Touch My Katamari (2011)

Namco Bandai Games

PlayStation Vita

3.32 from 78 ratings

241 members have it in their collection · 6 playing now · 90 backlogged · 46 wish listed

How long? Main story 2h · with extras 2h (from 2 logged playthroughs)

Roll up some fun with this portable entry in the beloved Katamari Damacy franchise. In Touch My Katamari, the ever-growing ball of bits and bobs is controlled by touching the screen or using both analog control sticks to roll it in any direction.

Details

Developers
Namco Bandai Games
Publishers
Namco Bandai Games
Genres
Adventure, Puzzle
Themes
Action, Comedy, Fantasy
Series
Katamari Damacy

Release dates

  • Dec 17, 2011 (Full Release) (Japan) PlayStation Vita
  • Feb 22, 2012 (Full Release) (North_America) PlayStation Vita
  • Feb 22, 2012 (Full Release) (Europe) PlayStation Vita

Rating distribution

5 stars
8
4 stars
24
3 stars
35
2 stars
7
1 star
4

Community All Reviews Statuses

Solid_Kuro

Review Solid_Kuro 3/5 · Feb 15, 2021

Oh You Touch My Tra La La

Before this one I have only played Beautiful Katamari on Xbox 360. And that one is simply a better game than Touch My Katamari. Katamari on Vita is too easy (most levels finished on first attempt), too short (only about 2 hours long), doesn't reach the scale of Beautiful Katamari, has poor touch controls (they're optional, so you can play …

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Before this one I have only played Beautiful Katamari on Xbox 360. And that one is simply a better game than Touch My Katamari. Katamari on Vita is too easy (most levels finished on first attempt), too short (only about 2 hours long), doesn't reach the scale of Beautiful Katamari, has poor touch controls (they're optional, so you can play using the buttons), a god awful menu system and way too much talking in between the levels (started skipping them pretty soon). But the core gameplay is the same, so the game is still super fun while it lasts.

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PixelSlayers

Status PixelSlayers Jun 3, 2019

So many great things to say about this game: fun gameplay, vibrant artwork, catchy soundtrack, and a kooky story.

The bad? This game is short. As. HECK.

I had some levels I was struggling with that I had to do several times, and I STILL beat it in less than 3 hours. If you’re a Katamari veteran, you could likely …

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So many great things to say about this game: fun gameplay, vibrant artwork, catchy soundtrack, and a kooky story.

The bad? This game is short. As. HECK.

I had some levels I was struggling with that I had to do several times, and I STILL beat it in less than 3 hours. If you’re a Katamari veteran, you could likely beat it in less.

However, I am glad this game gave me a peek into the Katamari universe. I’ll likely be selling my copy of this game and using the money to get Katamari Damacy Reroll, which I’ve heard great things about.

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tylerisrandom

Review tylerisrandom 3/5 · Aug 2, 2015

After revisiting the original Katamari Damacy last week for the first time in years and enjoying it quite a bit, I had an itch to play the same sort of game on my morning commute.

I'd read the middling reviews for Touch My Katamari, most of which seemed focused on the game's lack of growth compared to the last …

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After revisiting the original Katamari Damacy last week for the first time in years and enjoying it quite a bit, I had an itch to play the same sort of game on my morning commute.

I'd read the middling reviews for Touch My Katamari, most of which seemed focused on the game's lack of growth compared to the last few entries in the series. Having never played any other Katamari games aside from the original, I decided I'd probably be less sensitive to those criticisms, so I gave it a whirl.

My feelings are mixed.

On one hand, if you like Katamari Damacy, the core gameplay is here. It scratches that itch I mentioned earlier, so for that I can't really give it a negative review. I'd also say the storyline is more entertaining than the original... the animation style of Goru the Slacker reminded me of MTV's old Liquid Television series, and I enjoyed it a lot more than the space-faring cube children of the series' eponymous debut.

But every other addition feels pretty "meh." The levels don't match the scope of the original, so there's not quite as big of a "wow" factor, and none at all until the final level. In the original game, criticisms were delivered only by The King of the Cosmos, and it was funny. In this game, both the king and a bunch of random lapsed "fans" of his work berate you for anything less than a stellar performance, which is pretty brutal (and not really funny after a few levels, especially when the game's inconsistent frame rate starts substantially affecting the outcome). The interface can't decide if it wants to prefer touch or "classic" controls; I design interfaces for a living, yet I found myself clumsily bouncing around the UI, even entering levels I didn't intend to.

In contrast to the original, this game is clearly designed to be played and replayed. The main game is 2 or 3 hours long at most, but there's a greater emphasis on collectibles and earning "candies" to buy outfits for the king. It's an odd choice to make the king's outfits more easily attainable than the prince, since you only see the king between levels and when he incessantly interrupts your gameplay. I much preferred earning a scarf or a guitar for my prince in the first game.

If you're looking for some sort of Katamari game that doesn't completely suck and uses the classic control scheme you're used to, this game will suit that need just fine. If you're expecting any more than that, you'll probably be disappointed.

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