I realized I never wrote any final thoughts for this game, so I'll go ahead and put together a little review. Nioh is an action-adventure game I never expected to get into this much -- but it's really one of those games where the more time you put into it, the more you get out of it.
"Souls-likes" had never been my thing, but I felt drawn to Nioh anyways thanks to its setting. Sometimes that's really all it takes to make a game stand out, but in this case I really dig the samurai era and its fantasy spin full of memorable yokai creatures. The story itself is nothing to write home about, but for me it was always much more about the setting than the plot or characters.
I had a hard time getting into this one at first. I died many, many, many times in the first levels. I had to set the game down for a while -- but when I finally got back to it, I was determined to defeat that boss I was stuck on, no matter how many times I had to fight it. Eventually, I did beat it... but it wasn't just from memorizing its attack patterns and making full use of my own abilities. I had to think outside the box a little, and work with the menus to adjust my armor, weapons, items, and skills. Finally, the game clicked with me. I outsmarted the impossible boss, and it felt amazing. So this is what they all mean, when they say "get gud." It's not just your reflexes in the heat of the battle; it's using your head to prepare for each confrontation accordingly.
The game of course only gets harder as it goes along, but the sheer number of options it provides you to work with is staggering. There are many ways to approach each enemy, and the fun comes from experimenting. Try out different weapons, different skills, different stances, different items, different combos, different approaches, different ninja or onmyodo abilities. I enjoyed messing with all these different things. I also had a good time playing through portions of the game with a friend -- co-op Nioh is really a blast if you're both really getting into it.
The game isn't perfect. I felt there was way too much loot to deal with -- and the menus are cumbersome at best, thoroughly intimidating at worst. (I tried my hardest, but I don't think I ever really got how to use the blacksmith to full effect.) People have remarked that there isn't enough level or enemy variety, which I think is a valid criticism too. I thought there was perhaps just barely enough (especially in regards to the bosses), but it seems this is something that's been improved upon for the sequel. I will note there are DLC campaigns for Nioh, and I did end up playing through all of those too. It gets extremely tough, but playing co-op made it manageable for me. Post-game Nioh brings its own new fun experiences by the way, in that you're more free to try out new "builds" for your character. It was crazy how I could put so many hours into a game, and then suddenly it feels fresh again just by tweaking my stats a bit.
Suffice to say, I 100% never expected to get the platinum trophy for a game as intimidating as this. But I did, and it was a blast. I look forward to playing through the sequel, which I've already picked up. I intend to wait a bit before diving in fully though, in order to avoid genre fatigue. If the setting of Nioh interests you, it's well-worth checking out (especially considering how cheap the game has become). Just remember that it does not play the exact same as other "Souls-likes" -- Nioh has its own feel to it, and needs to be approached in its own way.