Star Wars: Dark Forces (1995)

LucasArts

DOS · Mac · PC (Microsoft Windows) · PlayStation · PlayStation 3 · PlayStation Portable

3.49 from 564 ratings

2931 members have it in their collection · 34 playing now · 1546 backlogged · 120 wish listed

How long? Main story 8h · with extras 12h · 100% 4h (from 13 logged playthroughs)

The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror … Read more
The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror unstoppable. Kyle Katarn, a formal Imperial Stormtrooper must join the Rebel Alliance's covert operations division, and re-take the Empire from the inside, one battle at a time. Unlike many other Doom-based games, Star Wars: Dark Forces attempted a realistic approach: the missions followed a specific storyline, sometimes cut up by scenes to progress the narrative. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc. Read less
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Release dates

  • Feb 28, 1995 (Full Release) (North_America) DOS
  • Jun 1995 (Full Release) (Europe) DOS
  • Jun 1995 (Full Release) (North_America) Mac
  • 1995 (Full Release) (Japan) DOS
  • Nov 30, 1996 (Full Release) (North_America) PlayStation
  • 1996 (Full Release) (Australia) DOS
  • Jan 31, 1997 (Full Release) (Japan) PlayStation
  • Mar 04, 1998 (Full Release) (Europe) PlayStation
  • Sep 16, 2009 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Apr 29, 2010 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable

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Rating distribution

5 stars
84
4 stars
190
3 stars
219
2 stars
62
1 star
9
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Community All Reviews Statuses

BMO

Status BMO Apr 14, 2026

Disney delisted the original Star Wars: Dark Forces from Steam. The remaster is now the only version you can buy on Steam.

anarchistica

Review anarchistica 2/5 · Apr 27, 2025

Lovely relic

  • Playtime: 29 minutes now, a dozen or so hours then

  • Played: 2025, late 90s

  • Expectation: I figured i would hate it now

Review

I came across this while i was claiming old HumbleBundle keys. Back in the day i played the first level a bunch (it was shareware) and later i got the full game, though i never got far. …

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  • Playtime: 29 minutes now, a dozen or so hours then

  • Played: 2025, late 90s

  • Expectation: I figured i would hate it now

Review

I came across this while i was claiming old HumbleBundle keys. Back in the day i played the first level a bunch (it was shareware) and later i got the full game, though i never got far. Mostly i was curious to see if i remembered things. I did and it was nice.

Dark Forces came out 2 years after Doom, which was basically an entire game generation back then. It's a DOS game with midi music, no FMVs (like the sequel), no manual vertical aiming, no reticule (?!), no saving, excessive head bobbing, highly repetitive textures, 2D enemies, et cetera. In other words, it's a relic. It belongs in a museum.

But still. It was cool to see that i remembered some things. The midi music is neat. And it was really really nice to go back to 1995. Before the dark times. Before the Special Editions. Star Wars was still fresh and exciting. Remember Shadows of the Empire?

Nowadays i'm not even sure if i would call myself a Star War fan anymore. So if, and only if, you want to go back to a time when we didn't get an entire movie about how Han Solo got the truck nuts of the Millennium Falcon, maybe you might enjoy this for a bit.

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beto7100

Review beto7100 4/5 · Oct 24, 2024

I suffered through 5 levels and got super dizzy because of the graphics. The last level I could play was one of the darker ones, I was in the verge of giving up. And then, the twist that I was waiting, I discovered the Force Engine, that mod revamps this game completely! It gives the 3D feeling, less pixelated textures …

Read more

I suffered through 5 levels and got super dizzy because of the graphics. The last level I could play was one of the darker ones, I was in the verge of giving up. And then, the twist that I was waiting, I discovered the Force Engine, that mod revamps this game completely! It gives the 3D feeling, less pixelated textures and makes possible aiming with the mouse. Totally recommended and worth it.

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Aleosha

Review Aleosha 4/5 · Jun 17, 2022

Still fantastic!

It’s no secret that some games from the 1990s are easier nowadays to play on an PSX emulator. Emulators allow key remapping (and proper gamepad support!), higher resolutions, and also there are some nice shaders available that emulate what the game was supposed to look like.

But in case of Dark Forces, this isn’t the best way to play this …

Read more

It’s no secret that some games from the 1990s are easier nowadays to play on an PSX emulator. Emulators allow key remapping (and proper gamepad support!), higher resolutions, and also there are some nice shaders available that emulate what the game was supposed to look like.

But in case of Dark Forces, this isn’t the best way to play this game. Raising internal resolution doesn’t improve the visuals much, and running this even on my top-of-the-line CPU is very taxing. There is a better solution though. Someone has been working on a complete engine rewrite for Dark Forces, and it’s still actively developed and works really well.

I’ve almost finished the game some 20 years ago, but for some reason lost all of my progress. So I do remember it, but quite vaguely.

The game requires you to be quite intentional in what you do. At one point you need to pick up codes, and read them in your inventory to get the combination.

There is actually a quite good story to the game. And that’s from the age when storylines weren’t common in shooters at all. You don’t just shoot everyone. There are characters, like an Empire officer that gives away information to the Rebels, and you may need to rescue that character at some point, for example.

There are some quite challenging acrobatics, even with WASD. That’s taking into account that there’s no save/load system in this game.

Was surprised to see ricochetes from walls.

I also didn’t remember there were powerups. There’s one akin to quad damage from Quake that supercharges your weapons, making them fire twice as fast, and another that supercharges your shield. In the prison level, I vaguely remember the ingenious elevator puzzle (the one where you have to align the elevators to jump on their roofs), so it wasn’t the hardest part. The hardest part was to figure out that a blinking force field means that it’s active, while a still forcefield means that you can pass through it. I bumped into a blinking one a few times, and thought that I need to find a way to disable it, because on another floor there was a force field that you had to disable (for no good reason, that is, beside a few pickups).

As I mentioned, the storyline is pretty solid. Empire develops a new kind of troopers, called Dark Troopers, which resemble T-800 Terminators the most.

Those are unleashed on a Rebel base, and we are sent to investigate.

We find a weapon, so we look for a weapon inventor that hides in sewers.

He tells us about a research base, so we go there a find a strange metal. We then fly to a planet where that metal is mined to thwart Dark Troopers production, and fight our first Dark Trooper there as well.

In the meantime, Empire officer that was providing intel to us is captured, so we go and rescue him from an Empire prison. There is some in-game dialogues, which doesn’t have captions. Since I mostly played pirated versions in the past, I wasn’t even aware of that. You then get captured by Jabba the Hutt that is smuggling stuff for the Empire. Not sure why Empire needs anything smuggled. They are the government! There must be better, more efficient ways to do this.

As a kid I was terrified of that episode. You get stripped of all your weapons, and have to fight that huge lizard you’ve never seen before with your bare hands. Hell, I still died once in that episode even as an adult.

What I didn’t remember is that there are two lizards (they are called kell dragons) on that level. I was wondering about that, because I looked at the game sources, and there is handling of explosions for kell dragon. I thought that there are some grenades laying around in the arena, but no. It’s for the second encounter.

There’s a few slightly weaker levels in the middle. Vertical city is still amazing, though. It’s not too vertical, the engine has its limitations, but the bridge hanging above the abyss of the cosmos and some flying scrap and the sound of the wind still feels right.

Speaking of the sound and music, I took it for granted, but the developer of the engine has a whole post explaining how music was a separate program, that the game interacted with to get that interactive music that changes with game events, and not just a simple music loop. And the music sounds right. Guess because it’s either the authentic music tracks or composed by the same author. After all, this was made by Lucas Arts themselves. A few things blew my mind at the Imperial City. First, they actually implemented spotlights on the roof.

And second, the moment you walk in to the imperial building, and there’s a ton of Imperial Commandos there. What a show.

Also, I would have been surprised by Boba Fett, but I actually remembered this part, although slightly differently. I remember that he used his pistols, and here I was blown away by his rockets.

On the final level, there’s a conveyor belt that I remember felt very difficult back in the day. But on WASD, it’s almost trivial.

What’s less trivial is the amount of Dark Troopers the game throws at you in the last two levels. Luckily, by that time I had plenty of ammo for Assault Cannon. But still I found those to be more difficult than the, mostly because the final battle takes place in an open hangar with plenty of space to maneuver, while some encounters with Dark Troopers are almost face-to-face.

Last bit that I forgot – the sewage monsters. I hated them as a kid. But back in the day I played on an old monitor which was very dark, and I think I didn’t know there’s a flashlight in the game. So that eye popping out of the water followed by a bite scared me. Noways, the only difficult part with those is that they bite through your shields.

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giopep

Review giopep 5/5 · Mar 21, 2022

Controls are obviously outdated but if you struggle a bit with the remapping utility you can almost play it as a modern shooter, with WASD + mouse. The paradox is the fact that one of its biggest innovations, the ability to look up and down, hasn't aged well, because it's not complete freelook. But, I mean, you have to take …

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Controls are obviously outdated but if you struggle a bit with the remapping utility you can almost play it as a modern shooter, with WASD + mouse. The paradox is the fact that one of its biggest innovations, the ability to look up and down, hasn't aged well, because it's not complete freelook. But, I mean, you have to take into account this sort of stuff if you play an old game. That being said, this still oozes personality, it's amazing how it manages to recreate the look and feel of the Star Wars settings with such ancient sounds and graphics. The level design is delightful: it's very old school and "Doom-like" but at the same time it's got a very contemporary taste for set pieces and drama. And it's so much fun to play, with lots of great weapons, challenging maps and such a flair for spectacle. Plus, some of the most daring parts are actually still quite spectacular, if you manage to immerse yourself in the dated look. I loved playing it.

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Maddmike

Review Maddmike 3/5 · Jan 5, 2022

Steam Curator

Yes, Star Wars: Dark Forces is like Doom, but I think dismissing it as a Doom clone with a Star Wars skin would be selling this game short. Dark Forces made once-groundbreaking improvements to the FPS genre, but nowadays its best appreciated as a well put together little piece of the Star Wars fiction.