I never quite know how to go into a beloved indie game. They're always hyped up by clowns who don't know any better, but sometimes you can find really cool games or concepts
TWA had none of that. The puzzles were uninspired, uneven, and also bad. The platform was terrible, bogged down by one of the worst game engines …
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I never quite know how to go into a beloved indie game. They're always hyped up by clowns who don't know any better, but sometimes you can find really cool games or concepts
TWA had none of that. The puzzles were uninspired, uneven, and also bad. The platform was terrible, bogged down by one of the worst game engines I've seen. You know how when you "collide" against a wall and stick to it? That's a problem you can solve about 20 different ways, but nope, why worry about collision detection when you're developing a puzzle-platformer?
Let's not forget the awful, awful controls. The main conceit of the entire game, the ability to switch between characters with different abilities, was garbage. You could only cycle "Previous" or "Next", and each time the camera would immediately fly over to it.
The design was just straight garbage. How many fucking times is my "puzzle" going to be "cycle between a tall, medium, and short character, and try to conquer THIS SET OF STAIRS?!" That was probably 30% of the game right there. The next 20% was accidentally fucking up the stupid positioning just so so I'd have to re-cycle back and fix it. The remaining 50% was spent wondering if I solved a puzzle the correct way or if the game just glitched again
Sometimes I'd reach a ledge that was too high, even with the "right" configuration. Do I need to jump once then jump onto the jumping character and jump off its head? It didn't seem like the game supported that, only sometimes it did? I don't fucking know
Yeah the narration was cool but the story was stupid and thought too highly of itself.
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