Tales of Vesperia (2008)

Namco Tales Studio

Xbox 360

4.00 from 820 ratings

3033 members have it in their collection · 175 playing now · 1458 backlogged · 646 wish listed

How long? Main story 44h · with extras 71h · 100% 130h (from 25 logged playthroughs)

Set in a world reliant on a mysterious ancient technology known as "blastia," the game follows former knight Yuri as he delves into a shadowy plot to use these magical devices to control civilization, or destroy it. A bold new interpretation of the elements that made the Tales series a hit with gamers around the world, Tales of Vesperia promises … Read more
Set in a world reliant on a mysterious ancient technology known as "blastia," the game follows former knight Yuri as he delves into a shadowy plot to use these magical devices to control civilization, or destroy it. A bold new interpretation of the elements that made the Tales series a hit with gamers around the world, Tales of Vesperia promises a standard-setting RPG experience on the Xbox 360. Using an all-new graphics engine and character designs by the renowned Kosuke Fujishima (Ah! My Goddess, Sakura Taisen), the game delivers high-quality HD character models and environments that are indistinguishable from traditional cel-based anime. Read less
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Details

Developers
Namco Tales Studio
Publishers
Atari, Inc., Bandai Namco Entertainment
Genres
Role-playing (RPG)
Themes
Action, Open world
Franchises
Tales of
Series
Tales
Steam
View on Steam

Release dates

  • Aug 07, 2008 (Japan) Xbox 360
  • Aug 26, 2008 (North_America) Xbox 360
  • Jun 25, 2009 (Australia) Xbox 360
  • Jun 26, 2009 (Europe) Xbox 360

Also available on

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Featured in lists

XBOX 360 by phantasy2004 · 45 games · 0

Rating distribution

5 stars
282
4 stars
321
3 stars
161
2 stars
46
1 star
10
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Community All Reviews Statuses

Kenchiin

Review Kenchiin 5/5 · Jul 3, 2023

Slow burn

This was the first Tales Of game I ever played until the end.

It was a nice experience. The plot isn't really groundbreaking, but the characters are very polished - they all have their reasons to be where they are.

I also feel the chemistry between the party members is very good, which doesn't really happen in all games in …

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This was the first Tales Of game I ever played until the end.

It was a nice experience. The plot isn't really groundbreaking, but the characters are very polished - they all have their reasons to be where they are.

I also feel the chemistry between the party members is very good, which doesn't really happen in all games in the saga.

The music is a yes. The gameplay is a yes.

The only thing I would warn someone before going in, it is that it is an old game, and if you have played the most recent entries in the Tales of series, you might find it a little bit slow at times. This happens in either combat, or those long awkwardly dialogues with anime-like reactions and so on.

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Witt997

Review Witt997 4/5 · Dec 18, 2021

Ardor Vesperia

Ottimo tales of, dalla grafica colorata e il sistema di gioco veloce e divertente. Trama classica da tales con cast di comprimari tipico. Voto: 8.8/10

guileffb

Review guileffb 4/5 · Sep 21, 2021

Why did it take me so long to play this?

Tales of Vesperia is my first trip into this franchise. After being swallowed by near 70 hours of gameplay, I can definitely say that this is a must play for RPG fans.

Like most RPGS, the artstyle is the first thing hurled at you once you boot it up. I'm glad to say that this game is beautiful. Not only …

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Tales of Vesperia is my first trip into this franchise. After being swallowed by near 70 hours of gameplay, I can definitely say that this is a must play for RPG fans.

Like most RPGS, the artstyle is the first thing hurled at you once you boot it up. I'm glad to say that this game is beautiful. Not only the many environments you'll visit looks great, but character design, anime cutscenes and music are very good. The charismatic cast of character also helps. Yuri, the protagonist, for example, may look like your typical anti-hero cliché guy, but as the story unravels, you find out that he's a bit more complex than than your standard main anime guy.

In fact, most of your party members are fairly well-written, with good plots, believable motifs and an overarching development over the game's 3 acts. Patty, the definitive edition's new addition, should be enough to convince you to spend time here.

It's a pitty that, although the cast is great, the writing and pacing do not help the overall storytelling. This lighthearted story is good. It actually goes a bit deeper than most regular RPGS, but the RIDICULOUS amount of not so compelling dialogues and slow interactions kinda kills the game's rhythm. And while the story is compelling, its supposedly epic moments are somewhat dull. I blame the pacing. Vesperia kinda outstays its welcome, which is a shame for a game so good.

But while playing this gargantuan game, you'll experience one of the best gameplays that action RPGs of its time had to offer. The battle system definitely carries a bunch of shortcomings and limitations, but it works surprisingly well. Organizing your party and skills feels strategical, buying and synthesizing equipment and items is nice, boss battles are challenging, the game often gets tactical and intense, the AI works neatly, dungeons are simplistic and well-designed and pulling the right combos at the right time is addictive. It's all too fun. This game is from the XBOX 360 era, but yells PS2 RPG. And that is a fantastic compliment, in my opinion.

The thing is, being a product of its time, Vesperia's gameplay is filled with limitations and archaic design flaws. If you like to nitpick, you might easily fall off the wagon. The combat takes a while to get used to, movement is stiff, difficulty spikes towards the end can make it a little grindy, getting mobbed and stunlocked in any fight IS a thing, you have to wait the enemy get up so you can damage it again, there are PLENTY of enemy reskins instead of new ones and not every dungeon is fun. And then there are the sidequests. Probably the most notable problem with the game. They are missable, clueless for no reason and, sometimes, rather unrewarding.

Yet, Tales of Vesperia holds up reasonably well. I'm glad I got to play such an intriguing RPG. Its shortcomings and pacing issues may not be for everybody, but the game constantly compensates you for playing and spending time with this remarkable cast.

Play this game. It has Patty in it. Do it for her.

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hafizrashidi

Review hafizrashidi 3/5 · Aug 21, 2019

Cant finish it

Played this on my xbox 360 for about halfway back in the day. Never finished it. Cant remember why.

Bought and played it again on switch, played for 15 hours and quit. The combat gameplay is pretty good. The world is interesting and probably my fave part of the game. But God some of the characters are annoying. To the …

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Played this on my xbox 360 for about halfway back in the day. Never finished it. Cant remember why.

Bought and played it again on switch, played for 15 hours and quit. The combat gameplay is pretty good. The world is interesting and probably my fave part of the game. But God some of the characters are annoying. To the point where i dread the cutscenes of which there is i think 200,000 of.

I hate Estelle and Patty the most. Raven too. Half liked the rest. The most annoying to me are lengthy conversations about whether a person will continue adventuring with the rest of the party or do their own thing. We all know in the end they're gonna go adventuring together anyway which makes these conversations so f'ing pointless.

I used to grow up on Japanese RPGs and the last one i finished was Persona 4 golden on vita. I loved all of the characters and the world in that one. It's really hard to find a cast of characters in a party thats actually likable thesr days and maybe thats why im turned off Jrpgs for now.

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supersaiyanchrono

Review supersaiyanchrono 4/5 · Apr 24, 2019

Vesperia: The worst of the best of the Tales Franchise

I've always had a complex relationship with the Tales series. My initial childhood run through of Tales of Symphonia on the Gamecube was one of my all-time favorite gaming experiences. Its masterful combat, wonderful characters, and epic sweeping story, all that can be experienced with up to 3 friends was a game changer for me. But all the other entries …

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I've always had a complex relationship with the Tales series. My initial childhood run through of Tales of Symphonia on the Gamecube was one of my all-time favorite gaming experiences. Its masterful combat, wonderful characters, and epic sweeping story, all that can be experienced with up to 3 friends was a game changer for me. But all the other entries I've played (outside of Tales of Abyss) have felt fine. Not great, not bad just fine. Eventually I learned that both Abyss and Symphonia were directed by the same guy, and he directed the Xbox 360 exclusive Tales of Vesperia. Unfortunately I never owned an Xbox so this entry remained out of reach until its release on the switch. Now after finally playing I can definitely say that it was truly Yoshito Higuchi who elevated these games above the rest of the series, but Vesperia is easily my least favorite of his outings.

Vesperia absolutely nails the core elements that make the Tales series shine. The action-rpg combat is fast and fluid, and stringing together combos with your teammates to lockdown enemies, pulling off ridiculous super arts is immensely satisfying. While Vesperia is not as flashy as some of the more recent entries, it's grounded in moves with defined purposes and useful strings. There's plenty of great optional party dialogue, that helps keep the player abreast of every party member's relationship with one another, how they feel about the current situation, where they've come from and where they've been. While some are expositional, most are either very comedic or give a great glimpse into the party members. And the characters themselves have great designs and more charm then they sometimes know how to deal with. But more on them later. The area where Vesperia falters however is in the pacing of its narrative.

Vesperia tells a compelling story about heroes trying to balance a tense political standoff between a powerful empire and rogue guilds, with a looming monster threat, and the possibility that their energy sources are causing untold damage. All the characters have their own wants and desires throughout the conflict, and sides they truly care for and want to succeed. At its core the story is complex and poses interesting moral questions, unfortunately there are several key late story beats that are poorly setup or not capitalized on. Unfortunately both these story bits occur towards the end and leave a bad taste in my mouth as they are crucial to the climactic hours. Huge spoilers so if you don't want to see those skip to the next paragraph. In particular the main villains of the story are terrible. The reveal of the Duke comes out of nowhere. It feels we are suddenly supposed to be terrified and angry at a character we have almost never seen. And the fact that the final boss is trying to do the same thing we are but in a different way, takes some of the weight off of that as well. There's also the weird bit where Yuri "falls to his death" and then reappears in the capitol only to immediately stumble on Estelle and the rest of the party. We don't get to see any of the party deal with Yuri's supposed death, nor does it have any effect on his or anyone else's outlook. It feels completely pointless and a huge waste of potential.

As far as the cast while some of the designs vary from fine to great, the whole party are well-rounded and interesting. Yuri and his relationship with the rest of the party being the standout. His strong moral convictions, and the way those shape him, sometimes setting him against people he cares about works masterfully to propel the story forward. Estelle is possibly my favorite example of the "Princess learning about the world" as while she falls into that trope it consistently is used to show her strength of character and willingness to grow, instead of how sheltered she was. Rita is tsundere tech head, with just enough charm to separate herself, and a great outfit, but not enough to eclipse ruin maniac Raine. I also love Repede, the badass knife-wielding ninja dog. The new character for the extended edition, Patty, is one of my favorite examples of how to handle children characters correctly, and also how the good Tales games avoid anime bullshit. Throughout the game Patty consistently flirts with Yuri and calls him her soulmate. However as she is a child, its clear she's playing around with him, and that there is no real romantic affection there. As such Yuri, the other characters and even strangers don't make much of it. So instead of being a grossly weird interaction, it instead becomes a sweet and unique relationship. The rest of the party are good, and get their own brief arcs to shine, but wouldn't make a top 10 list of Tales characters.

As far as music and visuals, Vesperia is very good though not quite the best of the series. As much as I enjoy the crystal based, more nature focused designs of the localtions, it doesn't quite top the rigid, ancient tech looks of Abyss. The music is also great, definitely being added to my Soundtrack collection but I still prefer the more upbeat nature of Symphonia's tracks. In the end though both aspects are great, and it'll really just come down to personal enjoyment.

At the end of the day Vesperia is still an absolutely incredible RPG. It has clever writing, that tackles some pretty heavy topics, all of which is used to great effect on the characters and their development. It's fun to play, see, and listen to. If some of its supporting cast were a bit stronger, and especially if it corrected some poor narrative pacing decisions towards the end, it would be a nearly perfect Tales game. As it is, its definitely one of, just not THE, best.

8.5/10

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StJimmy501

Review StJimmy501 3/5 · Jun 4, 2017

Below Average

2.5 stars

Just beat this and its not a bad game I suppose but its really not that great even compared to other jrpgs its probably only average. It does have some good things definitely. I liked the characters especially Yuri and Rita, I really enjoyed the artstyle and anime aesthetic, and combat was flashy and fun, at first. Now …

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2.5 stars

Just beat this and its not a bad game I suppose but its really not that great even compared to other jrpgs its probably only average. It does have some good things definitely. I liked the characters especially Yuri and Rita, I really enjoyed the artstyle and anime aesthetic, and combat was flashy and fun, at first. Now to the negatives. The story was pretty mediocre, I mean there were a few twists that I liked but not really worth it overall. The combat got incredibly repetitive after maybe 10 hours, very tedious. One of the worst things for me was the dialogue. I hated it. It just felt soo unnatural, soo disjointed. I couldn't stand it. Like no one talks like this. I don't know if its simply because this game was probably translated from Japanese but I don't think thats really an excuse because other Japan made games have a great flow and thats probably because they took the time to get it right in the translation. I don't feel like this team did that. And the last major flaw for me was the length. This game was too damn long. I completed it at nearly 50 hours and it feels like they only had quality material for about 20 hours. Soo it really felt like they were just prolonging the game when I feel it would have been much more satisfying if it was much shorter. In short it doesn't earn such a lengthy playtime. Soo I guess thats it. I wouldn't recommend playing it unless you really love the anime artstyle or the characters soo much that you can overlook all these other flaws.

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