Review brunossgodinho 3/5 · Nov 9, 2025
A modded experience
Nioh was the first Soulslike game I played. It gave me a really bad impression of the genre when I attempted it many years ago on PS4. Mostly, what got on my nerves was the fact that the character's attribute progression was way too slow and boring. Since the game relies on missions within self-contained maps, gaining experience was extremely …
Nioh was the first Soulslike game I played. It gave me a really bad impression of the genre when I attempted it many years ago on PS4. Mostly, what got on my nerves was the fact that the character's attribute progression was way too slow and boring. Since the game relies on missions within self-contained maps, gaining experience was extremely repetitive. That made me drop the game.
Years later, I started playing Elden Ring on PS4. Did not finish it before buying my PS5 last year. Eventually, I got back to it on PS5 and had one hell of a time. So, I thought, I should go back to Nioh. But, as soon as I tried it, I saw the huge difference in having a open-world at your disposal for exploration and being caged in self-contained maps.
Since the first time I played and bought Nioh I was actually interested in its story. So, since I wanted to finish it, I bought it on Steam and decided I'd play it again, but this time, I would just mod the hell out of it. So, in just one day I went and finished around 12 missions and got to the final credits.
The gameplay is rather different from other Soulslike games because it allows for a great range of weapons and styles of combat. That is what I found most appealing in Nioh. However, this is counterbalanced by the missions and slow attribute progression.
Besides my issues with the mechanics, the story is quite an interesting take on Japan's history, culture and mythology. For anyone that played Onimusha, what you didn't get of mythology there, you're getting it here. And builds its story nicely on the shoulders of historical facts of the warring states in 16th century Japan. The weird part about all of it is that everything happens just because Edward Kelley (or Kelly) and John Dee, two of England's most reputed alchemists, are used as villains in here that use alchemical knowledge (which is, in this game, mostly a kind of magic) to actually make the yokai come to life. It is a bold narrative choice, to say the least.
So, I enjoyed the story, crazy as it is. The gameplay, not so much.
(Alchemy wasn't a kind of magic, by the way. Up until the 15th century, alchemical knowledge was mostly empirical knowledge combined with theories about the inner workings of natural matter. What the game depicts is actually what would be called natural magic or something along those lines, which is a product of 15th and 16th century revival of hermeticism and the emergence of mysticism. Some people, like John Dee and Kelly, practiced alchemy, natural magic, theurgy, divination and all sorts of things in that a human agent dabbled with natural and angelic powers to further some kind of objective. For anyone interested, I highly recommend reading William R. Newman, Lawrence M. Principe, Jennifer M. Rampling on alchemy and Sophie Page on magic.)
