breezed through in seconds and earlier “easier” puzzles I simply could not figure out. Everyone’s mind solves problems differently and some puzzles just stump some people. That’s totally fine, but I think there should have been a bit of leeway built in of allowing at least one or two puzzles to go unsolved to open the last door. The completionists can go back and do them all if they want.


I will have nightmares about this room for decades.

The requirement to solve every puzzle took what had been a 4-hour experience of non-stop enjoyment on my part and tacked on a 5th and 6th hour of pure frustration. I finally gave up and looked up a solution online to the last puzzle, which still took me several tries even with a FAQ. I would have enjoyed coming back after completing the game and trying this room with the pressure off, but at this point I was just trying to be done with it so I could see the ending.

I wanted to badly to see the ending because I had heard it was really good. You know what? It WAS really good! Obviously I won’t get into the details, but it was great. It’s just kind of too bad that by that point my blood pressure was through the roof and I was filled with hatred for that last puzzle and shame for having to cheat my way through it.

So overall, I would say 95% of this game is pure excellence. I had an absolutely fantastic time playing it and it was surprisingly long (I thought I could finish it in one sitting, but it actually took me two full nights of playing). It’s just a shame that one teeny tiny detail took my impression of it from great down to good. It’s still well worth playing even with the frustration, but without that minor detail it could have been one of the best.

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SuperFieroStatus

Review SuperFieroStatus 4/5 · Jul 24, 2013

The Swapper is a game that knows exactly what it is: a small PC indie puzzler with a simple mechanic, a simple story, dense sci-fi atmosphere, and a deep philosophy. The game lasts exactly as long as it should (about five to six hours), gives you exactly as much story as it should, and touches on an idea of consciousness …

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The Swapper is a game that knows exactly what it is: a small PC indie puzzler with a simple mechanic, a simple story, dense sci-fi atmosphere, and a deep philosophy. The game lasts exactly as long as it should (about five to six hours), gives you exactly as much story as it should, and touches on an idea of consciousness reminiscent of Arthur C. Clarke.

The mechanic is simple. You create clones of yourself and swap control between them. They all move in the same direction as the controller and you can kill off the others (and sometimes have to) with no penalty. You only “die” when the clone who is in control dies. You will begin at the beginning of the puzzle, and if you die while traversing the world you will revive at the door in which you entered. The game takes a modern approach to losing. As in, you never lose progress. The puzzles are the type that if you know what to do they'll take less than 20 seconds to complete. They're never long, and rarely extend more than one screen. There are no enemies to fight, and the gameplay is completely passive.

A few of the puzzles had me stumped for hours. My final three hours were trying to figure out two puzzles that were killing me. I admit that I used a guide for one of them (the rest of the internet agrees that it's the hardest puzzle in the game). The game does very little hand-holding. Early on you'll have to pull off some maneuvers that make you wonder “was I supposed to do that, or did I just cheese the game out?” There is nothing else to the game other than the swapper gun you get in the beginning. I saw some puzzles and thought “I guess you get a jetpack later because this looks impossible.” There was no jetpack. Just the swapper. I liked that about the game. Every room you entered you had the tools to work with. It's now just up to you.

The Swapper is wonderful to look at. Sculpted clay backgrounds, contrasting lights, and grey mechanical spaceship interiors dotted with strange bioluminescent alien life. The game's soundtrack, by Carlo Castellano, is amazing. Occasionally creepy, often soothing piano tracks really drive up the atmosphere of the abandoned space station that you're on. Voice acting (what little there is) sounds great, and the effects echo through the emptiness as you'd expect.

I haven't mentioned the story because I found it so enjoyable. It's far less about what's happening in the game and more about the philosophy of consciousness. What does it mean to be “alive”? Is the brain the source of your consciousness or is it merely a receptor? I absolutely recommend this game.

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