Fe box art

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Fe (2018)

Zoink Games

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.21 from 102 ratings

476 members have it in their collection · 18 playing now · 255 backlogged · 148 wish listed

How long? Main story 6h · 100% 19h (from 7 logged playthroughs)

Fe is a new type of platform adventure where the story is up to you to discover, without handholding, told wordlessly through the discoveries you make during gameplay. Run, climb, and glide your way through a dark Nordic forest and explore its living, breathing ecosystem filled with secrets and mystical creatures. At the heart of the experience is a tactile, … Read more
Fe is a new type of platform adventure where the story is up to you to discover, without handholding, told wordlessly through the discoveries you make during gameplay. Run, climb, and glide your way through a dark Nordic forest and explore its living, breathing ecosystem filled with secrets and mystical creatures. At the heart of the experience is a tactile, analogue song mechanic that allows you to communicate and speak to every living thing in the forest. Learn a diverse array of animal cries that allow you to befriend or manipulate any creature - even plants. Have birds guide you, bears fight for you and have plants grow berries that help you overcome the Silent Ones. Become Fe and discover a world that you will never want to leave. Read less
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Details

Developers
Zoink Games
Publishers
Electronic Arts
Genres
Adventure, Platform
Themes
Action, Fantasy, Mystery, Stealth
Event
EA Play 2016
Steam
View on Steam

Release dates

  • Feb 15, 2018 (North_America) Nintendo Switch
  • Feb 16, 2018 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
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Featured in lists

Most Anticipated 2018 by BMO · 16 games · 0

Rating distribution

5 stars
14
4 stars
22
3 stars
42
2 stars
18
1 star
5
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 2/5 · Jun 7, 2020 Abandoned

Fe feels a bit soul-less..

It strives for greatness, but runs out of steam real quick. I think it was aiming for something like Journey, communicating story and emotion with no words or dialogue. But that requires brilliant and focused design, which Fe... lacks. The result is you never have much idea of what the story is, and thus what the point of anything is. …

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It strives for greatness, but runs out of steam real quick. I think it was aiming for something like Journey, communicating story and emotion with no words or dialogue. But that requires brilliant and focused design, which Fe... lacks. The result is you never have much idea of what the story is, and thus what the point of anything is. Some abilities, like tree climbing, are used to their full potential and enable lots of fun exploration. Others feel like gimmicks. Backtracking starts to feel like a chore very quickly. Despite the outward charm, and a few great moments, Fe feels a bit soul-less.

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Sir_Laguna

Review Sir_Laguna 3/5 · Feb 17, 2020

Lore reasons

A few weeks ago we were talking about how some games have a very ‘obscure’ lore that leaves a lot to interpretation (I think it was about Limbo, but I’m not sure). Somebody said something like “if a story can mean anything, it means nothing”. I firmly disagreed with that, but Fe is the game that made me think …

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A few weeks ago we were talking about how some games have a very ‘obscure’ lore that leaves a lot to interpretation (I think it was about Limbo, but I’m not sure). Somebody said something like “if a story can mean anything, it means nothing”. I firmly disagreed with that, but Fe is the game that made me think that maybe, just maybe, there’s a little truth in that.

I liked Fe, it’s a fun little game exploration/stealth game with nice, different visuals, but I didn’t get any of the plot and it really did no work in getting me interested in it. There’s no spoken lines and everything is ‘explained’ via weird flashbacks and pictures in runes. As you guessed, it’s not very clear what is going on. Well... I mean, you’re a weird animal that should help other animals to defend against weirder creatures that put them in even weirder cages. That’s all you need to know to enjoy the game.

What does it mean?

But there’s more. The runes and flashbacks point to... something that happened before but it’s not clear. I guess it’s possible to stop and analyze every clue and get an idea of the plot, just like other games that are celebrated for this ‘obscure narrative’ —Dark Souls, Bloodborne, Hollow Knight, Blasphemous, Limbo—, but the game never gets interesting enough to encourage that. I didn’t find a community of players online dedicated to unravel the plot of Fe. This is an actual case of a game that can mean anything and then means nothing.

BUT WHAT DOES IT MEAN!?

Well, kinda. The developers have said that they wanted to create an ecological message, but then, why make it so convoluted?

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