Turok: Dinosaur Hunter (1997)

Iguana Entertainment

Nintendo 64 · PC (Microsoft Windows)

3.13 from 586 ratings

2119 members have it in their collection · 24 playing now · 833 backlogged · 121 wish listed

How long? Main story 7h · 100% 9h (from 7 logged playthroughs)

A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.

Release dates

  • Feb 28, 1997 (Full Release) (North_America) Nintendo 64
  • Mar 04, 1997 (Full Release) (Europe) Nintendo 64
  • Nov 26, 1997 (Full Release) (North_America) PC (Microsoft Windows)
  • 1997 (Full Release) (Europe) PC (Microsoft Windows)
  • May 30, 2017 (Full Release) (Japan) Nintendo 64

Related

Remasters

Featured in lists

NSO Collection - N64 by Roach · 42 games · 1
Nintendo 64 by KiingShady · 76 games · 0

Rating distribution

5 stars
47
4 stars
147
3 stars
251
2 stars
117
1 star
24

Community All Reviews Statuses

Inc

Status Inc Feb 21, 2026

Turok 2 Seed of Evil is one of my favourite shooters, but I had never played the first game. So I picked it up for not much cheaper than a box of Cadbury's Creme Eggs in the UK, fully expecting it to not have aged well (unlike a box of Cadbury's Creme Eggs).

But I am pleasantly surprised! While basic, …

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Turok 2 Seed of Evil is one of my favourite shooters, but I had never played the first game. So I picked it up for not much cheaper than a box of Cadbury's Creme Eggs in the UK, fully expecting it to not have aged well (unlike a box of Cadbury's Creme Eggs).

But I am pleasantly surprised! While basic, the weapons are still so satisfying to use, with split second reactions hitting just the right spot, and the simple animations of your enemies spiralling to the ground as you take them out from long and close range just feels good. This is promising, as I haven't tried Turok 3 either, so fingers crossed for a trio of good times.

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Twilit_Fox

Status Twilit_Fox Nov 16, 2024

Was expecting nothing and had a blast with this game. Level design is great, OST is great, decent enemy/weapon variety, great bosses. Platforming sucks ass so no shame in abusing save state for those (falling nets you a whole life which are better saved for combat segments.) Exploration is forced to find the keys to the next level which are …

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Was expecting nothing and had a blast with this game. Level design is great, OST is great, decent enemy/weapon variety, great bosses. Platforming sucks ass so no shame in abusing save state for those (falling nets you a whole life which are better saved for combat segments.) Exploration is forced to find the keys to the next level which are off the beaten path, and some repsawning enemies up the tension. This model forces you to look for secret paths which also helps with getting more ammo and extra lives. Just the final boss and it was a cool fight. Looking forward to playing the sequel eventually.

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thebigmack

Status thebigmack Dec 28, 2021

"I AM TUROK!"

The recollection of renting Turok on the N64 in the late 90's is a happy memory. The nervous hesitation to discover any dinosaurs was a palpable hook. Armed with a photocopied manual, snacks and an open weekend it was a good match in my own pre-history. It also happened to be the last time I …

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"I AM TUROK!"

The recollection of renting Turok on the N64 in the late 90's is a happy memory. The nervous hesitation to discover any dinosaurs was a palpable hook. Armed with a photocopied manual, snacks and an open weekend it was a good match in my own pre-history. It also happened to be the last time I would've played it.

I was curious to experience it again and bought it on steam during the holiday sale.

Playing through the first level, the thinnest memories show themselves but are ultimately lost to time, likely from the time spent during a 2 day rental and the gaming ability of my younger self. This makes the main menu and sound effects the most memorable.

The biggest surprise is enjoying the movement and its leaning momentum. The quick pace helps it along, despite the lack of cross-hairs and limited gun-play. The music brings tension and collecting items is classically enjoyable. My main disappointment are the levels limited texture design. Its possible to become turned around and the chance of missing critical level keys during a playthrough is a frustrating prospect. I don't want to spend too much time here, so any second attempt to find missed keys in the disorienting layout puts the breaks on the idea of a full playthrough.

The main characters confident catchphrase is supported by a game with enough underlining structure to make it playable but nostalgia is required.

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