Turok: Dinosaur Hunter (1997)

Iguana Entertainment

Nintendo 64 · PC (Microsoft Windows)

3.13 from 586 ratings

2119 members have it in their collection · 24 playing now · 833 backlogged · 121 wish listed

How long? Main story 7h · 100% 9h (from 7 logged playthroughs)

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.

Release dates

  • Feb 28, 1997 (Full Release) (North_America) Nintendo 64
  • Mar 04, 1997 (Full Release) (Europe) Nintendo 64
  • Nov 26, 1997 (Full Release) (North_America) PC (Microsoft Windows)
  • 1997 (Full Release) (Europe) PC (Microsoft Windows)
  • May 30, 2017 (Full Release) (Japan) Nintendo 64

Related

Remasters

Featured in lists

NSO Collection - N64 by Roach · 42 games · 1
Nintendo 64 by KiingShady · 76 games · 0

Rating distribution

5 stars
47
4 stars
147
3 stars
251
2 stars
117
1 star
24

Community All Reviews Statuses

Krauzer

Review Krauzer 3/5 · Oct 31, 2025

The very first Turok entry was a landmark release for the Nintendo 64 and one of the first console first-person shooters to show that the genre could thrive outside of PC. The game was based on a lesser-known comic book series but quickly built its own identity through its mix of prehistoric and sci-fi elements. The MC is called Turok, …

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The very first Turok entry was a landmark release for the Nintendo 64 and one of the first console first-person shooters to show that the genre could thrive outside of PC. The game was based on a lesser-known comic book series but quickly built its own identity through its mix of prehistoric and sci-fi elements. The MC is called Turok, a time-traveling Native American warrior tasked with stopping the evil Campaigner from using an ancient artifact to control the universe.

What made it so impressive back in the day was its sense of scale and atmosphere. The game featured large, open 3D environments filled with dinosaurs, mutants, and alien creatures, all rendered in a fluid 30 frames per second on hardware that was still new to 3D gaming. Its level design emphasized exploration and verticality, with hidden paths, keys, and portals scattered throughout. This encouraged you to backtrack and master the sprawling stages rather than simply blasting through them. It can even sometimes feel like a Metroidvania, since you need to huntdown key items in order to progress, about the only missing similarity is weapons and equipment which enables new areas.

The arsenal was another highlight, from the trusty bow and arrow to futuristic energy weapons, it offered a variety of tools that felt powerful and satisfying to use. The game’s fast movement, responsive controls, and fluid aiming system helped it stand out among early console shooters, even if the Nintendo 64’s single analog stick made precise aiming a challenge. That said, the game shows its age today, the notorious fog, used to hide the console’s limited draw distance, can make environments feel repetitive, and the platforming sequences are often clumsy. I recommend playing the modern re-releases since they have a lot of QOL improvements to enhance the experience, compared to the OG implementation.

Yet despite these flaws, this game remains an ambitious and influential title, it helped pave the way for later shooters on consoles, blending exploration, action, and atmosphere in a way few games of its time could match. Revisiting it today, whether on original hardware or through the remastered PC version, reveals a game that was ahead of its time, primitive in some ways, but bold in design and vision. This is one of the most unique shooters that I've ever played, and I don't rank it higher simply because I played the original version, but the remaster is for sure the best way to experience this, and I would give it five stars if I ever play it.

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Capt.ACAB

Review Capt.ACAB 4/5 · Dec 23, 2023

Shootie

A game where youre a native guy who shoots white people

10/10

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cbdiabla

Review cbdiabla 2/5 · Jul 12, 2020

Conflicting game mechanics make it hard to enjoy

The atmosphere, music, and combat are fun, but the gameplay loop was pretty annoying. The game has massive levels where you have to find keys to unlock the following levels. At the same time, enemies respawn constantly and force you to be on the move, gradually chipping at your health. I feel these two things are at odds with each …

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The atmosphere, music, and combat are fun, but the gameplay loop was pretty annoying. The game has massive levels where you have to find keys to unlock the following levels. At the same time, enemies respawn constantly and force you to be on the move, gradually chipping at your health. I feel these two things are at odds with each other. The game would be better off if it were a straight up blood pumping action game or if it let down a bit of the pressure to focus more on the exploration.

As it stands, I found exploration very stressful and in the case you missed a key way back in the level, you are royally screwed.

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